Cards (24)

  • Design contexts:
    • Environment & surroundings
    • User requirements
    • Economy & market
    • Product opportunities
  • User Centred Design:
    Puts the user at the centre of the design process, consider their needs and wants.
  • Parts of UCD:
    • Requirement gathering
    • Requirement specification
    • Design prototypes
    • Evaluate and assess
  • Unique Selling Point:
    what makes a product different to similar products on the market
  • Areas of Stakeholder map:
    Core - involved with designing or making the product
    Direct - involved with or affected by the selling of the product
    Wider - somewhat affected by the product
  • Parts of SWOT analysis:
    Strengths - advantages, USP
    Weaknesses - need improvement, reduced sales, issues which can be avoided, limited resources
    Opportunities - Trends, strengths harnessed , changes to market or legislation
    Threats - competitors, issues affecting sales, shifts in consumer behaviour
  • Focus groups:
    small groups of people who are asked about their thoughts and ideas regarding designs, systems or other subjects
    • groups of 6-10 people
    • 1-2 hours of informal discussion
    • moderator observes to make sure everyone participates equally
  • Participatory design:
    lets the user contribute their ideas and solutions in the design process
  • Qualitive observations:
    deals with data that can be observed with our senses. colours, shapes, textures are all qualitative observations.
    This can be collected through interviews, card sorts or surveys
  • Market research:
    gathering data on people, goods & services to determine if a product will satisfy consumer needs. Includes:
    • market trends
    • demographics
    • economic shifts
    • buying habits
    • info on competition
  • Market pull: when customers demand a product
    Technology push: new tech leads to new product ideas
  • Primary market research:
    • collected first hand: questionnaires, interviews, observations, focus groups, field research
    • usually conducted by a specialist
    • precise and or specific data
    • can be expensive
  • Secondary market research:
    • widely available data: publications, government reports, internet
    • population trends, regional statistics
    • can quickly become out of date or incorrect
  • Fashion & trend forecasting:
    gathering information from varying different industries and fields to predict future trends.
  • Enterprise:
    a new and innovative business venture usually creating a new product or service.
  • Entrepreneurs:
    people who sacrifice time and money to create start-up companies to provide a new product or service
  • Commercial partnerships:
    when 2 companies partner together to help each other grow. Either with access to new ideas & technologies or by providing a financial boost and a foothold in pre-established market.
  • Venture capitalists:
    people (with lots of money) who invest in small start-up companies who want to grow. in exchange, these people become stakeholders in the company
  • Crowdfunding:
    a way of raising money by asking a large number of people for a small amount of money.
    • donations are made by people who just believe in the cause and don't expect to be paid back
    • debt means investors will receive money back + interest
    • equity means money is exchanged for shares or a stake in the business
  • Exclusion:
    when the demands of the product exceed the users capabilities
  • Demand factors:
    • Vision: size, shape, contrast, colour, placement of text and pictures
    • Hearing: volume, pitch, clarity and location of sounds
    • Thinking: memory, interpreting interface, attention, prior experience
    • Reach & Dexterity: forces, movements, types of grip, hands above head or below waist
    • Mobility: moving around, assisting balance and support mobility aids
  • Anthropometric data:
    data based on human measurements
  • Ergonomics:
    making products easier and more comfortable for humans to use
  • Ergonomics without anthropometrics
    • brightness
    • volume
    • weight
    • vibration