Animation

Cards (24)

  • Animation
    a series of images that are played one after another to simulate movement
  • cel animation (cell animation)

    Individual images are drawn on separate pages then photographed, one frame at a time
  • Stop Motion Animation
    photographs are taken of objects; the objects are moved slightly each time and the photographs combined to create animation
  • Object
    an image, or combination of images, that is manipulated as one item
  • Time lapse
    a camera automatically takes photographs every set period. e.g once a minute. These are combined to create a film
  • Flip Book Animation
    A book with a series of pictures that vary gradually from one page to the next, so that when the pages are turned rapidly, it forms an animation
  • CGI (computer generated imagery)

    Any image that is created using a computer
  • 2D (two-dimensional)

    Only on the x and y axis (e.g. a traditional cartoon)
  • 3D three-dimensional
    has an x, y and z axis (width, length and height)
  • frame
    one screen, or page, where an image is drawn; a series of these frames are played one after the other to create animation
  • Stage
    the area where the animation takes place; to be within the animation; the object must be on the stage
  • Symbol
    a component e.g. an image, of an animation that has a name and is put in the library; multiple copies of an object can be created
  • Library
    a place that stores a list of images and objects/symbols in an animation
  • Layer
    an object or image given its own timeline for independent manipulation
  • Tween (inbetweening)

    an animation where the start and end points are set; the computer generates the actual images to make the animation change
  • Key frame
    A location on a timeline which marks a frame that has a change in the animation e.g.the start or end of a tween
  • mask
    a layer that involves shapes, or other components, that restrict what can be seen of other layers
  • Primary variable
    foremost parts e.g graphic components
  • Secondary variable

    Background elements e.g. moving water/trees
  • Snapping
    a feature that will predict where you want objects placing, by aligning them to other objects, images or gridlines
  • Transform
    Changing the dimensions, rotation, colour fill, opacity, etc. of an object over a certain number of frames
  • What is Snapping?

    A feature that predicts where you want objects to be placed by aligning them to other objects, images or gridlines.
  • What does Snapping help you do?

    Create precise and aligned compositions by aligning edges, corners, or centers of objects, and placing them along custom or built-in gridlines.
  • What types of targets can Snapping align to?

    Other objects, images, and gridlines.