H10 the Acting Brain

Cards (48)

  • Action
    The outcome of a number of cognitive processes that translate the goals and intentions of an individual into a motor output
  • Action
    A cognitive process
  • Movement
    A physical act that is not necessarily cognitive (e.g. reflexes)
  • There are potentially an infinite number of motor solutions for acting on an object (switch on light)
  • Motor programs

    Stored routines that specify certain motor parameters of an action (e.g., the relative timing of strokes)
  • Somatosensation
    A cluster of perceptual processes that relate to the skin and body, and include touch, pain, thermal sensation and limb position
  • Proprioception
    Knowledge of the position of the limbs in space
  • Sensorimotor transformation

    Linking together perceptual knowledge of objects in space and knowledge of the position of one's body to enable objects to be acted on
  • Homunculus problem
    Trying to understand how we make decisions and have intentions without imagining a little person inside our brain controlling everything
  • Frontal lobes
    • Planning actions, maintaining goals, executing actions
    • Parieto-frontal circuits link action with current environment
  • Parietal lobes

    • Locating objects in space, sensorimotor transformation
  • Temporal lobes

    • Object recognition, object knowledge
  • Occipital lobes
    • Visual analysis of scene
  • Subcortex (e.g. basal ganglia)
    • Modulate force and likelihood of action
  • Subcortex (e.g. cerebellum)

    • Monitor action online
  • Primary motor cortex (Brodmann's area 4, BA4)

    Responsible for execution of voluntary movements of the body
  • Hemiplegia
    Damage to one side of the primary motor cortex results in a failure to voluntarily move the other side of the body
  • Population vector
    The sum of the preferred tunings of neurons multiplied by their firing rates
  • Premotor cortex
    • The lateral area is important for linking action with visual objects in the environment; the medial area is known as the supplementary motor area (SMA) and deals with self generated actions
  • Supplementary motor area (SMA)
    Deals with well-learned actions, particularly action sequences that do not place strong demands on monitoring the environment
  • Perseveration
    Repeating an action that has already been performed and is no longer relevant
  • Utilization behavior
    Impulsively acting on irrelevant objects in the environment
  • Schema
    An organized set of stored information (e.g., of familiar action routines)
  • Sas-model
    The latter, but not the former, requires the intervention of an executive called the "supervisory attentional system" (SAS)
  • Contention scheduling

    The mechanism that selects one particular schema to be enacted from a host of competing schemas
  • Sense of agency
    The subjective feeling that voluntary actions are owned and controlled by the actor
  • Forward model

    A representation of the motor command (a so-called efference copy) is used to predict the sensory consequences of an action
  • Intentional binding

    The phenomenon that voluntary actions and their sensory consequences appear closer together in time than they really are
  • Imitation
    The ability to reproduce the behavior of another through observation
  • Mirror neuron

    A neuron that responds to goal-directed actions performed by oneself or by others
  • Optic ataxia

    An inability to use vision to accurately guide action, without basic deficits in visual discrimination or voluntary movement per se
  • Visual agnosia
    Impaired "what", spared "where"/"how"
  • Parietal reach region (PRR)

    • A part of the occipitoparietal cortex that responds, in particular, to reaching movements
  • Anterior intraparietal area (AIP)

    • A part of the intraparietal sulcus that responds, in particular, to manipulable shapes or 3D objects (from vision or touch)
  • Ventral intraparietal area (VIP)

    • A part of the intraparietal sulcus that responds to objects close to the body and in body-centered (as opposed to gaze-centered) coordinates
  • Phantom limb
    The feeling that an amputated limb is still present
  • Tool
    An object that affords certain actions for specific goals
  • Affordances
    Structural properties of objects imply certain usages
  • Ideomotor apraxia
    An inability to produce appropriate gestures given an object, word or command
  • Cerebellar loop
    • Involved in coordination of movement, may update the motor program online using visual feedback