IO LESSON 6

Cards (116)

  • Group
    2 or more people who perceive themselves as a group and interact with each other
  • Group
    • Must involve some degree of structure and permanency
    • Members of the group must see themselves as a unit
    • Group must provide rewards to its members
    • Anything that happens to one member of the group affects every other member
    • Members of the group must share a common goal
  • Groups must have multiple members
  • Group size
    • 2 (Dyad)
    • 3 (Triad)
    • 4 to 20 people (small group)
  • An event that affects one group member should affect all group members (Corresponding effects)
  • Formal groups
    Subunits that the organization has established
  • Informal groups
    No to little interdependence and no organizationally mandated purpose<|>They exist due to the fact that human are social animals and have a drive to bond with others, they define themselves by their group affiliations<|>Develop apart from the official structure of the organization and exist relatively independent of it
  • Work group
    Interdependent collection of individuals who share responsibility for specific outcomes for their organization
  • Team
    Consists of interdependent workers with complimentary skills working toward a shared goal or outcome<|>Groups of two or more people who interact with and influence each other, that is: (1) to fulfill some purpose; (2) held together by their interdependence and need for collaboration; (3) influence each other (4) perceive themselves to be a team
  • Team
    • Team permanence – how long that team exists
    • Skill diversity – each member possesses different skills and knowledge
    • Authority dispersion – the degree that decision-making responsibility is distributed throughout the team
    • Identification – extent to which group members identify with the team rather than in other groups
    • Interdependence – one member does greatly influence what another member does
    • Power differentiation – overstepping roles, challenge opinions, interrupt each other, gives orders, and use sarcasm
    • Social distance – imaginary space that separates 2 colleagues such as treating them formally and very politely rather than being casual
    • Members negotiate in a win-win style in which the goal is for every person to come out ahead
  • Types of teams
    • Departmental teams
    • Self-directed teams
    • Task force (project) teams (cross-functional)
    • Production teams
    • Management teams
    • Service teams
    • Advisory teams (parallel teams)
  • Process losses
    Teams have additional costs and resources expended on the team development and maintenance rather than on performing the task<|>Refers to any nonmotivational element of a group situation that detracts from the group performance<|>Amplified when more people are added or replace others on the team<|>Brook's Law – adding more people on a project team when the project is already on-going, the project will more likely finished longer than in shorter span of time
  • Social facilitation
    Involves positive effect of presence of others on individual's behavior
  • Social inhibition
    Involves the negative effects of other's presence
  • Types of social effects
    • Audience effects
    • Coaction
  • Audience size, proximity, and status affects the performance of the group
  • Mere presence of others naturally produces
  • Social loafing
    Considers the effect on individual performance when people work together on a task; exerting less effort in group work than individual work<|>Occurs on tasks with low in attractiveness<|>Less likely to occur in cohesive groups
  • Social enhancement
    Occurred among group members who were working on a task that was high in attractiveness
  • Free-rider theory
    When things are going well, a group member realizes that his effort is not necessary, and this does not work hard as he would if he were alone
  • Sucker effect
    Social loafing occurs when a group member notices that other group members are not working hard and does are "playing him for a sucker", then decide that they will no longer be played for a sucker and thus reduce their effort
  • Social compensation
    When individual increase their efforts on collective tasks because they don't anticipate much help form their group members
  • Ways to minimize social loafing
    • Form smaller groups so each member's performance is noticeable and important and it increases individual commitment and identity with the team
    • Specialize tasks to easier observe when each member performs differently
    • Measure individual performance
    • Increase job enrichment so it could have high motivation potential
    • Select motivated, team-oriented employees, who are also known to have at least moderately high conscientiousness and agreeableness
  • If the leader or group member has an accurate solution to a problem the group is trying to solve, the group will probably perform at a high level
  • Groupthink
    Members become cohesive and like-minded that they make poor decisions despite contrary information that might reasonably led them to other options
  • Mindguard
    A member of a cohesive group whose job it is to protect the group from the outside information that is inconsistent with the group's views
  • Team members tend to work together more effectively when they receive some team-based rewards, when the organization's structure assigns discrete clusters of work activity to teams
  • External competition also increases motivation for teams to work together
  • Groups that are pressured by outside forces also tend to become highly cohesive
  • Psychological reactance
    When we believe that someone is trying to intentionally influence us to take some particular action, we often react by doing the opposite
  • Group characteristics
    • Smaller size of group, more cohesive
    • Additive tasks – those for which the group's performance is equal to the sum of the performances by each group member; each contribution is important
    • Conjunctive tasks – group performance depends on the least effective group member
    • Disjunctive tasks – group performance is based on the most talented group member
    • Social impact theory – if the group is already stable and cohesive, adding another member might be disruptive
  • The higher group status, the greater cohesiveness
  • It's important to believe that group has higher status
  • Groups with high-ability members outperform those with low-ability members
  • Confidence is the key to success
  • Groups whose members have task-related experience and score high in the personality dimensions of openness to experience and emotional stability will perform better than groups with no such characteristics
  • Good communication is also the key
  • Mental model
    Organized structures combining the knowledge, beliefs, and understandings of two or more individuals that help coordinate their efforts
  • Shared mental models
    Organized structures combining the knowledge, beliefs, and understandings of two or more individuals that help coordinate their efforts
  • Group roles
    • Task-oriented roles
    • Social-oriented roles
    • Individual role