Quality Life

Cards (17)

  • Environmental concerns created by information technology
    • Manufacturing and usage by-products
    • Disposal by-products
    • Environmental blight
    • Possible risks of nanotubes
  • Manufacturing and usage by-products
    Semiconductor industry has knowingly exposed workers to hazardous toxins<|>Wireless systems can disrupt pacemakers and other life saving devices<|>Data centers projected to surpass airline industry as greenhouse polluters by 2020
  • Disposal by-products

    Technologies going obsolete<|>Electronic waste in landfills contains toxins that can leach into groundwater or produce dioxins<|>Reduce use of toxic materials and recycle old computers<|>Recycling initiatives for electronics like cellphones, printer cartridges, and printers
  • Environmental blight

    Impact on vegetation and wildlife<|>Effect on views and property values
  • Possible risks of nanotubes
    Nanotubes could create contaminants whose tiny size makes them especially hazardous<|>Nanotubes injected into mice developed lung lesions similar to asbestos exposure<|>Extra precautions advised for those working with nanotubes
  • Problems with isolation, gambling and stress from information technology

    • Isolation
    • Gambling
    • Stress
  • Isolation
    As people spend more time online, they have less time for real life relationships<|>An hour spent using the internet reduces face-to-face contact by 23.4 minutes<|>Video game play activates brain areas responsible for addiction and reward
  • Gambling
    70% of global online gambling revenues are from the US, with legal offshore sites fighting back
  • Stress
    Abusive and violent behavior by employees toward computers<|>Excessive technology use can produce "info-mania" and a 10 point IQ drop
  • Steps parents can take to protect children from inappropriate material
    • Pornography
    • Online sexual predators
    • Cyberbullies
  • Pornography
    Audio "porncasts" available for downloading<|>Disseminators of child pornography despite efforts to block access<|>Online blocking software, DVD filters, video game rating systems, V-chip, and ".xxx" web addresses used to shield children
  • Online sexual predators
    Girls 13-15 are primary targets, often willingly meeting and agreeing to sex<|>Monitoring internet use, being candid with children, and cautioning about revealing too much information can help prevent this
  • Cyberbullies
    Children 9-18 use the internet to taunts, spread rumors, and humiliate peers<|>Saving evidence, blocking messages, and contacting authorities can help deal with cyberbullies
  • Ways information technology does not make us productive
    • Misuse of technology
    • Fussing with computers
    • Information overload
  • Misuse of technology
    Employees may waste time playing games, browsing, or looking at inappropriate sites while appearing busy
  • Fussing with computers
    Time wasted waiting for programs, checking output, helping coworkers, organizing storage, and dealing with internet issues like spam and viruses
  • Information overload
    Work done outside official work hours, including voluntary or donated work like user-generated content<|>Improving productivity is about adding more value per unit of time, not just working longer