Behaviorist Perspective: A relatively permanent change in behavior that arises from practice or experience.
Cognitive Perspective: Mental change that may or may not be associated with changes in behavior.
Associative Learning: Occurs when we make a connection or an association between two events.
Conditioning: Occurs through observing and imitating another’s behavior.
Classical Conditioning: Learning process in which a neutral stimulus becomes associated with an innately meaningful stimulus and acquires the capacity to elicit a similar response.
Stimulus: Something that causes a response.
Unconditioned Stimulus (UCS): A stimulus that you did not have to be taught to react to.
Unconditioned Response (UCR): A response from a stimulus that you did not have to be trained to react to.
Conditioned Stimulus (CS): A stimulus that you have to be taught to react to.
Conditioned Response (CR): A response to a stimulus that you had to be trained to react to.
Neutral Stimulus: A stimulus that doesn’t mean anything to you yet.
Pavlov studied how a person could control a dog’s behavior, focusing on dog drool.
Pavlov rang the bell as he showed the dog food, causing the dog to drool.
Conditioned Fear and Anxiety: Many of our phobias and fears are a result of classical conditioning.
Acquisition: The learning of the conditioned response.
Extinction: A gradual weakening and disappearance of the conditioned response.
Stimulus Generalization: An organism that has learned a response to a specific stimuli responds in the same way to stimuli that are similar to the original stimulus.
Counterconditioning: A fear reduction technique in which pleasant stimuli are associated with fear-evoking stimuli so that the fear evoking stimuli lose their aversive qualities.
Flooding: A behavioral fear-reduction technique based on principles of classical conditioning.
Systematic desensitization: A technique in which a hierarchy of fear-evoking stimuli is presented which the person remains relaxed.
Attention: The process of focusing on a specific stimulus or task.
In adults, aversive conditioning is often used to combat addictions such as smoking or alcoholism.
Variable-ratio Schedule: Reinforcement of a behavior after an unpredictable (variable) number of responses.
Retention: The process of remembering information over time.
Secondary Reinforcer: Reinforcers that acquire their positive value through an organism’s experience and are learned or conditioned reinforcers.
Variable-interval Schedule: Reinforcement of a behavior at unpredictable (variable) time intervals.
Studies have shown the amount of violent TV watched by children in elementary school is correlated with their aggressiveness as teenagers and with their criminal behavior as adults.
Homicides doubled between 1957 and 1974, coinciding with the introduction of television.
Reproduction: The process of reproducing a specific behavior.
Observational Learning: The acquisition of knowledge and skills through the observation of others (who are called models) rather than by means of direct experience.
Albert Bandura: Pioneer of research in observational learning.
Observational Learning influenced debates on the effect of television violence and parental role models.
Primary Reinforcer: Reinforcers which are innately satisfying and do not take any learning on the organism’s part to make it pleasurable.
Bobo Doll Experiment: Reinforcement and punishment leads to imitating a behavior.
Aversive Conditioning: In aversive conditioning, client is exposed to an unpleasant stimulus while engaging in the targeted behavior.
Fixed-ratio Schedules: Reinforcement of a behavior only after a specified (fixed) number of responses.
Mirror Neurons: Mirror neurons provide a neural basis for observational learning.
Social Influence on Observational Learning: Television: More hours children spend watching violent TV or playing violet video games, more at risk for aggression and crime as teens and adults.
Overjustification Effect: When external rewards undermine the intrinsic satisfaction of performing a behavior.
Operant Conditioning: A form of associative learning in which the consequences of a behavior change the probability of the behavior’s occurrences.