optics

    Cards (39)

    • Refraction
      If the light ray meets the boundary between two mediums at a non-perpendicular angle, then there will be a sudden change in the direction of light when it transmits to the new medium
    • Perpendicular transmission
      • If a light ray is travelling through one medium and then transmits into another, if the light ray meets the boundary at a perpendicular angle, then the light ray will not change directions
    • Normal line
      An imaginary line that is perpendicular to the boundary between two mediums
    • Incident ray

      The light ray in the starting medium
    • Angle of incidence (θ1)

      The angle the incident ray makes with the normal line
    • Refracted ray

      The light ray in the new medium
    • Angle of refraction (θ2)

      The angle the incident ray makes with the normal line
    • If light slows down
      It will bend towards the normal
    • If light speeds up
      It will bend away from the normal
    • Electromagnetic wave
      What light is
    • Waves
      Transmit energy
    • Types of electromagnetic waves
      • Non-ionizing (longer wavelength, lower frequency, lower energy)
      • Ionizing (shorter wavelength, higher frequency, higher energy)
    • Radio
      Longest wavelength, lowest frequency, used for sending and receiving signals
    • Microwave
      Effective at making water molecules vibrate, used to heat food
    • Infrared
      Associated with heat, slightly less energetic than red visible light
    • Ultraviolet
      Damages cells, used in tanning beds and nail salons
      1. ray
      Used (in small doses) to get images of bones and teeth
    • Gamma
      Very harmful, released from radioactive materials
    • Visible spectrum
      Our eyes can detect light in the range of about 400 nm to 750 nm in wavelength, 4 x 10^14 Hz to 8 x 10^14 Hz in frequency
    • Nanometer (nm)
      A billionth of a metre
    • Shorter wavelengths
      Have more energy than higher wavelengths
    • Ways objects interact with light
      • Incandescence (emitting light due to heat)
      • Electroluminescence (getting energy out of electricity used to create light)
      • Bioluminescence (a living thing using light)
      • Chemiluminescence (when a chemical reaction can generate light)
      • Fluorescence (when uv radiation is converted to visible light)
      • Phosphorescence (uv being stored and converted to visible light)
    • White light
      When all visible wavelengths are concentrated into the same spot, our brains will translate it to "white"
    • A red shirt looks red

      White light reflects on the shirt, the shirt reflects red wavelengths and absorbs other wavelengths, the reflected red light gets into our eyes
    • Blue stained glass looks blue
      White light from the sun shines on the glass, only blue wavelengths are transmitted (let through), the rest are reflected outwards or absorbed
    • Dispersion
      Light of different wavelengths refract at slightly different amounts, causing the different colours that comprise white light to spread out at slightly different angles
    • Converging lenses

      • Use light rays to converge, light rays parallel to the principal axis will be transmitted through the lens such that they converge to a common point called the focal point (or focus)
    • Locating objects with converging lenses

      Draw a ray from the top of the object to the center line of the lens parallel to the principal axis, draw a ray from the top of the object to the lens directly through the focal point, draw a light ray from the top of the object directly through the very center of the lens
    • Diverging lenses
      • Use light rays to diverge, light rays parallel to the principal axis will be transmitted through the lens such that they diverge (spread out)
    • Locating images with diverging lenses
      Draw a ray from the top of the object to the center line of the lens parallel to the principal axis, draw a ray from the top of the object to the mirror directly towards the focal point, draw a light ray from the top of the object directly through the very center of the lens
    • Plane mirror
      When a light ray strikes a plane mirror, it reflects off it at the same angle that it hit it from, but on the other side
    • Angle of incidence
      The angle between the incident ray and the normal line
    • Angle of reflection
      The angle between the reflected ray and the normal line
    • Virtual image
      The image you see of yourself appears to be on the other side of the mirror, there are no actual light rays behind the mirror
    • Locating images through plane mirrors
      Draw a line from the object to the mirror, perpendicular to the mirror, measure this line, extend the line through the mirror by the same distance
    • Concave mirrors
      • Parallel light rays coming "head on" to the concave mirror will all get reflected back through the focal point
    • Locating images with concave mirrors
      Draw a ray from the top of the object to the mirror parallel to the principal axis, draw a ray from the top of the object through the focal point to the mirror, draw a light ray from the top of the object through the center of the mirror
    • Convex mirrors
      • Parallel light rays coming "head on" to the convex mirror will all get reflected so that they can be back-traced to the focal point
    • Locating images with convex mirrors
      Draw a ray from the top of the object to the mirror parallel to the principal axis, draw a ray from the top of the object to the mirror directly towards the focal point, draw a light ray from the top of the object to the mirror directly towards the center
    See similar decks