MATM111

Subdecks (1)

Cards (60)

  • MATHEMATICS – It is formal system thought for recognizing, clarifying, and exploiting of patterns.
  • MATH IS ABOUT
    Numbers, Symbols, Notations
    Operations, Equations, Functions
    Process and thingification of processes
  • WHERE IS MATH?
    Math is every where
  • MATH IS FOR…
     To help us unravel the puzzle of nature, a useful way to think about nature
    Organize patterns and regularities as well as irregularities
     To help us control weather and epidemics
    Provides new questions to think about
  • MATHEMATICS IS DONE…
     With Curiosity
     With eagerness for seeking patterns and generalizations
     With desire to know the truth
     With trial and error
    Without fear of facing more questions and problems
  • WHO USES MATHEMATICS?
    Mathematicians: Pure and Applied
    Scientist: Natural and Social
    Practically EVERYONE
  • PATTERNS – Are regular, repeated or recurring forms or designs.
    SEQUENCE- It is an enumerated collection of objects in which repetition are allowed.
    FIBONNACI SEQUENCE- It is a series of number in which the next number is found by adding up the two previous terms before it.
    LEONARDO PISANO – Fibonacci Sequence named after
  • WHY DO WE NEED TO KNOW THE LANGUAGE OF MATHS?
    To be able to understand the idea or concepts of Math
  • CHARACTERISTICS OF THE LANGUAGE OF MATHEMATICS
    PRECISE
    CONCISE
    POWERFUL
    COMPONENTS OF LANGUAGE OF MATHEMATICS
    VOCABULARY
    GRAMMAR
  • ARISTOTLE – “Father of Logic”
    LOGIC- The science or study of the principles and techniques of correct reasoning.
    LOGOS- It is a Greek word which means speech and reasoning.
    PROPOSITION- It is a declarative statement which is true or false, but not both; and is the foundation of logic.
  • SIMPLE PROPOSITION
     It expresses a single complete thought
     Also, statements which cannot be broken down without a loss in meaning
  • COMPOUND PROPOSITION
     A proposition formed by combining two or more simple statements in a certain ways.
     Two connectives used for this purpose are the words “are” and “or”
     Statements which can be broken down without a change in meaning
  • CONNECTIVES – symbols to form compound proposition
    Not – (~, - )
    And – ( ^ )
    Or – ( v )
    If, Then (→)
    If (if and only if ) ↔
  • TRUTH TABLE – a tabular representation of truth values.
    p – It is called the hypothesis sometimes called Antecedent.
    q – It is called the conclusion sometimes called Consequent.
    Mono Set – A set with elements means “one or single”.
    Null Set – A set that has no elements.
  • NEGATION (~, -)
    • The contradiction or denial of something.
    • If the statement is true make it false.
    • If the statement is false make it true.
  • CONJUNCTION (and / ^)
    • If both p and q are true, then the conjunction is TRUE, otherwise it is FALSE generally expressed as “and”.
    • Words such as “but”, “however, and “nevertheless” are also used as conjunctions.
  • DISJUNCTION (or / v)
     If both p and q are false, then the disjunction is FALSE, otherwise it is TRUE.
  • CONDITIONAL (→)
    • “logical implication”
    • If, then statement p → q
  • BICONDITIONAL (↔)
    • TRUE if both operands are true; and also TRUE if both are false, same values TRUE, otherwise it is FALSE.
  • CONVERSE (q → p)
    -“If two angles are congruent, then they are
    vertical angles”
    INVERSE (~p → ~q)
    -“If two angles are not vertical angles, then
    they are not congruent”.
    CONTRAPOSITIVE (~q → ~p)
    -“If two angles are not congruent, then they
    are not vertical angles”.
  • TAUTOLOGY – A statement where every
    entry in the last column using truth table is
    TRUE.
    CONTRADICTION – A statement where
    every entry in the last column using truth table
    is FALSE.
    CONTIGENCY – A statement that is neither a
    tautology or a contradiction. Mix of true or
    false.
  • PROBLEM – Is a situation that confronts the
    learner that requires resolution, and for which
    the path to the answer is not immediately
    known.
    DRILL/EXERCISE – A situation that
    requires resolution but the method is clear and
    the way to the answer is easily seen.
    PROBLEM SOLVING – There is an obstacle
    that prevents one from seeing a clear path to
    the answer.
    CONJECTURE – An educated guess based
    on repeated observations of a particular
    pattern or process.
  • DEDUCTIVE REASONING- Is a
    process of reaching to conclusion
    (conjecture) by applying a general
    assumptions, procedures or principles.
    (General to Specific).
    INDUCTIVE REASONING – Is a
    process of reaching a general
    conclusion (conjecture) by examining
    specific examples. (Specific to
    General).
  • Polya’s Problem Solving Strategy – named after
    George Polya (1887 – 1985)
    4 Steps in Problem Solving Strategy
    1. Preparation: Understand the Problem
    2. Thinking Time: Devise a Plan
    3. Insight: Carry out the Plan
    4. Verification: Review the Solution