PvP exam

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    • 4 interpretations of depth

      • Absolute distance
      • Relative distance
      • Local surface orientation
      • Global surface shape
    • Absolute distance

      Distance from observer to object, size/distance relationship (visual angle), distance and depth inferred by relative size eg larger things perceived to be closer
    • Relative distance

      Distance from object to object, gives info about order – what is in front of what and therefore closer? Using known sizes (people, buildings etc) to judge relative distances
    • Local surface orientation
      Orientation of a line perpendicular to the surface of an object at any location on the surface. These perpendicular lines = surface normals – can be defined by slant or tilt
    • Slant
      Movement along vertical axis (left/right)
    • Tilt
      Movement along horizontal axis (up/down)
    • Global surface shape

      Orientation of a region of the object's surface or the variation of it – more generalised than local surface orientation
    • Monocular depth cues

      • Motion parallax
      • Accommodation
      • Pictorial
      • Angular declination
    • Pictorial depth cues

      • Relative size
      • Familiar size
      • Linear perspective
      • Texture
      • Interposition
      • Clarity
      • Lighting & shadow
    • Levels of binocular vision (low to high)
      • Simultaneous vision
      • Fusion
      • Stereopsis
    • Benefits of binocular vision

      • Space capacity – loss of one eye doesn't mean complete vision loss, increased FOV, overlapping fields – each field covers defects in the other, increased sensitivity – summation – probability of detection of stimuli is higher, stereopsis = more precise perception of depth than what is possible with just 1 eye
    • Consequences of binocular vision

      • Double vision in some parts of visual field, confusion and rivalry with stimuli that cant be fused, changed visual directions – locations in space different in RE, LE and binocular viewing, distortion in 3D perception
    • Disadvantages of binocular vision

      • Imbalance of refractive error, difficulty in converging on the same point, conflict between accommodative and convergence systems. Can cause eye strain, headaches, double vision
    • Each monocular field = 155 deg, Total visual field = 200 deg, Binocular visual field = 120 deg
    • Dioptic
      Single stimulus seen by both eyes – like natural binocular viewing
    • Dichoptic
      2 stimuli, 1 presented to each eye, each stimuli can be independently controlled – used for research/clinical assessment
    • Methods of dichoptic viewing

      • Dissociation by filter – red/green, perpendicular axes of polarisation
      • Dissociation by location – monocular imgs presented at different locations in space – free fusion
    • Wheatstone's stereoscope

      2 monocular images facing each other, 45deg mirrors, 2 images adjusted so they overlap (due to being reflected off the mirrors), reflected into eyes. This is the combining of 2 images that can be independently manipulated
    • Brewster's stereoscope

      Similar to Wheatstone's. 2 imgs placed side by side, prisms used instead of mirrors, imgs perceived as coming from one point due to prism position therefore 2 images fused. Prisms make it easier to fuse images – base out therefore images displaced medially. Partition eliminates extra diplopic images
    • Types of free fusion

      • By convergence – 2 stimulus imgs placed side by side, cross eyes to a point in FRONT of the imgs, keep accommodation constant. Images fuse at binocular plane of fixation.
      • By divergence – similar principle as by convergence but fix on a plane BEHIND the images
    • Why use a septum/aperture to free fuse

      Free fusion can be difficult due to 3 images (binocular in centre, 1 monocular on either side) – septum or aperture can block out the 2 monocular images. Free fusion also difficult due to requirement of voluntary adjustment of accommodation and convergence. Lenses/prisms can be used to aid viewing distance and vergence eg Brewster stereoscope
    • Things that help fusion

      • Contour, luminance, colour and contrast SIMILARITIES between 2 monoc imgs
    • Things that rival fusion

      • Contour, luminance, contrast, colour and geometric DIFFERENCES between 2 monoc imgs
    • Stages of the visual pathway
      • Retina
      • Optic nerve
      • Optic chiasm
      • LGN
      • Optic radiations
      • Visual cortex
    • Left visual field data goes to the right side of the brain, right visual field data goes to the left side of the brain
    • Binocular correlation
      Finding a match between similar features in 2 monocular images
    • Disparity

      Matching elements appear in slightly different locations in the monocular imgs
    • Correlation
      Matching elements in same locations
    • Suppression of uncorrelated images

      Uncorrelated monocular imgs cause confusion, visual system resolves confusion by suppression, generally weaker img suppressed
    • Types of suppression

      • Gross – entire img from one retina suppressed
      • Central – suppression of fovea in one eye by img in the other
    • If the 2 monocular images are the same 'strength', suppression alternates between the 2
    • Levels of binocular vision (from high to low)

      • Simultaneous
      • Fusion
      • Stereopsis
    • Corresponding retinal points
      When both eyes fix on the same point, that point is imaged on both foveae – foveae are corresponding retinal points. At the same time, other points in space will be imaged on other corresponding points
    • Horopter
      Locus of corresponding points ie points with zero disparity. Closer fixating distance = smaller horopter
    • Panum's area
      an area that lies close to the horopter, both externally and internally. If a feature is within this area, disparity is small and images can still be fused. Outside this, disparity is large and physiological diplopia occurs (eg 2 images of 1 object)
    • Disparity gradient

      Ratio of the separation of 2 points
    • For crossed disparities, objects have to be nearer than the horopter. For uncrossed disparities, objects have to be further than the horopter.
    • Positive offset
      Offset towards right
    • Negative offset

      Offset towards left
    • Disparity equation
      Disparity = L target offset – R target offset. Positive value = positive disparity = moving towards midline, Negative value = negative disparity = moving away from midline
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