Science

Subdecks (1)

Cards (54)

  • Projectile motion is a form of motion where an object moves in a curved path
  • Projectile
    The object that is thrown or projected and exhibits projectile motion
  • Trajectory
    The curve-like path undertaken by a projectile
  • Projectile motion consists of horizontal and vertical motion working independently
  • Horizontal motion of a projectile
    • No resistance in any form (air resistance neglected)
    • Constant horizontal velocity (represented as vx)
    • Horizontal acceleration is zero
    • Horizontal distance is called range (represented as dx)
  • Vertical motion of a projectile
    • Force acting is gravity (represented as g or ay)
    • Constant acceleration due to gravity is -9.8 m/s^2
    • Vertical velocity is not constant (represented as vy)
    • Vertical distance is called height (represented as dy)
  • Solving a problem on horizontal launched projectile
    1. Given: Horizontal distance (dx), Initial velocity (vi), Acceleration due to gravity (g)
    2. Find: Height of table (dy), Final velocity (vf)
    3. Step 1: Find time using dx and vi
    4. Step 2: Use time to find dy
    5. Step 3: Use dy to find vf
  • The negative sign in the final velocity indicates the downward direction
  • Kinematic equations at constant speed
    d = vt (displacement = velocity x time)
  • Kinematic equations under constant acceleration
    • d = (v_initial + v_final)/2 * t (displacement = average velocity x time)
    • v_final = v_initial + a*t (final velocity = initial velocity + acceleration x time)
    • v_final^2 = v_initial^2 + 2*a*d (final velocity^2 = initial velocity^2 + 2*acceleration*displacement)
    • d = v_initial*t + 1/2*a*t^2 (displacement = initial velocity*time + 1/2*acceleration*time^2)
  • Displacement can be along the x-axis or y-axis
  • Distance and displacement are the same if the object moves in one direction without changing direction
  • Projectile
    An object only under the influence of gravity, with air resistance ignored
  • Horizontal velocity (v_x) remains constant for a projectile
  • Vertical velocity (v_y) changes by the acceleration due to gravity (-10 m/s^2) each second for a projectile
  • Speed
    The magnitude of velocity, always positive
  • Velocity
    A vector quantity with both magnitude and direction
  • For a projectile, velocity decreases as it moves upwards, but speed decreases on the upward path and increases on the downward path
  • Types of projectile trajectories
    • Ball rolling off a cliff
    • Ball kicked off the ground
    • Ball kicked off a cliff/building
  • Equations for ball rolling off a cliff
    • h = 1/2 * a_y * t^2 (height = 1/2 * acceleration_y * time^2)
    • r = v_x * t (range = horizontal velocity * time)
  • Equations for ball kicked off the ground
    • t_max = v_y_initial / g (time to maximum height = initial vertical velocity / gravity)
    • h_max = v^2 * sin^2(theta) / (2*g) (maximum height = velocity^2 * sin^2(angle) / (2*gravity))
    • r = v^2 * sin(2*theta) / g (range = velocity^2 * sin(2*angle) / gravity)
  • The speed at the highest point of a projectile's trajectory is the same as the speed when it lands
  • Equation for ball kicked off a cliff/building
    y_final = y_initial + v_y_initial*t + 1/2*a_y*t^2 (final vertical position = initial vertical position + initial vertical velocity*time + 1/2*acceleration_y*time^2)
  • If objects are at the same height, the speed will be the same, so the final speed at point C is the same as the initial speed at point A. The vertical velocity is positive at point A but negative at point C, but the magnitudes are the same.
  • Trajectory of a ball kicked off a cliff/building at an angle
    1. Goes up
    2. Goes back down
  • Equation: y_final = y_initial + v_y_initial*t + 1/2*a_y*t^2
    y_final is the final vertical position, y_initial is the initial vertical position, v_y_initial is the initial vertical velocity, a_y is the vertical acceleration (negative 9.8 m/s^2), t is the time
  • v_y
    Vertical velocity = v*sin(theta)
  • Finding time to hit the ground using quadratic formula
    1. t = (-b +/- sqrt(b^2 - 4ac)) / (2a)
    2. Where a = 1/2*a_y, b = v_y_initial, c = y_initial
  • Alternative method to find time
    1. Find time from A to B
    2. Find time from B to C
    3. Add the two times
  • Equation: t = v_y_initial / g

    Time from A to B
  • Equation: h + y_initial = 1/2*a_y*t^2
    Time from B to C
  • Equation: v_final = sqrt(v_x^2 + v_y^2)

    Calculate final speed just before hitting the ground
  • Equation: theta = arctan(v_y/v_x)
    Calculate final angle just before hitting the ground
  • Problem 1: Ball rolls horizontally off a 200m high cliff at 20 m/s

    1. Find time to hit ground
    2. Find horizontal distance traveled
  • Equation: h = 1/2*a*t^2
    To find height of cliff
  • Equation: range = v_x*t

    To find horizontal distance traveled
  • Problem 2: Ball released from rest at 800m height

    Find time to hit ground
  • Problem 3: Ball thrown straight down at 30 m/s from 800m height

    Find time to hit ground
  • Equation: d_y = v_y_initial*t + 1/2*a_y*t^2
    Used to solve quadratic equation for time