FINALS

Cards (26)

  • Star Topology

    • Computers are connected to a single hub through a cable
    • The hub is the central node
  • Bus Topology
    • Every computer and network device is connected to a single cable
    • When it has exactly two endpoints, then it is called a linear Bus Topology
    • All nodes are connected through a bus (ex. Coaxial cable)
  • Ring Topology

    • Form a ring as each computer is connected to other computer
    • With the last one connected to the first
    • Exactly two neighbors for each device
  • Tree Topology
    • Also called hierarchical topology
    • Has a root node and all other nodes are connected to it forming a hierarchy
  • Mesh Topology
    • A point-to-point connection to other nodes or devices
  • Partial Mesh Topology
    • Some systems are connected in the same fashion as mesh topology
  • Full Mesh Topology
    • Each node or device is connected
  • Hybrid topology

    • Consists of a mix of two different types of topologies
  • Line of Sight Propagation Method
    • Radio waves travels from the transmitting antenna to the receiving antenna
    • The two antennas must see each other
  • Radio Frequency Bands
    • Very High Frequency (VHF) - 30MHz - 300MHz - AM aircraft communication, Aircraft navigational aids
    • Ultra-High Frequency (UHF) - 300 MHz - 3Ghz - UHF television, Cellular telephone, radar, microwave links, personal communication systems
    • Super High Frequency (SHF) - 3GHz - 30GHz - Satellite communication, radar, terrestrial microwave links, wireless local loops
    • Extremely High Frequency (EHF) - 30GHz - 300THz - Experimental, wireless local loop
    • Infrared (IR) - 0.3THz - 300THz - Heating and drying, night vision cameras, TV and garage door remotes, satellite, remote sensing
    • Visible light - 0.3 PHz - 3 PHz - Optical Communication
  • Ground Wave (Surface) Propagation Method
    Radio waves are radiated directly towards the earth's surface
  • Ground Wave Propagation Frequency Bands
    • Extremely Low Frequency (ELF) - 30Hz - 300Hz - AC power line frequencies and low-frequency telemetry signals
    • Voice Frequency (VF) - 300Hz - 3kHz - Telephone system for analog subscriber lines
    • Very Low Frequency (VLF) - 3KHz - 30KHz - Military systems and submarine communication
    • Low Frequency (LF) - 30KHz - 300rKHz - Long-range navigation and marine communication
  • SkyWave (Ionospheric) Propagation Method
    Radio waves radiate upwards from the transmitting antenna of the earth into a direction towards the ionosphere
  • SkyWave Propagation Frequency Bands
    • Medium Frequency (MF) - 300KHz - 3MHz - Commercial AM radio broadcasting
    • High Frequency (HF) - 3MHz - 30 MHz - Internation broadcasting, military communication, long-distance aircraft, ship communication
    • Very High Frequency (VHF) - 30MHz - 300MHz - VHF Television, commercial FM Broadcast
  • Space Wave (Tropospheric) Propagation Method
    • Radio waves radiation exceeds 30MHz to 300GHz
    • Used for sound/television broadcasting for radio-relay system
  • Network ID/Field
    Identifies the host that is located on the same physical network
  • IP Address Classes
    • Class A address - Uses only the first octet of the 32 bits, 24 bits, Network.Host.Host.Host
    • Class B address - Uses two of the four octets of the 16 bits, 16 bits, Network.Network.Host.Host
    • Class C address - Uses the three octets of the 24 bits, 8 bits, Network.Network.Network.Host
    • Class D address - Created to enable multicasting using an IP address, Host.Host.Host.Host
    • Class E address - Reserved by the Internet Engineering Task Force (IETF) for its own research
  • Multicast address
    A unique address that directs packets with the destination address to predefined groups of hosts
  • Simple Network Management Protocol (SNMP)

    • Monitors and controls the exchange of management information
    • Managed Devices, Agent, NMS
  • ANDing IP Address
    To tell where to break the IP address apart to get the parts, the IP address must be "ANDed" with its default mask in binary
  • Three-way handshake
    1. Inform their respective OS that a connection will be initiated before the actual data communication begins
    2. SYN - Synchronize
    3. ACK - Acknowledge
    4. FIN - Finish
  • Sequence Number and Acknowledgement Number
    Fields to implement reliable and ordered data transmission
  • Windows Sliding Mechanism
    Requires the sender to receive an acknowledgement from the receiver after transmitting a certain amount of data
  • TCP Shutdown (Four-Way Handshake)

    When the data transmission is complete in order to disconnect the TCP connection and release system resource
  • HTTP Port 80
    Hypertext Transfer Protocol
  • OSI Layers
    • Physical layer - raw bits (1s or Os) transmitted physically via the hardware
    • Data Link layer - a frame (or series of bits)
    • Network layer - a packet that contains the source and destination address
    • Transport layer - a segment that includes a TCP header and data
    • Session layer - the data passed to the network connection
    • Presentation layer - the data formatted for presentation
    • Application layer - the data received or transmitted by a software application