Motion

    Subdecks (6)

    Cards (135)

    • Vectors
      Drawn using arrows of different sizes to show their magnitude, the head of the vector always points in the direction that the vector is travelling, or applied
    • Sign convention for vectors

      When adding numbers together on a calculator it is easy to type in "12+5-3", but it is not easy to type in "12 then 5 up and 3 down". For this reason we need to establish a sign convention when dealing with vectors. In 1 dimension (on a line) we establish a consistent direction convention: All vector quantities that we include in our description or diagram must follow the same convention. It is possible to use a different convention in a diagram for a specific reason, but you must include a key showing the convention used and apply the convention consistently.
    • Describing a vector

      1. Step 1: Identify the magnitude and unit
      2. Step 2: Identify the direction according to the given convention
      3. Step 3: Combine the magnitude, direction, and unit
    • Adding vectors graphically

      Draw the vectors to scale and place head to tail
    • Adding vectors algebraically

      Treat 1 dimensional vectors as though they are simply numbers on a number line
    • Adding vectors algebraically

      • A student walks 25 m west, 16 m east, 44 m west, and then 12 m east. Use the sign convention shown to add their displacement vectors algebraically. Answer: -25 + 16 - 44 + 12 = -41. Using the sign convention shown, the final answer is the vector 41 m west or -41 m.
    • Vector quantity
      Requires both a direction and a magnitude
    • Scalar quantity

      Requires only a magnitude to quantify its measurement
    • Vector quantities

      • Distance
      • Displacement
      • Velocity
      • Time
    • Scalar quantities

      • Distance
      • Time
      • Speed
    • Displacement
      The change in position of an object
    • Distance
      The total length of the path travelled by an object
    • Average speed or velocity

      s is the displacement of the object in metres, t is the time taken for the change in displacement
    • Converting units
      You can change between ms-1 and km/hr by a conversion factor of 3.6
    • Calculating speed

      • A person measures that a car covers a distance of 100m in 4.2s. Speed = distance/ time = 100/4.2 = 23.8 m/s. Convert to km/hr Speed = 23.8 x 3.6 = 85.7 km/hr
    • Calculating time
      • An annoying year 9 student says to his parents on a long car trip, "when are we getting there?". If the trip is 145km and the average speed of the car is 90km/hr, how long will the trip take. T=D/S = 145/90 = 1.61 hours.
    • Bearing
      The angle a vector makes when taken clockwise from Due North
    • Average speed

      Distance / time
    • Average velocity
      Displacement / time
    • Adding vectors graphically
      Draw a vector diagram
    • Adding vectors graphically

      • A person walks 20km east and then walks 40 km west
      • An ant walks 40cm to the right stops and then continues 30cm to the right
    • Distance is the total length of the path travelled by an object, displacement is the change in position of an object
    • Quantities
      • Time
      • Distance
      • Displacement
      • Force
      • Speed
      • Velocity
      • Energy
    • Calculating time for a marathon

      A marathon runner has a average speed of 5.1 m/s. Time = Distance / Speed = 42km / 5.1 m/s = 8235 s = 2 hours 17 minutes
    • Bearings
      • Bearing 60°
      • Bearing 75°
    • Calculating average speed and velocity
      For a typical trip to school in the morning
    • Calculating average speed and velocity
      A plane travels north for 2000 km in 4 hours and then heads west for 3000 km in 6 hours
    • Distance-time graph
      The gradient of the graph is equal to the speed of the object
    • Displacement-time graph

      The solid line represents the motion of an object
    • Describing motion from a displacement-time graph

      Describe the motion of the object
    • Calculating average speed and comparing to gradient

      From a displacement-time graph
    • Displacement-time graphs represent the motion of an object
    • The gradient of a distance-time graph is equal to the speed of the object
    • The solid line on a displacement-time graph represents the motion of an object
    • The shaded area under a velocity-time graph represents the distance travelled during the time interval
    • Uniform speed or velocity
      The average speed is equal to the speed at any instant, the instantaneous speed is always equal to the average speed
    • Non-uniform speed or accelerated motion
      The speed changes over time, the acceleration is equal to the change in velocity over time
    • Describing motion from a speed-time graph

      Identify periods of constant speed, acceleration, and deceleration
    • The velocity of an object travelling in the opposite direction to another object is represented by a negative value on a speed-time graph
    • The average speed is given by (initial velocity + final velocity)/2 for non-uniform motion
    See similar decks