Health Education

Subdecks (2)

Cards (113)

  • The nursing process and the education process include assessment, planning, implementation, and evaluation,
  • a goal is the final outcome of what is achieved at the end of the teaching-learning process
  • a goal is global and broad, has long-term targets, and is multidimensional.
  • an objective is specific, single, and unidimensional behavior.
  • an objective is short term
  • objective must be achieved before the goal can be reached.
  • SMART stands for specific, measurable, attainable, realistic, and time-bound.
  • goals and objectives must be directed to what the learner is expected to be able to do, not what the teacher is expected to teach.
  • The ABCD of objective making includes Audience, Behavior, Condition (of performance), and Degree (of accuracy).
  • Behavior or Action to be done refers to what the learner should be able to do.
  • The condition of performance or testing situations answers the question: "Under what conditions should the learner be able to do it?"
  • The degree or criterion or degree of accuracy refers to how well the learner must be able to do it
  • the audience or learner refers to who is going to learn.
  • The behavior is a verb and is under bloom's taxonomy.
  • Bloom's taxonomy of learning domains: remember, understand, apply, analyze, evaluate, and create.
  • To remember is to recall facts and basic concepts.
  • To understand is to explain ideas or concepts.
  • Understand: classify, describe, discuss, explain, identify, locate, recognize, select, and translate.
  • Remember: define, duplicate, list, memorize, repeat, and state.
  • To apply is to use information in new situations.
  • Apply: execute, implement, solve, use, demonstrate, interpret, operate, schedule, and sketch.
  • To analyze is to draw connections among ideas.
  • Analyze: differentiate, organize, relate, compare, contrast, distinguish, examine, experiment, question, test
  • To evaluate is to justify a stand or decision.
  • Evaluate: appraise, argue, defend, judge, select, support, value, critique, weigh
  • To create is to produce new or original work
  • Create: design, assemble, construct, conjecture, develop, formulate, author, investigate
  • Cognitive domain is the acquisition of information and refers to the learner's intellectual abilities, mental capacities, and thinking processes. This is also known as the "thinking domain".
  • Affective domain is the increasing internalization or commitment to feelings expressed as emotions, interests, attitudes, values, and appreciations.
  • AKA the "feeling domain", the affective domain is the emotional responses to tasks.
  • Affective domain in Bloom's Taxonomy: receiving/attending, responding, valuing, organizing, characterizing.
  • Levels of the affective domain: intrapersonal, interpersonal, and extrapersonal level.
  • interpersonal level includes the perspective of self in relation to other individuals.
  • intrapersonal level includes personal perceptions of one's own self, such as self-concept, self-awareness, and self-acceptance.
  • extrapersonal level involves the perception of others as established groups.
  • COGNITIVE DOMAIN
    1. Remember: identify high-protein foods
    2. Understand: correctly describe the functions of protein
    3. Apply: relate own symptoms connected to protein malnutrition
    4. Analyze: calculate the correct # of total grams of protein
    5. Evaluate: distinguish high-protein dishes
    6. Create/Synthesize: devise a menu
  • AFFECTIVE DOMAIN
    1. Receive - admit to fears
    2. Respond - verbalize feelings
    3. Value - verbalize personal importance
    4. Organize - express intentions
  • Teaching in the affective domain incudes questioning, case study, role-playing, simulation gaming, and group discussions. Value integration and clarification is emphasized.
  • Psychomotor domain is acquiring fine and gross motor abilities with increasing complexity of neuromuscular coordination to carry out physical movement. This is also known as "skills domain".
  • PSYCHOMOTOR DOMAIN
    1. Perception - awareness of sensory stimulus
    2. Set - relates cues and knows
    3. Guided Response - performed as demonstrated
    4. Mechanism - performs simple acts well
    5. Complex overt response - skillful performance of complex acts
    6. Adaptation - modifies for special problems
    7. Origination - new movement patterns/creativity