213 Decision Making, Problem Solving, Intelligence

Subdecks (4)

Cards (197)

  • Heuristics
    Mental short-cuts that allow us to skip careful deliberation to draw an inference
  • Slow thinking
    Serial logical analysis of information, effortful and non-automatic
  • Fast thinking
    Heuristics-based reasoning, easy and automatic
  • Availability heuristic
    A heuristic in which we estimate the probability of an event based on the ease at which it can be brought to mind
  • Availability heuristic
    • What is more common? Words that start with "R" or words in which the third letter is "R"?
    • What is more likely to cause death? Tornados vs. Asthma
  • Affect heuristic
    The tendency to overestimate the risk of an event that generates strong emotional response
  • Representativeness heuristic

    People tend to make inferences on the basis that small samples resemble the larger population they were drawn from
  • Base rate neglect
    When you fail to use information about the prior probability of an event to judge the likelihood of an event
  • Conjunction fallacy
    False belief that the conjunction of two conditions is more likely than either single condition
  • Anchoring
    The tendency for people to overweight initial information when making decisions
  • Regression to the mean
    When a process is somewhat random, extreme values will be closer to the mean when measured a second time
  • Bounded rationality
    The theory that humans are rational relative to environmental constraints (e.g. Time pressure) and individual constraints (e.g. Working memory, attention)
  • Satisficing
    People look for solutions that are "good enough"
  • Ecological rationality
    The view that heuristics are the optimal approach to solving a particular problem given the constraints
  • Perceptual decision making

    Decisions based on an objective (externally defined) criterion
  • Value-based decision making
    Decisions based on a subjective (internally defined) criterion
  • Decisions under risk
    Decisions when outcomes are uncertain
  • Ambiguity
    When you have incomplete information about the consequences
  • Risk averse
    Decision maker has positive risk premium and needs a chance at winning a lot more than a certain option to select the risky option
  • Risk neutral
    Decision maker has zero risk premium and sees no difference between the options
  • Risk seeking

    Decision maker has negative risk premium and does not need a chance at winning more than the certain option to gamble
  • Framing effect
    The display of inconsistent risk preferences depending on the framing (loss vs gains) of the problem
  • Endowment effect
    The tendency to ascribe higher valued objects people own or possess compared to identical objects they do not own
  • Prospect theory

    A psychological theory that explains how people make decisions under uncertainty
  • Utility
    Subjective value assigned to an object (i.e. satisfaction)
  • Loss aversion
    The utility function is steeper for losses than gains, so losses loom larger than gains
  • Probability weighting
    People do not treat probabilities in an objective manner, overestimating unlikely events and underestimating likely events
  • System 1
    Fast, effortless, automatic, intuitive, emotional thinking
  • System 2
    Slow, deliberative, effortful, explicit, logical thinking
  • Prediction error

    The difference between what you predicted would happen and what happened
  • Event boundaries
    Physical boundaries (doorways) and scenarios (before/after an exam) that define separate events in episodic memory
  • We forget items immediately after crossing an event boundary
  • Framing of information as well as emotions can guide how we assess risk when we make choices
  • People avoid gambles (choices; risk averse) when they are equally likely to either gain or lose
  • Why we forget what we were thinking about upon entering a different room (doorway effect)
  • Why you may forget information before an exam (a scenario boundary)
  • Decision-making
    When we make decisions or judgments, we use heuristics guided by the principles of what we expect
  • Framing effect
    Psychological theory that framing of information as well as emotions can guide how we assess risk when we make choices
  • Prospect Theory
    Psychological theory that decision-making and risk evaluation is affected by affect
  • People avoid gambles (choices; risk averse) when they are equally likely to either lose a smaller amount $10 or win a larger amount $15