Science

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    • Projectile motion is a form of motion where an object moves in a curved path
    • Projectile
      The object that is thrown or projected and exhibits projectile motion
    • Trajectory
      The curve-like path undertaken by a projectile
    • Projectile motion consists of horizontal and vertical motion working independently
    • Horizontal motion of a projectile
      • No resistance in any form (air resistance neglected)
      • Constant horizontal velocity (represented as vx)
      • Horizontal acceleration is zero
      • Horizontal distance is called range (represented as dx)
    • Vertical motion of a projectile
      • Force acting is gravity (represented as g or ay)
      • Constant acceleration due to gravity is -9.8 m/s^2
      • Vertical velocity is not constant (represented as vy)
      • Vertical distance is called height (represented as dy)
    • Solving a problem on horizontal launched projectile
      1. Given: Horizontal distance (dx), Initial velocity (vi), Acceleration due to gravity (g)
      2. Find: Height of table (dy), Final velocity (vf)
      3. Step 1: Find time using dx and vi
      4. Step 2: Use time to find dy
      5. Step 3: Use dy to find vf
    • The negative sign in the final velocity indicates the downward direction
    • Kinematic equations at constant speed
      d = vt (displacement = velocity x time)
    • Kinematic equations under constant acceleration
      • d = (v_initial + v_final)/2 * t (displacement = average velocity x time)
      • v_final = v_initial + a*t (final velocity = initial velocity + acceleration x time)
      • v_final^2 = v_initial^2 + 2*a*d (final velocity^2 = initial velocity^2 + 2*acceleration*displacement)
      • d = v_initial*t + 1/2*a*t^2 (displacement = initial velocity*time + 1/2*acceleration*time^2)
    • Displacement can be along the x-axis or y-axis
    • Distance and displacement are the same if the object moves in one direction without changing direction
    • Projectile
      An object only under the influence of gravity, with air resistance ignored
    • Horizontal velocity (v_x) remains constant for a projectile
    • Vertical velocity (v_y) changes by the acceleration due to gravity (-10 m/s^2) each second for a projectile
    • Speed
      The magnitude of velocity, always positive
    • Velocity
      A vector quantity with both magnitude and direction
    • For a projectile, velocity decreases as it moves upwards, but speed decreases on the upward path and increases on the downward path
    • Types of projectile trajectories
      • Ball rolling off a cliff
      • Ball kicked off the ground
      • Ball kicked off a cliff/building
    • Equations for ball rolling off a cliff
      • h = 1/2 * a_y * t^2 (height = 1/2 * acceleration_y * time^2)
      • r = v_x * t (range = horizontal velocity * time)
    • Equations for ball kicked off the ground
      • t_max = v_y_initial / g (time to maximum height = initial vertical velocity / gravity)
      • h_max = v^2 * sin^2(theta) / (2*g) (maximum height = velocity^2 * sin^2(angle) / (2*gravity))
      • r = v^2 * sin(2*theta) / g (range = velocity^2 * sin(2*angle) / gravity)
    • The speed at the highest point of a projectile's trajectory is the same as the speed when it lands
    • Equation for ball kicked off a cliff/building
      y_final = y_initial + v_y_initial*t + 1/2*a_y*t^2 (final vertical position = initial vertical position + initial vertical velocity*time + 1/2*acceleration_y*time^2)
    • If objects are at the same height, the speed will be the same, so the final speed at point C is the same as the initial speed at point A. The vertical velocity is positive at point A but negative at point C, but the magnitudes are the same.
    • Trajectory of a ball kicked off a cliff/building at an angle
      1. Goes up
      2. Goes back down
    • Equation: y_final = y_initial + v_y_initial*t + 1/2*a_y*t^2
      y_final is the final vertical position, y_initial is the initial vertical position, v_y_initial is the initial vertical velocity, a_y is the vertical acceleration (negative 9.8 m/s^2), t is the time
    • v_y
      Vertical velocity = v*sin(theta)
    • Finding time to hit the ground using quadratic formula
      1. t = (-b +/- sqrt(b^2 - 4ac)) / (2a)
      2. Where a = 1/2*a_y, b = v_y_initial, c = y_initial
    • Alternative method to find time
      1. Find time from A to B
      2. Find time from B to C
      3. Add the two times
    • Equation: t = v_y_initial / g

      Time from A to B
    • Equation: h + y_initial = 1/2*a_y*t^2
      Time from B to C
    • Equation: v_final = sqrt(v_x^2 + v_y^2)

      Calculate final speed just before hitting the ground
    • Equation: theta = arctan(v_y/v_x)
      Calculate final angle just before hitting the ground
    • Problem 1: Ball rolls horizontally off a 200m high cliff at 20 m/s

      1. Find time to hit ground
      2. Find horizontal distance traveled
    • Equation: h = 1/2*a*t^2
      To find height of cliff
    • Equation: range = v_x*t

      To find horizontal distance traveled
    • Problem 2: Ball released from rest at 800m height

      Find time to hit ground
    • Problem 3: Ball thrown straight down at 30 m/s from 800m height

      Find time to hit ground
    • Equation: d_y = v_y_initial*t + 1/2*a_y*t^2
      Used to solve quadratic equation for time
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