Consumers' behavior is used to create segments based on resources and motivation, resulting in segments such as Innovator, Thinker, Achiever, Experiencer, Believer, Striver, Maker, and Survivor.
Values can be global (strongly held and abstract), terminal (highly desired end states), instrumental (needed to achieve the desired end states), or domain-specific (apply to a particular area).
Values that characterize consumption include materialism, home, work and play, individualism, family and children, health, hedonism, youth, authenticity, environment, and technology.