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Subdecks (1)

Cards (29)

  • Pseudo-code: a way of outlining computer instructions in plain language before actually writing code.
  • A variable: a box that holds different types of information in a computer program. It helps keep track of data and allows for flexible processing.
    • Else/If statements: used to check multiple conditions in order, allowing a program to make decisions based on those conditions.
    • Boolean AND checks if both conditions are true, OR checks if at least one condition is true, and NOT flips the boolean value.
    • Arithmetic operators perform basic math operations like adding, subtracting, multiplying, dividing, finding the remainder, and raising numbers to a power
    • Flowchart shapes represent different actions or decisions in a process: Start/End marks the beginning or end, Rectangle shows actions, Diamond represents decisions, Parallelogram indicates input/output, Arrow shows flow direction, and Oval connects elements.
    • To select the right flowchart shape:
               1. Use rectangles for actions.
               2. Diamonds for decisions.
               3. Parallelograms for input/output.
               4. Ovals for start/end.
               5. Connect with arrows.

  • 1. Stage: Main backdrop.
    2. Sprite: Interactive character or object.
    3. Script: Set of instructions for a sprite.
    4. Flow Chart: Represents script logic.
    5. Forever: Repeats indefinitely.
    6. Repeat: Repeats a set number of times.
    7. Run: Starts project execution.

  • 1. Stage Area: Main backdrop display.
    2. Sprite List Area: List of project sprites.
    3. Sprite Area: Edit sprites' scripts, costumes, and sounds.
    4. Blocks Palette: Contains programming blocks.
    5. Scripts Area: Assemble scripts with blocks.
    6. Costumes and Sounds Tabs: Edit or import visuals and audio.
    7. Stage Backgrounds Library: Choose or import stage backgrounds.
    8. Stage Coordinates and Pen Tools: Position sprites and draw with a pen tool.