Motion

Subdecks (6)

Cards (135)

  • Vectors
    Drawn using arrows of different sizes to show their magnitude, the head of the vector always points in the direction that the vector is travelling, or applied
  • Sign convention for vectors

    When adding numbers together on a calculator it is easy to type in "12+5-3", but it is not easy to type in "12 then 5 up and 3 down". For this reason we need to establish a sign convention when dealing with vectors. In 1 dimension (on a line) we establish a consistent direction convention: All vector quantities that we include in our description or diagram must follow the same convention. It is possible to use a different convention in a diagram for a specific reason, but you must include a key showing the convention used and apply the convention consistently.
  • Describing a vector

    1. Step 1: Identify the magnitude and unit
    2. Step 2: Identify the direction according to the given convention
    3. Step 3: Combine the magnitude, direction, and unit
  • Adding vectors graphically

    Draw the vectors to scale and place head to tail
  • Adding vectors algebraically

    Treat 1 dimensional vectors as though they are simply numbers on a number line
  • Adding vectors algebraically

    • A student walks 25 m west, 16 m east, 44 m west, and then 12 m east. Use the sign convention shown to add their displacement vectors algebraically. Answer: -25 + 16 - 44 + 12 = -41. Using the sign convention shown, the final answer is the vector 41 m west or -41 m.
  • Vector quantity
    Requires both a direction and a magnitude
  • Scalar quantity

    Requires only a magnitude to quantify its measurement
  • Vector quantities

    • Distance
    • Displacement
    • Velocity
    • Time
  • Scalar quantities

    • Distance
    • Time
    • Speed
  • Displacement
    The change in position of an object
  • Distance
    The total length of the path travelled by an object
  • Average speed or velocity

    s is the displacement of the object in metres, t is the time taken for the change in displacement
  • Converting units
    You can change between ms-1 and km/hr by a conversion factor of 3.6
  • Calculating speed

    • A person measures that a car covers a distance of 100m in 4.2s. Speed = distance/ time = 100/4.2 = 23.8 m/s. Convert to km/hr Speed = 23.8 x 3.6 = 85.7 km/hr
  • Calculating time
    • An annoying year 9 student says to his parents on a long car trip, "when are we getting there?". If the trip is 145km and the average speed of the car is 90km/hr, how long will the trip take. T=D/S = 145/90 = 1.61 hours.
  • Bearing
    The angle a vector makes when taken clockwise from Due North
  • Average speed

    Distance / time
  • Average velocity
    Displacement / time
  • Adding vectors graphically
    Draw a vector diagram
  • Adding vectors graphically

    • A person walks 20km east and then walks 40 km west
    • An ant walks 40cm to the right stops and then continues 30cm to the right
  • Distance is the total length of the path travelled by an object, displacement is the change in position of an object
  • Quantities
    • Time
    • Distance
    • Displacement
    • Force
    • Speed
    • Velocity
    • Energy
  • Calculating time for a marathon

    A marathon runner has a average speed of 5.1 m/s. Time = Distance / Speed = 42km / 5.1 m/s = 8235 s = 2 hours 17 minutes
  • Bearings
    • Bearing 60°
    • Bearing 75°
  • Calculating average speed and velocity
    For a typical trip to school in the morning
  • Calculating average speed and velocity
    A plane travels north for 2000 km in 4 hours and then heads west for 3000 km in 6 hours
  • Distance-time graph
    The gradient of the graph is equal to the speed of the object
  • Displacement-time graph

    The solid line represents the motion of an object
  • Describing motion from a displacement-time graph

    Describe the motion of the object
  • Calculating average speed and comparing to gradient

    From a displacement-time graph
  • Displacement-time graphs represent the motion of an object
  • The gradient of a distance-time graph is equal to the speed of the object
  • The solid line on a displacement-time graph represents the motion of an object
  • The shaded area under a velocity-time graph represents the distance travelled during the time interval
  • Uniform speed or velocity
    The average speed is equal to the speed at any instant, the instantaneous speed is always equal to the average speed
  • Non-uniform speed or accelerated motion
    The speed changes over time, the acceleration is equal to the change in velocity over time
  • Describing motion from a speed-time graph

    Identify periods of constant speed, acceleration, and deceleration
  • The velocity of an object travelling in the opposite direction to another object is represented by a negative value on a speed-time graph
  • The average speed is given by (initial velocity + final velocity)/2 for non-uniform motion