psychomotor skill - well-organized and coordinated activity requiring manual manipulation of thins, movement and language
regulatory stimuli - external conditions that influence or regulate skill performance and to which the learner must pay attention
non-regulatory stimuli - external conditions that do not influence skill performance
3 Main Groups of Skill
Object-Motor
Language-Motor
Feeling-Motor
object-motor - behavior that consists of manipulating an object
language-motor - behaviors or activities with symbolic value and are concerned with communication
feeling-motor - concerned with communicating attitudes or feelings through movement
closed skill - a skill performed under stable environmental condition and stimuli
open skill - a skill performed under changing environmental condition and stimuli
motor plan - a general mental preconception of what movements will be required to perform a skill
fixation - practicing the skill in the same way each time to fix a reproducible pattern in memory
diversification - practicing the skill in a variety of ways so that it can be reproduced in a modified way to meet changing environments at any time
arousal - a state of being stirred to action
intrinsic feedback - awareness of performance that arises from within the individual
extrinsic (augmented) feedback - awareness of performance that is supplied by the external source
massed practice - continuously repeated practice sessions with very short or no rest periods between trials
distributed practice - practice sessions interspersed with rest periods
skills = motor activity + attention, concern, compassion to be shown to patients (Bjork, 1999)
school-based
hospital-based
Phases of Skill Learning Gentile's Model
Stage 1: Getting the idea of the movement
Stage 2 Fixation/diversification
stage 1 - have a goal; learner is confronted with a clear-cut need or problem
regulatory stimuli
nonregulatory stimuli
stage 2
unsuccessful in reaching the goal: repeat stage 1
successful in reaching the goal: proceed to fixation/diversification
bottleneck theory - proposes that our information system can handle a limited number of stimuli at a time
people learn to focus their attention through coaching and practice
motor learning - internal process associated with practice or experiences that results in a relatively permanent change in a person's ability to perform a motor skill
motor performance - performing skilled actions
retention test - evaluation in the same environment used during a practice or therapy session
measures how well performers learn practiced tasks
transfer test - evaluation in a different environment than that used during a practice session
measures how well performers generalize learning to perform task unpracticed in a different environment
Stages of Motor Learning
3-Phase Theory of Skill Acquisition - most influential theory of skill acquisition
Cognitive Stage
Associative Stage
Autonomous Stage
Cognitive Stage
Goals of Learning:
To understand the task
To develop strategies to execute the task
To determine ways to evaluate task
Cognitive Stage
Performance:
characterized by inaccuracies, slowness, and movements that appear stiff and uncoordinated
requires a high degree of attention and other cognitive processes
cognitive stage - learning a new motor task
Associative Stage
Goals of Learning:
To fine-tune a skill
To produce the most efficient action
Associative Stage
Performance: characterized by slower gains in performance and reduced variability
associative stage - practice of a skill to increase safety or efficiency of a task
Autonomous/Automatic Stage
Performance:
Requires little attention and information processing
Learner performs multiple tasks all at the same time
Instructional Events in Teaching Psychomotor Skills (Briggs, 1981)
Gaining attention
Informing the learner of the objective
Stimulating recall of prerequisites
Presenting the stimulus material
Providing learning guidance
Eliciting performance
Providing feedback
Assessing the performance
Enhancing retention and transfer
slow-positioning task - sensory feedback is used to guide the action to its endpoint; detect errors during the action
fast-timing task - sensory feedback is used to detect errors after the action has ended