PC, IC, Monopoly

Subdecks (5)

Cards (70)

  • TC is made up of two components:
    • Explicit - physical costs (TFC,TVC)
    • Implicit - Opportunity costs
  • Accounting profits - Considering ONLY explicit costs and revenues.
  • Economic profit - considering BOTH implicit and explicit costs and revenue
  • Normal profit - the minimal profit required for a firm to keep FoP in use
  • Supernormal/abnormal profit ( AR > AC ) - when level of economic profit is greater than 0
  • Subnormal profit ( AR < AC ) - when level of economic profit is below 0
  • Normal profit ( AR = AC ) - when level of economic profit is 0
  • Dividends - share of profits distributed to shareholders
  • Predatory pricing - when firms purposely price goods cheaply to drive firms out the market
  • Profit satisficing - sacrificing profit to satisfy stakeholders
  • Objective of a firm: PRSP
    • Profit maximising
    • Revenue maximising
    • Sales maximising
    • Profit satisficing
    • survival
  • Dynamic efficiency - reinvesting supernormal profits into the firm to decrease AC
    • Supernormal profits in LR
  • X efficiency - production with no waste
    • Production on the AC curve
  • Allocative efficiency/Pareto efficiency - where no consumer can be made better off without the cost of another
    • P = MC
  • Productive efficiency - maximisation of output at the lowest point of AC
    • min point of AC, where MC = AC
  • Barriers to entry:
    • Legal (patents)
    • High capital/ sunk costs
    • Economies of Scale
    • Predatory pricing - firms can subsidise losses in SR due to LR SN profits
  • Barriers to entry examples:
    • capital costs
    • sunk costs
    • legal barriers
    • limit pricing (pre-predatory pricing)
  • technical efficiency - when a given quantity of output is produced using the minimum input possible
  • Price leadership: the most dominant firm will set a price and other firms will follow
  • limit pricing - selling at a low price to deter new firms from joining the market
  • Nash equilibrium - where game theorists suggest that the individual will choose the most optimal outcome for themselves
  • sunk costs - costs that cannot be recovered after a firm leaves the market
  • Deadweight loss - The loss of output that results from a change in price, losing out on consumer surplus