Learning is not purely behavioral; rather, it is a cognitive process that takes place in a social context
Social Learning Theory
Learning can occur by observing a behavior and by observing the consequences of the behavior (vicarious reinforcement)
Learning involves observation, extraction of information from those observations, and making decisions about the performance of the behavior (observational learning or modeling)
Learning can occur without an observable change in behavior
Reinforcement plays a role in learning but is not entirely responsible for learning
The learner is not a passive recipient of information. Cognition, environment, and behavior all mutually influence each other (reciprocal determinism)
Old School Behaviourism
Evolved as a reaction to Freud
Wanted to limit psychology to the study of observable behaviour
Downplayed any innate "personality" that would explain individual differences
Focused on learning events that happened to the individual
Believed behaviour is determined by external forces, as opposed to internal traits or drives or temperaments
Didn't really deny the existence of cognition so much as thought that cognition was outside the scope of a scientific psychology
Bandura's Definition of Personality
The Self System: Consists of cognitive structures that enables us to perceive, evaluate, & regulate behavior
Interconnected beliefs, aims, and capabilities that develop and function in reciprocal interaction with environment
Coherent patterns of conduct and experience when faced with similar situations
Personality is not seen as a fixed set of traits, but rather as a set of behaviors and patterns that are dynamically shaped by situational contexts and social experiences
Bandura's View of Human Nature
Possess free will
Cognitive processes allow us to control our environment
The environment doesn't just act upon us; we act upon the environment
Personal agency - we can exert free will to change something in our environment for our own benefit
Proxy agency - we can engage other people to help change our circumstances
Collective agency - a group of people coming together for a common aim
Aspects of Agency
Intentionality: Individuals' active decision on engaging in certain activities
Forethought: Individuals' ability to anticipate the outcome of certain actions
Self-reactiveness: Individuals' ability to construct and regulate appropriate behaviors
Self-reflectiveness: Individuals' ability to reflect and evaluate the soundness of their cognitions and behaviors
Reciprocal Determinism
The person, the environment, & behavior all influence one another in a dynamic way (system)
The environment not only causes behavior, but is influenced by behavior
People choose how to act in given situations depending on their personalities & this influences their behavior
Behaviour - can affect an individual’s cognition, feelings and emotions; and the environment
Personal - cognitive, emotion and biological factors can affect environment and behaviour
Environment - can influence behavioural choices and personal factors
Modelling
1. Observing others
2. Acquiring behaviors
3. Influenced by observing others
4. Don't have to produce a behavior yourself to learn the consequences
Bobo Doll Experiment
No-consequences group - nothing happened to the adult in the film
Model-Punished group - adult was punished by another adult in the film
Model-Rewarded Group - adult was rewarded by another adult in the films (verbal praise, food)
Observational Learning
Cognitive processes are involved such as attention and retention
A person must attend to something (Attention)
Remember what was observed (Retention)
Be able to perform what was observed (Motor Processes)
Want to reproduce those behaviours (Motivation)
Outcome Expectancy
We are motivated to model behaviours that lead to positive outcomes
BP (Behavior Potential): Likelihood of a particular behavior occurring
E (Expectancy): Subjective probability that a given behavior will lead to a particular outcome or reinforcement
RV (Reinforcement Value): Degree to which the potential outcomes of the behavior are desirable or undesirable to the individual
Likely multiplicative relationship between these variables: BP=f(E&RV)
Self-Efficacy
Belief in one's capabilities to organise and execute the sources of action required to manage prospective situations
Determines if we try, how long we persist, how results influence future behavior
Resilience
Ability to absorb failure and disappointment and still believe in oneself
Bolstering self-efficacy against challenges leads to success in the end
Self-Efficacy is not a fixed trait, but a dynamic, multifaceted belief system that varies across different activity domains and under different situational demands
Determinants of Self-Efficacy
Our experiences trying to perform the behavior (failure or success)
Watching others perform same or similar behavior (vicarious)
Verbal persuasion (encouragement)
How we feel about the behavior (emotional reactions)
Healthy Personality
Develop from high self-efficacy
Goals generated during contextual experience
Able to process information
Information is then used to achieve goals
Setting goals creates incentives that motivate & guide
Standards are set, behaviour evaluated, strategic choices made based on situation specific goal achievement
Unhealthy Personality
Psychological dysfunction and maladaptiveness are understood through interactions within specific social contexts
Dysfunctional behavior is context-dependent, emphasizing the role of environmental factors
Behavioral, cognitive, and emotional responses are interconnected; issues in one can lead to problems in others
Dysfunction often indicates an inability to adapt effectively to various situations
Change
Therapy brings dysfunctional expectancies in line with reality
Need new positive experiences or cognitive restructuring to change outcome expectancy
Self efficacy → aligning what you can do with what you think you can do – if you think you can't do something so you avoid it, your beliefs will never change
Behavourists believe that personality develops due to environmental influences, but they didn't really put much stock in genetics, or cognition, or free will
Bandura developed his Social Learning Theory (later turned into Social Cognitive Theory) which incorporates cognitive factors