EM wave that travels transversely (up and down motion)
Primary colors
Red
Green
Blue
White light is made up of all colors
Black is the absence of color
We see colors because objects reflect light
If you see a color, that specific color is being reflected while the rest are being absorbed (taken in) by the medium
White reflects all colors
Black absorbs all colors
Incident ray
A ray of light heading towards an object
Reflected ray
A ray of light that reflects off an object
Normal
A perpendicular line drawn at any point on a surface
Angle of incidence
The angle between the incident ray and the normal
Angle of reflection
The angle between the reflected ray and the normal
The law of reflection states that the angle of incidence is always equal to the angle of reflection
Law of reflection
The incident ray, the reflected ray, and the normal to the surface all lie in the same plane
The angle of reflection θr equals the angle of incidence θi
Diffuse reflection
Light bounces off a non-smooth surface, with each ray still obeying the law of reflection but being reflected in many different directions
Refraction
When a wave crosses a boundary between two media, the wave changes direction (bends) because it changes velocity
Frequency remains constant during refraction
Velocity changes as a result of wavelength change during refraction
Speed of light
About 3x10^8 m/s in a vacuum, but slowed down by the presence of matter
Light travels at about 3/4 of its vacuum speed (0.75 c) in water and about 2/3 its vacuum speed (0.67 c) in glass
The reason for the slowing of light is because when light strikes an atom it must interact with its electron cloud
Refraction
A changing of direction of light at the interface between two media with different speeds
Index of refraction, n
The ratio of the speed of light in a vacuum to the speed of light in that substance
Index of refraction values
Vacuum: 1
Air (STP): 1.00029
Water (20°C): 1.33
Ethanol: 1.36
Glass: ~1.5
Diamond: 2.42
Snell's law
The ratio of the sine of the angle of incidence to the sine of the angle of refraction is constant
Snell's law
ni sin(i) = nr sin(r)
Willebrord Snell discovered Snell's law
If light speeds up upon entering a new medium
The angle of refraction, r, will be greater than the angle of incidence
If light slows down in the new medium
The angle of refraction, r, will be less than the angle of incidence
Critical angle
The incident angle that causes the refracted ray to skim right along the boundary of a substance
Calculating critical angle
c = sin^-1(nr/ni)
Total internal reflection
Occurs when light attempts to pass from a more optically dense medium to a less optically dense medium at an angle greater than the critical angle, resulting in no refraction, only reflection
Total internal reflection can be used for practical applications like fiber optics
Mirage
Caused by the refracting properties of a non-uniform atmosphere
Mirage examples
Seeing "puddles" ahead on a hot highway or in a desert
Lingering daylight after the sun is below the horizon
Inferior mirage
Caused by cool air being above hot air, resulting in light rays bending and reflecting to create an inverted image of the sky
Dispersion
The separation of light into a spectrum by refraction, due to the index of refraction being a function of wavelength