health + fitness

Cards (44)

  • Fitness
    The ability to meet the demands of the environment
  • Health
    A state of complete emotional, physical and social wellbeing and not merely the absence of disease or infirmity
  • Components of fitness
    • Cardiovascular fitness
    • Muscular Endurance
    • Flexibility
    • Reaction Time
    • Power
    • Speed
    • Agility
    • Balance
    • Coordination
    • Strength
  • Cardiovascular fitness
    The ability of the heart and lungs to supply oxygen to the working muscles
  • Muscular Endurance
    The ability of a muscle group to undergo repeated contractions, avoiding fatigue
  • Flexibility
    The range of movement possible at a joint
  • Reaction Time
    The time taken to respond to a stimulus
  • Power
    Is the ability to do strength performances quickly
  • Speed
    The amount of time it takes to perform a particular action or cover a particular distance
  • Agility
    Is the ability to change position of the body quickly while maintaining control of the movement
  • Balance
    Is the ability to retain the body's centre of mass above the base of support
  • Coordination
    Is the ability to use two or more body parts together smoothly and efficiently
  • Strength
    The ability to overcome a resistance. it requires a force to be applied to a muscle or muscle group
  • Fitness tests
    • Multi stage fitness test
    • Sit-up bleep test
    • Sit and reach
    • Ruler drop test
    • Vertical jump
    • 30m sprint
    • Illinois agility run
    • Stork balance test
    • Wall toss
    • Grip dynamometer
    • 1 rep max test
  • Exercise improves fitness, an increase in fitness will improve performance
  • Exercise improves all aspects of health (physical, social, emotional)
  • If you are not healthy enough to take part in regular exercise your fitness will deteriorate causing your performance to drop. Health benefits will not be gained
  • Reasons for fitness testing
    • To identify strengths and areas for improvement
    • Identify training requirements
    • To show a starting level of fitness
    • To motivate and provide goals
  • Reasons for fitness testing during and after a training programme
    • To monitor improvement
    • To provide variety to a training programme
    • Compare results against norms of the group
    • To identify whether training has been successful
  • Limitations of fitness testing
    • Tests are often general and not sport specific
    • The movement required in the test is not the same as in the actual activity
    • Tests do not have competitive conditions required in sports
    • Some tests do not use direct measuring and are an estimate or are submaximal
    • Some tests need motivation, because they are exhausting to complete
    • Some tests questionable reliability
    • Tests must be carried out using the correct procedures to increase validity
  • Multi stage fitness test
    • Measure out 20 metres
    • Place cones to mark the distance
    • Start the audio recording
    • Run from one cone to the other until you cannot continue
    • Record result and compare to a rating chart
  • Wall toss test
    • Stand 2 meters away from a wall
    • Throw a tennis ball underarm against the wall
    • Throw with the right hand and catch with the left hand; then alternate hands
    • Record result and compare to a rating chart
  • Sit-up bleep test
    • Lie on a mat, knees bent, feet on the floor. your hands across your chest on shoulders
    • Start the audio recording
    • Sit up until you can no longer continue
    • Record results and compare to a rating chart
  • Stork test

    • Place hands on your hips & foot on your knee
    • Raise your heel from the ground so you are balancing on your toes
    • Time starts when you lift your heel
    • Record result and compare to a rating chart
  • Ruler drop

    • Stand with your hand open around the ruler, with the 0 cm mark between thumb and forefinger
    • The assistant holds and drops the ruler
    • Catch the ruler as quick as possible
    • Record results and compare to a rating chart
  • Hand grip dynamometer
    • Adjust the grip to your hand
    • Keep your arm beside you at a right angle to your body
    • Squeeze the handle as hard as you can
    • Record result and compare to a rating chart
  • Illinois run
    • Set up the course as shown in the picture
    • Lie face down on the floor, by the first cone
    • On 'Go' run around the course as fast as you can
    • Record result and compare to a rating chart
  • Sit and reach test
    • Sit with your legs straight and the soles of your feet flat against the box
    • With palms face down, one hand on top of the other, stretch and reach as far as possible
    • Record result and compare to a rating chart
  • One rep max
    • Warm up
    • Lift the maximum weight you can in one attempt
    • Record result and compare to a rating chart
  • 30m sprint
    • Measure and mark out 30 metres in a straight line
    • Place one cone at the start and one at the end
    • On 'Go' run as fast as you can
    • Record result and compare to a rating chart
  • Vertical jump
    • Stand side onto the wall, feet flat on the floor
    • Mark the highest point that the tips of your fingertips can reach
    • Holding a piece of chalk, jump as high as you can
    • Mark on the wall the top of your jump
    • Measure the distance between the 1st and 2nd marks
  • Quantitative data
    Measurements that can be quantified as numbers such as time, distance, levels or numbers
  • Qualitative data

    Measurements based on quality rather than quantity, such as a number out of 10 for a routine. They are opinions not facts.
  • Cardiovascular fitness

    • persons who perform aerobically over a long period of time
    • needed to maintain a high standard of performance throughout event
    • without CF they would tire easily
  • Muscular endurance
    • people who exercise the same muscles for long periods and mainly aerobically
    • needed to maintain a high standard throughout
    • they would need a prolonged delivery of O2 to working muscles
  • Flexibility
    • people who need a wide range of movement for their position/event
    • needed so they won't have injuries when going into positions
  • Reaction time
    • people who need to make quick decisions and movements ie. badminton player
    • needed to get a good start in a race or to respond to serve/return
  • Speed
    • people who need to win with the fastest time
    • used to gain advantage over their opponents
  • Strength
    • people who require a lot of muscular force for their event ie. weightlifter
    • used to create a large force (explosive)
    • used to support weight (static)
    • used to lift heavier weights (maximal)
  • Dynamic strength
    • the ability of a muscle or muscle group to contract repeatedly over a long period of time without tiring out.