DT🫶🏾

Subdecks (2)

Cards (79)

  • anthropometric and economics
  • Ergconomics
    Human factors, understanding humans in the context of systems around them
  • Facious Lille Bomin
    • What a designer has to consider when developing a product to make it fit
    • Study of the human body, including different shapes and sizes, measurements like height and weight
    • These help designers get a sense of the human form
  • Antropomenic factors

    Measurements of the human body, including dimensions of the human form
  • Ergonomic factors

    • Comfort - how will the product feel to the customer?
    • Safety - are there any sharp edges the customer could get injured on?
  • Anthropometric data

    • Hand size
    • Hip
    • Height
    • Hand height
  • 90% of population are catered for
  • Different people have different needs, which need to be taken into account when making and designing a product
  • Primary research methods
    • Original sources
    • Market research
    • Questionnaires
    • Client interviews
    • Existing product reviews
    • Focus groups
  • Anthropometrics
    The study of body measurements and their relationship to the surrounding environment
  • Systems thinking
    A top-down approach that starts with an overview of the system, its inputs, processes and outputs
  • Advantages of systems thinking
    • Doesn't require specialist knowledge
    • Easy to communicate how the system will work
  • Disadvantages of systems thinking
    • Larger system cost
    • Can lead to unnecessary complexity
  • Design philosophies
    • Iterative design
    • User-centred design
    • Systems thinking
  • User-centred design
    • Focuses on the needs and considerations of the end user at each stage of the design process
    • End user feels listened to and has a greater sense of ownership of the final product
    • Product is more likely to meet customer expectations
  • Iterative design

    • Allows for the discovery of problems early in the process
    • Each iteration is tested and evaluated, leading to changes and refinements
  • The Dyson vacuum cleaner was designed using an iterative approach, with multiple prototypes
  • Disadvantages of iterative design
    • Designers can become too focused on a particular task
    • Requires more time to meet a final design that the customer is happy with
    • Difficult to move forward if the design becomes too specific
  • User feedback is crucial in iterative design, as it provides evidence of progress to stakeholders and encourages focus on critical areas of the product
  • Each design is thoroughly tested and evaluated in iterative design, leading to a better overall product
  • Systems based approach
    Often used when designing electronic and mechatronic systems, a top-down approach that starts with an overview of the system (input, process and output)
  • Systems thinking
    • Doesn't require specialist knowledge
    • Philosophies that guide the design process (iterative design, user-centred design, systems thinking)
    • Easy to communicate how the system will work
    • Helps designers become experts in a particular field
    • Helps with collaboration
    • Easy to find errors
  • Systems thinking
    • Larger system cost
    • Can lead to unnecessary complexity
  • User-centred design
    An approach where the user's needs are considered extensively at each step
  • User-centred design

    • End user feels listened to and has a greater sense of ownership of the final product
    • Product is more likely to meet customer expectations
  • User-centred design
    • Requires more time to meet and discuss with customers
    • Customer feedback can be difficult to obtain
    • If the design becomes too complex it can become unviable to sell to the public
  • Iterative design
    The process of repeatedly testing and evaluating a design, making changes and improvements with each iteration
  • Iterative design
    • Encourages focus on critical areas of the product
    • Each design is constantly repeated and varied
    • Evidence of progress can be given to stakeholders
  • Iterative design

    • Designers can become too attached to a particular solution
    • Can lead to an endless cycle of changes without a final product
  • Primary research methods
    • Market research
    • Questionnaires
    • Client interviews
    • Existing product reviews
    • Focus groups
    • Interviews with target market
    • Anthropometrics (body measurements)
    • Ergonomics (relationship between body measurements and surroundings)