Splitting a vector into perpendicular components using trigonometry
Formulas for resolving vectors: x = V cos θ, y = V sin θ
Hint for resolving vectors: Use cos for components in the direction of the angle, use sin for components perpendicular to the angle
Equilibrium
Sum of all forces acting on an object is zero, so it is either at rest or moving at constant velocity
Showing equilibrium
1. Add horizontal and vertical components of forces, showing they equal zero
2. Draw scale diagram, if it forms a closed triangle then object is in equilibrium
Moment of a force
Force multiplied by perpendicular distance from line of action to point
Couple
Pair of coplanar forces equal in magnitude but acting in opposite directions
Moment of a couple
One of the forces multiplied by perpendicular distance between lines of action
Principle of moments: For an object in equilibrium, sum of anticlockwise moments = sum of clockwise moments
Centre of mass
Point at which an object's mass acts
Uniform object's centre of mass is at its centre
Speed
Scalar quantity describing how quickly an object is travelling
Displacement
Vector quantity describing the overall distance travelled from starting position
Velocity
Rate of change of displacement
Acceleration
Rate of change of velocity
Instantaneous velocity
Velocity at a specific point in time, found from gradient of displacement-time graph
Average velocity
Velocity over a specified time frame, found by dividing final displacement by time taken
Uniform acceleration
Acceleration is constant
Acceleration-time graph
Area under graph is change in velocity
Velocity-time graph
Gradient is acceleration, area is displacement
Displacement-time graph
Gradient is velocity
Formulas for uniformly accelerated motion
v = u + at
s = (u+v)t/2
s = ut + at^2/2
v^2 = u^2 + 2as
Projectile motion
Vertical and horizontal components are independent, can be evaluated separately
Free fall
Acceleration due to gravity g
Friction/Air resistance
Force opposing motion, converts kinetic energy to other forms
Lift
Upward force on object travelling in fluid, caused by change in fluid flow direction
Terminal speed/velocity
Speed where driving and frictional forces are equal, so no acceleration
Air resistance affects both vertical and horizontal components of projectile motion
Newton's 1st law
Object remains at rest or constant velocity until resultant force acts
Newton's 2nd law
Acceleration is proportional to resultant force: F = ma
Newton's 3rd law
For every force, there is an equal and opposite force
Free-body diagram
Diagram showing all forces acting on an object
Momentum
Product of mass and velocity, always conserved in closed systems
how you how each of the forces acting on the object compare with each other. In this example, all the arrows look equal therefore we know that the car is travelling at a constant velocity.