lesson 5

Cards (26)

  • Interactive Media - a method of communication in which the program's outputs  
    depend on the user's inputs, and the user's inputs in turn affect the program's outputs. Interactive media engage the user and interact with him or her in a way that non- interactive media do not. Websites and video games are two common types of interactive media.
  • Social media (Facebook)

    • Sent friend request
    • Responded to friend request
    • Liked a post
    • Followed a site
    • Commented on a friend's post
    • Uploaded a file
    • Chat with a friend
    • Sent private message
  • Online booking

    1. Search for flights
    2. Booked a flight and paid through credit card
    3. Web-check-in
  • Mobile apps

    A software application developed specifically for use on small, wireless computing devices such as smartphones and tablets, rather than desktop or laptop computers
  • 3D TV

    A television display technology that enables a three-dimensional effect, so that viewers perceive that an image has depth as well as height and width, similar to objects in the real world
  • Video games (multi-player)

    A game played by electronically manipulating images produced by a computer program on a television screen or other display screen. Multiplayer games allow two or more players to play with one another or play together
  • Role-playing games (RPG)

    A game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development
  • Massively Multiplayer Online Role Playing Game (MMORPG)

    Any story-driven online video game in which a player, taking on the persona of a character in a virtual or fantasy world, interacts with a large number of other players
  • Interactive websites
    Pools, surveys, exams, exercises
  • Virtual reality and immersive environments

    Computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors
  • Social media
    Websites or online services where users (actual people) are the creators and consumers of the content, and where social interactions (commenting, liking, posting, talking) are the main features of content
  • Social media
    • Facebook
    • Twitter
    • Instagram
    • Snapchat
    • Vine
  • Interactivity
    The communication process that takes place between humans and computer software
  • Interactivity
    • The most constant form is typically found in games, which need a continuous form of interactivity with the gamer
    • Database applications and other financial, engineering and trading applications are also typically interactive
  • Online shopping activities
    • Compare prices
    • Compare features of similar items
    • Add to cart
    • Choose payment type
    • Track delivery
    • Get advice from experts
    • Search products
    • Check local availability
    • Get product recommendations
  • Online gaming activities
    • Choose a game
    • Play with computer
    • Play with others
    • Choose a level
    • In-game customization
  • Online classes activities
    • Interact with content
    • Interact with instructors
    • Interact with classmates
  • Chat activities

    • Group chat
    • Search groups
    • Search friends
    • Translate language
  • Videos activities

    • Choose your own adventure
    • Get multimedia content
    • Experience game elements
  • Hotspot
    A special region to act as a trigger to another web page. The hotspot could be a circle, triangle, rectangle or polygon.
  • Rollover
    An image or portion of an image that changes in appearance when the mouse cursor moves over it.
  • Tabs
    Clicking on them displays a relevant content with an appropriate graphic.
  • Timeline
    A menu slide that branches to different events.
  • Numbers/processes
    The number of clicks and the time spent in an interactive function provide data points.
  • Slideshow
    A non-linear interactive slideshow where the pathway through the show is determined by the user's interaction with it.
  • Flip cards
    A card that when clicked flips to display a description and other information.