mechanics and materials

    Subdecks (3)

    Cards (159)

    • Scalars
      Physical quantities that describe only a magnitude
    • Vectors
      Physical quantities that describe magnitude and direction
    • Examples of scalars
      • Distance, speed, mass, temperature
    • Examples of vectors
      • Displacement, velocity, force/weight, acceleration
    • Adding vectors - Calculation
      1. Use Pythagoras to find resultant magnitude
      2. Use trigonometry to find direction
    • Adding vectors - Scale drawing
      1. Draw scale diagram using ruler and protractor
      2. Measure magnitude and direction from diagram
    • Resolving vectors
      Splitting a vector into perpendicular components using trigonometry
    • Formulas for resolving vectors: x = V cos θ, y = V sin θ
    • Hint for resolving vectors: Use cos for components in the direction of the angle, use sin for components perpendicular to the angle
    • Equilibrium
      Sum of all forces acting on an object is zero, so it is either at rest or moving at constant velocity
    • Showing equilibrium
      1. Add horizontal and vertical components of forces, showing they equal zero
      2. Draw scale diagram, if it forms a closed triangle then object is in equilibrium
    • Moment of a force
      Force multiplied by perpendicular distance from line of action to point
    • Couple
      Pair of coplanar forces equal in magnitude but acting in opposite directions
    • Moment of a couple
      One of the forces multiplied by perpendicular distance between lines of action
    • Principle of moments: For an object in equilibrium, sum of anticlockwise moments = sum of clockwise moments
    • Centre of mass
      Point at which an object's mass acts
    • Uniform object's centre of mass is at its centre
    • Speed
      Scalar quantity describing how quickly an object is travelling
    • Displacement
      Vector quantity describing the overall distance travelled from starting position
    • Velocity
      Rate of change of displacement
    • Acceleration
      Rate of change of velocity
    • Instantaneous velocity
      Velocity at a specific point in time, found from gradient of displacement-time graph
    • Average velocity
      Velocity over a specified time frame, found by dividing final displacement by time taken
    • Uniform acceleration
      Acceleration is constant
    • Acceleration-time graph
      Area under graph is change in velocity
    • Velocity-time graph
      Gradient is acceleration, area is displacement
    • Displacement-time graph
      Gradient is velocity
    • Formulas for uniformly accelerated motion

      • v = u + at
      • s = (u+v)t/2
      • s = ut + at^2/2
      • v^2 = u^2 + 2as
    • Projectile motion
      Vertical and horizontal components are independent, can be evaluated separately
    • Free fall
      Acceleration due to gravity g
    • Friction/Air resistance
      Force opposing motion, converts kinetic energy to other forms
    • Lift
      Upward force on object travelling in fluid, caused by change in fluid flow direction
    • Terminal speed/velocity
      Speed where driving and frictional forces are equal, so no acceleration
    • Air resistance affects both vertical and horizontal components of projectile motion
    • Newton's 1st law

      Object remains at rest or constant velocity until resultant force acts
    • Newton's 2nd law

      Acceleration is proportional to resultant force: F = ma
    • Newton's 3rd law

      For every force, there is an equal and opposite force
    • Free-body diagram
      Diagram showing all forces acting on an object
    • Momentum
      Product of mass and velocity, always conserved in closed systems
    • how you how each of the forces acting on the object compare with each other. In this example, all the arrows look equal therefore we know that the car is travelling at a constant velocity.