FINALS

    Cards (26)

    • Star Topology

      • Computers are connected to a single hub through a cable
      • The hub is the central node
    • Bus Topology
      • Every computer and network device is connected to a single cable
      • When it has exactly two endpoints, then it is called a linear Bus Topology
      • All nodes are connected through a bus (ex. Coaxial cable)
    • Ring Topology

      • Form a ring as each computer is connected to other computer
      • With the last one connected to the first
      • Exactly two neighbors for each device
    • Tree Topology
      • Also called hierarchical topology
      • Has a root node and all other nodes are connected to it forming a hierarchy
    • Mesh Topology
      • A point-to-point connection to other nodes or devices
    • Partial Mesh Topology
      • Some systems are connected in the same fashion as mesh topology
    • Full Mesh Topology
      • Each node or device is connected
    • Hybrid topology

      • Consists of a mix of two different types of topologies
    • Line of Sight Propagation Method
      • Radio waves travels from the transmitting antenna to the receiving antenna
      • The two antennas must see each other
    • Radio Frequency Bands
      • Very High Frequency (VHF) - 30MHz - 300MHz - AM aircraft communication, Aircraft navigational aids
      • Ultra-High Frequency (UHF) - 300 MHz - 3Ghz - UHF television, Cellular telephone, radar, microwave links, personal communication systems
      • Super High Frequency (SHF) - 3GHz - 30GHz - Satellite communication, radar, terrestrial microwave links, wireless local loops
      • Extremely High Frequency (EHF) - 30GHz - 300THz - Experimental, wireless local loop
      • Infrared (IR) - 0.3THz - 300THz - Heating and drying, night vision cameras, TV and garage door remotes, satellite, remote sensing
      • Visible light - 0.3 PHz - 3 PHz - Optical Communication
    • Ground Wave (Surface) Propagation Method
      Radio waves are radiated directly towards the earth's surface
    • Ground Wave Propagation Frequency Bands
      • Extremely Low Frequency (ELF) - 30Hz - 300Hz - AC power line frequencies and low-frequency telemetry signals
      • Voice Frequency (VF) - 300Hz - 3kHz - Telephone system for analog subscriber lines
      • Very Low Frequency (VLF) - 3KHz - 30KHz - Military systems and submarine communication
      • Low Frequency (LF) - 30KHz - 300rKHz - Long-range navigation and marine communication
    • SkyWave (Ionospheric) Propagation Method
      Radio waves radiate upwards from the transmitting antenna of the earth into a direction towards the ionosphere
    • SkyWave Propagation Frequency Bands
      • Medium Frequency (MF) - 300KHz - 3MHz - Commercial AM radio broadcasting
      • High Frequency (HF) - 3MHz - 30 MHz - Internation broadcasting, military communication, long-distance aircraft, ship communication
      • Very High Frequency (VHF) - 30MHz - 300MHz - VHF Television, commercial FM Broadcast
    • Space Wave (Tropospheric) Propagation Method
      • Radio waves radiation exceeds 30MHz to 300GHz
      • Used for sound/television broadcasting for radio-relay system
    • Network ID/Field
      Identifies the host that is located on the same physical network
    • IP Address Classes
      • Class A address - Uses only the first octet of the 32 bits, 24 bits, Network.Host.Host.Host
      • Class B address - Uses two of the four octets of the 16 bits, 16 bits, Network.Network.Host.Host
      • Class C address - Uses the three octets of the 24 bits, 8 bits, Network.Network.Network.Host
      • Class D address - Created to enable multicasting using an IP address, Host.Host.Host.Host
      • Class E address - Reserved by the Internet Engineering Task Force (IETF) for its own research
    • Multicast address
      A unique address that directs packets with the destination address to predefined groups of hosts
    • Simple Network Management Protocol (SNMP)

      • Monitors and controls the exchange of management information
      • Managed Devices, Agent, NMS
    • ANDing IP Address
      To tell where to break the IP address apart to get the parts, the IP address must be "ANDed" with its default mask in binary
    • Three-way handshake
      1. Inform their respective OS that a connection will be initiated before the actual data communication begins
      2. SYN - Synchronize
      3. ACK - Acknowledge
      4. FIN - Finish
    • Sequence Number and Acknowledgement Number
      Fields to implement reliable and ordered data transmission
    • Windows Sliding Mechanism
      Requires the sender to receive an acknowledgement from the receiver after transmitting a certain amount of data
    • TCP Shutdown (Four-Way Handshake)

      When the data transmission is complete in order to disconnect the TCP connection and release system resource
    • HTTP Port 80
      Hypertext Transfer Protocol
    • OSI Layers
      • Physical layer - raw bits (1s or Os) transmitted physically via the hardware
      • Data Link layer - a frame (or series of bits)
      • Network layer - a packet that contains the source and destination address
      • Transport layer - a segment that includes a TCP header and data
      • Session layer - the data passed to the network connection
      • Presentation layer - the data formatted for presentation
      • Application layer - the data received or transmitted by a software application