Topic 5 - skill in sport

Cards (72)

  • define skill
    The consistent production of goal-orientated movements, which are learned and specific to a task
  • perceptual skill

    how we select, organise and recognise information from our senses, built on perceptual abilities and developed via maturation and practice
    ex) hearing a coach call over the noise of a crowd
  • cognitive skill

    choosing an action and when to use it, improved VIA experience, requires thinking, having habitual technique is easier to give attention to cognition
    ex)knowing an opponents strengths/weaknesses, watching footage of previous games
  • motor skills

    emphasises movement, not much thinking, just act and dont think
    ex) weightlifting, wrestling, racing
  • perceptual-motor skills

    physical movements that are controlled by the brain, pre determined towards an object or outcome based on perceptual information, cognitive decisions and motor movements
    ex) trying to beat a defender in a sport
  • process of perceptual motor skills

    recognising the information displayer(perceptual) --> choosing an appropriate course of action(cognitive) --> performing the appropriate course of action(perceptual motor)
  • gross vs fine approach
    large or small muscle groups being used when performing an action(gross = large, fine = small)
  • open vs closed approach
    environment stability(open= unstable and changing, closed=stable and unchanging)
  • externally vs internally paced approach

    control of the pace or rate at which the skill is performed(externally=controlled by external factors, internal= controlled by performer)
  • discrete, serial, continuous approach

    whether or not there is a clear beginning and end to a skill(discrete= single, specific movement, serial= number of discrete skills chained, continuous= movement is ongoing)
  • individual, coactive, interactive approach

    whether or not the skill is performed alone or with others(individual= isolation from others, coactive= with someone but not directly, interactive= others get involved)
  • outline ability
    a general trait or capacity of the individual that is related to the performance and performance potential of a variety of skills or tasks
  • Fleishman's Physical Proficiency Abilities
    physical movement determines an individual's potential skill development; static strength, dynamic strength, explosive strength, trunk strength, extent flexibility, dynamic flexibility, gross body coordination, gross body equilibrium, stamina
  • Fleishman's perceptual motor abilities
    how we make sense of our environment and how we act; multilimb coordination, control precision, response orientation, reaction time, speed of arm movement, rate control, manual dexterity, finger dexterity, arm-hand steadiness, wrist/finger speed, aiming
  • define technique
    the way in which a sports skill is performed, a way of doing
  • the relationship between ability, skill and technique
    skill = ability + using the appropriate technique
  • skilled performer
    consistently successful
    accurate
    efficient and minimise time/energy used
    fluent/flowing/aesthetically pleasing
    goal-directed when practising/playing
    learned so actions happen automatically
    controlled and coordinated with no unnecessary movements
  • novice performer
    opposite of a skilled performer
  • learning
    relatively permanent change in performance brought about by experience
  • performance
    temporary occurrence, fluctuating over time
  • relationship between learning and performance
    A change in performance over time is often used to infer learning.
  • cognitive stage of learning
    the first stage of learning, "novice performer", watch demonstrations, uncoordinated movements, trial and error, the coach may use manual or mechanical guidance
  • associative stage of learning
    the second stage of learning long periods of practice, beginning to connect movement with the mental image of skill, use of kinaesthetics, given feedback, parts of the skill are coded into subroutines and ultimately a motor programme
  • autonomous skill

    last stage of learning, "skilled performer", motor programmes are firmly stored in LTM, reaction times are faster, movements appear automatic, maximum efficiency, internal feedback
  • simple model of information processign
    input --> decision making --> output
  • Welford's model of information processing
    Sensory input/internal sensors --> perception --> shotr-term store --> decision making --> long term store --> effector control --> effectors
  • components associated with sensory input
    exteroceptors, proprioceptors, introceptors
  • exteroceptors
    provide information about the external environment(sound, touch, pressure)
  • interoceptors
    info about the inside of the body (blood pH, hunger, glucose)
  • proprioceptors
    monitor the position and movement of skeletal muscles and joints(position/posture, vestibular apparatus)
  • signal-detection-process
    detection-comparison-recognition process (DCR)
    brain detects stimulus + processes it
    AKA perception
  • factors influence DCR
    background noise, intensity of stimulus, efficiency of the sense organs, early signal detection, and improving signal detection
  • background noise
    aspects of stimuli that are not directly relevant to the task at hand
  • short term sensory store

    filters out relevant information, 0.1-1 seconds, very very large, if not rehearsed it is lost forever
  • short term memory
    "working memory", holds onto info before it is stored or forgotten, 1-30s, 7+/2 items, uses info to initiate movement then info is passed to LTM
  • long term memory
    storage of important moto programmes, unlimited capacity and duration, brings out info anytime we need it though its difficult
  • relationship between selective attention and memory
    SA is a filter separating info from background noise, operates in STSS and insures overload doesn't happen and prevents confusion
  • SA in sport
    filtering mechanism separating relevant info from background noise, athletes can then focus on a cue/stimulus, SA is important for accuracy and fast responses and can be improved by past experience and interaction with LTM
  • types of learning curves
    1 - positive acceleration, still low level
    2 - linear, proportionally better
    3 - negative acceleration, less noticeable improvement at a higher level
    4 - plateau
  • factors that contribute to different rates of learning
    motivation(intrinsic vs extrinsic), physical fitness(fatigue, specific factors), physical maturity(focus, info processing), age(within the year group, mental maturity), difficulty of task(impacts motivation), teaching environment(limited distractions, small groups), individual differences of coaches(relationship)