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213 Decision Making, Problem Solving, Intelligence
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Michihisa Jeryll
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Subdecks (4)
problem solving
213 Decision Making, Problem Solving, Intelligence
18 cards
intelligence
213 Decision Making, Problem Solving, Intelligence
16 cards
choice and risk decision
213 Decision Making, Problem Solving, Intelligence
22 cards
Introduction
213 Decision Making, Problem Solving, Intelligence
47 cards
Cards (197)
Heuristics
Mental
short-cuts
that allow us to skip careful deliberation to draw an
inference
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Slow thinking
Serial
logical
analysis of information,
effortful
and non-automatic
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Fast thinking
Heuristics-based
reasoning, easy and
automatic
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Availability heuristic
A heuristic in which we
estimate
the
probability
of an event based on the ease at which it can be brought to mind
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Availability heuristic
What is more common? Words that start with "
R
" or words in which the third letter is "
R
"?
What is more likely to cause death?
Tornados
vs.
Asthma
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Affect heuristic
The tendency to
overestimate
the risk of an event that generates strong
emotional
response
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Representativeness
heuristic
People tend to make
inferences
on the basis that
small
samples resemble the larger population they were drawn from
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Base rate neglect
When you fail to use information about the prior probability of an event to judge the likelihood of an event
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Conjunction fallacy
False belief that the
conjunction
of
two
conditions is more likely than either single condition
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Anchoring
The tendency for people to
overweight
initial information when making
decisions
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Regression
to the
mean
When a process is somewhat random, extreme values will be closer to the
mean
when measured a
second
time
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Bounded rationality
The theory that humans are rational relative to
environmental
constraints (e.g. Time pressure) and
individual
constraints (e.g. Working memory, attention)
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Satisficing
People look for solutions that are "
good enough
"
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Ecological rationality
The view that
heuristics
are the
optimal
approach to solving a particular problem given the constraints
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Perceptual decision
making
Decisions based on an
objective
(externally defined)
criterion
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Value-based decision making
Decisions based on a
subjective
(internally defined)
criterion
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Decisions
under risk
Decisions when
outcomes
are
uncertain
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Ambiguity
When you have
incomplete
information about the
consequences
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Risk averse
Decision maker has
positive
risk
premium
and needs a chance at winning a lot more than a certain option to select the risky option
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Risk neutral
Decision maker has
zero
risk premium and sees
no
difference between the options
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Risk
seeking
Decision maker has negative risk
premium
and does not need a chance at winning more than the certain option to
gamble
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Framing effect
The display of
inconsistent
risk preferences depending on the
framing
(loss vs gains) of the problem
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Endowment effect
The tendency to ascribe
higher
valued objects people own or possess compared to
identical
objects they do not own
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Prospect
theory
A psychological theory that explains how people make
decisions under uncertainty
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Utility
Subjective value assigned to an object (i.e.
satisfaction
)
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Loss aversion
The utility function is
steeper
for losses than gains, so losses loom
larger
than gains
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Probability weighting
People do not treat probabilities in an objective manner, overestimating unlikely events and underestimating likely events
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System
1
Fast, effortless, automatic,
intuitive
,
emotional
thinking
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System
2
Slow
, deliberative, effortful, explicit,
logical
thinking
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Prediction
error
The
difference
between what you
predicted
would happen and what happened
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Event boundaries
Physical boundaries (doorways) and
scenarios
(before/after an exam) that define separate events in
episodic
memory
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We forget
items
immediately after crossing an
event boundary
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Framing of information as well as
emotions
can guide how we assess
risk
when we make choices
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People avoid
gambles
(choices; risk averse) when they are equally likely to either
gain
or lose
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Why we forget what we were thinking about upon entering a different
room
(
doorway
effect)
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Why you may
forget information before
an
exam
(a scenario boundary)
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Decision-making
When we make decisions or judgments, we use heuristics
guided
by the
principles
of what we expect
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Framing effect
Psychological theory that framing of information as well as
emotions
can guide how we assess
risk
when we make choices
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Prospect Theory
Psychological theory that
decision-making
and
risk evaluation
is affected by affect
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People avoid
gambles
(choices; risk averse) when they are equally likely to either lose a smaller amount $
10
or win a larger amount $15
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See all 197 cards