Outcome expectancy is the degree to which a person believes that a particular outcome will occur.
The Role of Operant Conditioning
Positive reinforcement from winning, prospect of winning and sounds
Negative reinforcement maintains gambling behaviours through providing the gambler with an escape from their day to day struggles, due to the shift of focus
Contiguity describes the co-occurrence of a behaviour and consequences.
Winning is stronger than losing small amounts of money - due to this the brain does not register losing as a punishment (too slow)
Winning (positive reinforcement) is an immediate response to behaviour, making a strong association. Losing on a slot machine is a slower process as the negative feeling does not arise until a series of losses
Reward of winning is a much stronger feeling than the punishment of losing
Slot machines work on a partial and variable reinforcement
Ratios and intervals at which wins occur at are variable (random)
Variable / partial reinforcement is designed to keep players playing for as long as possible, as they cannot predict when the next small win or ‘jackpot’ will occur.
Classical conditioning - positive associations between the lights and sounds of casinos and gambling apps WITH wining money
In gambling addicts, a high degree of self-efficacy and the expectation of a win drives forward gambling behaviour
Self-efficacy is the extent to which individuals believe that they are in control of their destiny
Low levelscues continuously provoke suffers to further engage with gambling activity. These act as secondary reinforcers
SLT can be used to explain gambling behaviour through the modelling process (Attention, Retention, Reproduction and Motivation)
Supporting evidence - Parke and Griffiths (2004) found reinforcement has a key role to play in feelings
of excitement. Gamblers didn’t see losses as punishment, but as ‘near wins’.
Cannot explain all types of gambling addiction Blaszczynski and Nower (2002) identified three categories of addicts: Behaviourally conditioned gamblers, emotionally vulnerable gamblers and antisocial impulsive gamblers.
Overlooks individual differences - Learning theory cannot explain why some people will only occasionally gamble or gamble once and have a big win and never gamble again.
Overlooksgender differences - men were more likely than women to gamble for social reasons, but women were more likely to gamble to relieve stress, loneliness, and boredom.
Reductionist explanation of behaviour - is environmentally reductionist as it explains all gambling behaviour as the result of stimulus-response interactions and reinforcement.