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Physics
mechanics and materials
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Physics > mechanics and materials
51 cards
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Physics > mechanics and materials
31 cards
Cards (159)
Scalars
Physical quantities that describe only a
magnitude
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Vectors
Physical quantities that describe
magnitude
and
direction
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Examples of
scalars
Distance
, speed, mass,
temperature
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Examples of vectors
Displacement
, velocity, force/weight,
acceleration
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Adding vectors - Calculation
1. Use
Pythagoras
to find resultant
magnitude
2. Use
trigonometry
to find
direction
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Adding vectors - Scale drawing
1. Draw
scale
diagram using
ruler
and protractor
2. Measure
magnitude
and
direction
from diagram
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Resolving vectors
Splitting a vector into
perpendicular
components using
trigonometry
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Formulas for resolving vectors:
x
= V cos θ, y =
V sin θ
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Hint for resolving vectors: Use cos for components in the direction of the
angle
, use sin for components perpendicular to the
angle
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Equilibrium
Sum of all forces acting on an object is
zero
, so it is either at rest or moving at
constant
velocity
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Showing equilibrium
1. Add
horizontal
and vertical components of forces, showing they equal
zero
2. Draw scale diagram, if it forms a
closed triangle
then object is in
equilibrium
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Moment
of a
force
Force
multiplied by
perpendicular
distance from line of action to point
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Couple
Pair of coplanar forces equal in
magnitude
but acting in
opposite
directions
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Moment of a couple
One of the forces multiplied by perpendicular distance between lines of action
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Principle of moments: For an object in
equilibrium
, sum of anticlockwise moments = sum of
clockwise moments
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Centre of mass
Point at which an object's
mass
acts
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Uniform object's centre of mass is at its
centre
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Speed
Scalar
quantity describing how quickly an object is
travelling
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Displacement
Vector
quantity describing the overall distance
travelled
from starting position
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Velocity
Rate of change of
displacement
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Acceleration
Rate of change of
velocity
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Instantaneous velocity
Velocity at a specific point in time, found from
gradient
of
displacement-time
graph
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Average velocity
Velocity over a specified time frame, found by
dividing final displacement
by time taken
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Uniform
acceleration
Acceleration is
constant
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Acceleration-time graph
Area under graph is change in
velocity
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Velocity-time graph
Gradient is
acceleration
, area is
displacement
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Displacement-time graph
Gradient is
velocity
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Formulas
for
uniformly accelerated
motion
v
=
u
+ at
s = (u+
v
)t/
2
s =
ut
+ at^
2
/2
v
^2 = u^2 +
2as
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Projectile motion
Vertical and horizontal components are
independent
, can be evaluated
separately
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Free fall
Acceleration
due to
gravity g
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Friction/Air resistance
Force
opposing
motion, converts
kinetic
energy to other forms
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Lift
Upward force on object travelling in
fluid
, caused by
change
in fluid flow direction
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Terminal speed/
velocity
Speed where driving and frictional forces are
equal
, so no
acceleration
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Air resistance
affects both vertical and
horizontal
components of projectile motion
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Newton's
1st
law
Object remains at rest or
constant velocity
until
resultant force
acts
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Newton's
2nd
law
Acceleration
is
proportional
to resultant force: F = ma
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Newton's
3rd
law
For every force, there is an
equal
and
opposite
force
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Free-body diagram
Diagram showing all
forces
acting on an object
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Momentum
Product of mass and
velocity
, always
conserved
in closed systems
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how you how each of the forces acting on the object compare with each other. In this example, all the arrows look equal therefore we know that the car is travelling at a
constant velocity.
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