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Economics
PC, IC, Monopoly
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Subdecks (5)
Contestable Markets
Economics > PC, IC, Monopoly
3 cards
Oligopoly
Economics > PC, IC, Monopoly
15 cards
Monopolistic
Economics > PC, IC, Monopoly
4 cards
Monopoly
Economics > PC, IC, Monopoly
15 cards
Perfect Competition
Economics > PC, IC, Monopoly
10 cards
Cards (70)
TC
is made up of two components:
Explicit
- physical costs (
TFC
,
TVC
)
Implicit
-
Opportunity
costs
Accounting
profits - Considering
ONLY
explicit
costs and
revenues.
Economic profit
- considering
BOTH
implicit
and
explicit
costs and
revenue
Normal profit
- the
minimal profit
required for a
firm
to keep
FoP
in use
Supernormal
/
abnormal
profit
( AR
>
AC ) - when level of
economic
profit is
greater
than
0
Subnormal profit
( AR
<
AC ) - when level of
economic profit
is
below 0
Normal profit
( AR
=
AC ) - when level of
economic profit
is
0
Dividends
- share of
profits
distributed to
shareholders
Predatory pricing
- when firms
purposely
price goods
cheaply
to drive firms out the
market
Profit satisficing
- sacrificing
profit
to satisfy
stakeholders
Objective of a firm:
PRSP
Profit maximising
Revenue maximising
Sales maximising
Profit satisficing
survival
Dynamic efficiency
- reinvesting
supernormal
profits into the firm to decrease AC
Supernormal profits in LR
X
efficiency
-
production
with
no waste
Production
on the
AC curve
Allocative efficiency
/
Pareto
efficiency - where no consumer can be made
better
off without the
cost
of another
P = MC
Productive efficiency
- maximisation of output at the
lowest
point of AC
min point of AC, where MC = AC
Barriers to entry:
Legal
(patents)
High
capital
/
sunk
costs
Economies
of Scale
Predatory
pricing - firms can
subsidise
losses in
SR
due to
LR
SN profits
Barriers to entry examples:
capital
costs
sunk
costs
legal
barriers
limit
pricing (pre-predatory pricing)
technical
efficiency - when a given quantity of
output
is produced using the
minimum
input possible
Price
leadership
: the most
dominant
firm will set a
price
and other firms will
follow
limit
pricing
- selling at a
low
price to
deter
new
firms
from joining the
market
Nash
equilibrium - where game
theorists
suggest that the individual will choose the most
optimal
outcome for themselves
sunk
costs - costs that cannot be
recovered
after a
firm
leaves the
market
Deadweight
loss - The loss of output that results from a change in price, losing out on
consumer surplus
See all 70 cards