Media Influences

Subdecks (1)

Cards (27)

  • What 4 methods do psychologists use when it comes to studying aggression and the media?
    • Experimental Studies
    • Correlational Studies
    • Longitudinal Studies
    • Meta-analysis
  • What is an experimental Study?
    Usually lab based and look at short-term effects
  • What are Correlational Studies?
    These can investigate real life variables and may be short-term or long-term
  • What are Longitudinal Studies?
    Correlational studies conducted over a period of time looking at long-term effects
  • What is a Meta-analysis?
    Brings together a variety of studies to give an overall judgement of the size of effect of violent media and aggressive behaviour
  • Bartholow and Anderson - Experimental Study:

    • Lab study where students played for 10 minutes on either a violent videogame (Mortal Kombat) or non-violent videogame (PGA tournament golf)
    • They were then asked to carry out the Taylor Competitive Reaction Time Task (TCRTT)
    • This is a standard lab measure of aggression in which students are told to deliver blasts if white noise to punish a non-existent opponent
    • Findings - Those who played the violent videogame selected significantly higher noise levels compared to non-violent players
  • DeLisi et al - Correlational Study

    • Studied 227 juvenile offenders
    • They all had histories of serious and aggressive behaviours such as hitting a teacher or parent or gang fighting
    • Used structured interviews they gathered data on several measures of aggression and violent computer game playing
    • Offenders aggressive behaviour was significantly correlated with how often they played violent computer games and how much they enjoyed them
  • Robertson et al - Longitudinal Study:

    • Studied 1037 people born in New Zealand in 1972-1973 and measured their regular TV viewing hours at regular intervals up to the age of 26
    • Found that time spent watching TV was a more reliable predictor of aggression in adulthood (measured in terms of convictions for aggressive and violent crimes)
    • Those who spent the most time watching TV were more likely to develop antisocial personality disorder
  • Anderson et al - Meta-analysis:
    • 136 studies which included all 3 types of methodology
    • Found that exposure to violent computer games was associated with increases in aggressive behaviours, thoughts, and feelings
    • True for both males and females and across individualist and collectivist cultures
    • Concluded that the effect of violent game playing on aggressive behaviours is greater than the effect of second-hand smoke on cancer
    • No indication that publication bias influenced the results
  • Strengths of Bartholow and Anderson's study:
    • Standardised
    • Control of variables
    • High internal validity
  • Weaknesses of Bartholow and Anderson's study:
    • Artificial task
    • Low internal validity
    • Unethical
    • Unrealistic due to no fear of retaliation
  • Strengths of DeLisi et al's research:
    Allows researcher to investigate realistic forms of aggression
  • Weaknesses of DeLisi et al's research:
    • Does not show causation
    • No variables are manipulated
  • Strengths of Robertson et al's research:
    Rapidly changing nature of media influence can be studied over time
  • Weaknesses of Robertson et al's research:
    These types of studies are vulnerable to confounding variables such as role models, family and friends etc...
  • Strength of Anderson et al's study:
    This analysis shows no indication of publication bias
  • Weakness of Anderson et al's research:
    Publication bias is when only findings that are significant are published - often non significant findings are called the file drawer problem as they are left in the filing cabinet