Observes athlete participating in sport and activity
Collect a variety of data and skill information and physiological information from performance (quantitative)
purpose:
Helps us to identify physiological requirements of an activity
Allows us to identify:
Relevant fitness components
Energy system contributions
Major muscle groups
Having this information allows us to:
Pick a suitable fitness test
Allows us to design training programs specific to the athlete/activity
data collection methods
direct observation
video recording
wearable devices
direct observation
⭐: involves observing the game and making decisions and judgements accordingly (watching it as it happens)
Pros:
Easy + practical
Low cost (accessible)
Immediate process - no delays to collate data
Cons:
Subjective information
Memory limitations
Data cannot be stored (no reference point for later use)
video recording
⭐: footage is recorded and analysed immediately, or saved and analysed after the event
Pros:
Increased accuracy (more objective)
Can be replayed/paused/slowed down (better opportunities to observe skills and collect data)
Footage can be stored and reviewed
Cons:
Costly - less accessible
Labour intensive (set things up beforehand, replay it etc.)
Time intensive (takes longer)
wearable devices
⭐: using mobile apps, watches, heart rate monitors and GPS systems to collect data on athletes movements and physiological responses (e.g. average speed, top speed, heart rate)
Pros:
Variety of information
Data can be saved
Objective
Cons:
Costly - less accessible
Delay in obtaining data - time consuming
Can be uncomfortable
types of data collected
skill frequency tables
heart rate data
movement patterns
W:R
skill frequency tables
Keep tally of frequency and effectiveness of skill
Which skills were performed
How often the skill was performed (tally)
Generally very helpful to determine fitness components + major muscle groups
HR data
Could be graph,avg. Heart rate etc. - varies
Generally use heart rate devices to collect heart rate data
Clearly indicates the INTENSITY of the exercise
Allows to identify major fitness components
Commonly used to describe energy system contributions (interpret data)
movement patterns
Typical movements complete in a game by performer e.g. distance covered
Shows us what the athlete is doing, how often they do it or what percentage of the game that movement makes up
Gives good insight into major fitness components
Can be used to describe contribution of energy systems
W:R
⭐: summary of the time athlete has spent physically working compared to time spent resting
Clear indication of relative energy system contribution (link components to energy systems)
Specifically which system made the greatest relative contribution during WORK PERIODS
Work time > or = rest time (in secs)
W:R = 1:1. 2:1, 3:1 +
Work time slightly less than recovery time
W:R = 1:3, 1:4
Work time is significantly less than recovery time