Group dynamics

Cards (53)

  • Group/team
    Two or more people who interact/work together, often with a common objective/goal , mutual awareness and a collective identity
    Normally have:
    - collective identity, easily recognised as in same kit
    - interactive, verbal and non-verbal, coded signals
  • Stages of group formation (Tuckman)
    Forming: developing relationships, assess where people fit in, still need coach
    Storming: conflict, establish roles, still in need of coach
    Norming: stability and cohesive, common goal, leaders emerge, coach becomes consultant
    Performing: excellence, team becomes unit, consultations from coach
    Mourning: goals have been achieve, team disbanded
  • Cohesion
    For groups to work together to achieve their goal, the force that keeps the group together
    co-action- everyone performing the same movement
    interaction- everyone has different roles
  • The 4 antecedents (Carron)
    Personal factors- similarities in values, how fit they are, level of motivation shown, how satisfied you feel with the group, age, gender, ability etc.
    Leadership factors- leadership style, relationships between leader and group members, effect a captain has on the team
    Team - the stability of the group, common experiences in victory and defeat, common will to win, ultimate goal, more success=more cohesion
    Environmental factors- whether a player has a contract or scholarship, their location, age and the size of the group
  • Task cohesion
    Individuals working together to achieve an end result
    positives- motivation, can override problems of social cohesion
  • Social cohesion
    Individuals relating to each other to interact in the group away from the sport
    positives- improved communication, team spirit
    negatives- sub groups may form resulting in some groups not co-operating
  • Steiner's Model
    Actual productivity = potential productivitylosses due to faulty group processes.
    - the best outcome does not always mean perfect performance and best players as cohesion is the most important factor
  • Ringelmann Effect
    The more people that are part of a group, the less effort the players will put in
    eg. tug of war
  • Social Loafing (+causes)
    Lack of motivation due to a lack of recognition for their efforts. Can occur due to:
    - lack of confidence
    - negative attitude
    - unvalued and unrecognised
    - don't understand their role
    - lack of fitness
    - lack of goal-setting
  • Strategies to avoid social loafing
    - Make sure there is an equal amount of praise
    - Avoid negative feedback for different stages of learning
    - Lots of positive feedback
    - Tangible rewards given equally
    - Achievable goal setting
    - Specific role
    - Acknowledgment of all contributions
    - Video analysis feedback
  • What is stage 1 of Tuckman's model ?

    Forming
    • Group members initially get together
    • Roles and responsibilities are unclear
    • Members start to work together
    • Members decide if they fit in with the team
  • What is stage 2 of Tuckman's model?

    Storming:
    • many teams fail at this stage as there is conflict
    • relationships can be strained
    • competition for roles/positions
    • boundaries are pushed - positions of authority are challenged
    • goal is unclear or questioned
  • What is stage 3 of Tuckman's model?

    Norming:
    • conflicts resolved
    • goal clarified
    • greater commitment to achieving goals
    • authority figures respected
    • appreciation of team mates' strengths
    • group cohesion develops - both task and social
  • What is stage 4 of Tuckman's model?
    Performing:
    • players interact effectively
    • full commitment to achieving team goals
    • individual roles and responsibilities are completely understood
  • Cohesion
    The tendency for individuals to work together to achieve their goals
  • Co-action
    When the members of a team do the task at the same time but seperately
  • Interaction
    When a team works together to produce results
  • Carron's antecedents

    Environmental factors, personal Factors, leadership factors, team factors
  • Environmental factors

    Size of group, time available
  • The effect of group size
    Larger groups can be more productive but there is a greater chance of social loafing/reduction in motivation and the ringlemann effect occuring, mix of age and gender decreases cohesion
  • The effect of personal factors
    Similarity of group in aims, opinions, value, fitness, role in the group
  • The effect of leadership factors
    Choice of leadership style and how well the coach/captain get on with the group members
  • The effect of team factors
    Success leads to higher cohesion, the longer the team has been together the higher their cohesion will be, a threat from another team can cause a team to bond
  • Task cohesion

    Individuals working together to achieve an end result
  • Social cohesion
    Individuals relating to each other to interact in the group
  • Negative effect of social cohesion
    Can cause cliques to develop in the group
  • Steiner's model
    Actual productivity = Potential productivity - Faulty processes
  • Potential productivity
    The best performance possible, based on player ability and group resources
  • Faulty processes are made up of
    Coordination problems and motivational problems
  • Coordination problems

    Players failing to listen to instructions or misunderstanding roles
  • Social loafing
    Individual loss of motivation due to a lack of performance identification
  • Causes of social loafing
    Lack of confidence, not enjoying their role, poor leadership/lack of incentive and praise from leader, poor fitness, goals are too general
  • Ringelmann effect

    As group size increase, performance decreases
  • Methods to avoid social loafing
    Coaches recognise player's efforts and reward them, assigning specific roles, using statistics to praise, realistic and specific goal setting, video analysis to highlight performance, varying practice to maintain motivation, keep fitness high
  • 1 = FORMING:
    ·       Group members initially get together
    ·       Roles and responsibilities are unclear
    ·       Members start to work together
    ·       Members decide if they fit in
  • 2 = STORMING
    ·       Many teams fail due to conflict
    ·       Relationships can be strained
    ·       Competition for roles/positions
    ·       Boundaries are pushed – positions of authority are challenged
    ·       Goal is unclear/questioned
  • 3 = NORMING
    ·       Conflicts are resolved
    ·       Goal is clarified
    ·       Greater commitment to achieving goals
    ·       Authority figures are respected
    ·       Appreciation of team mates’ strength
    ·       Group cohesion develops (task + social)
  • 4 = PERFORMING
    ·       Players interact effectively
    ·       Full commitment to achieving team goals
    ·       Individual roles and responsibilities are completely understood
     
  •  
    Group cohesion
    Cohesive team = unity + structure + all members pull together to reach shared aim.
    More cohesive team = more successful team so the more cohesive it becomes
  • 1)     TASK COHESION – when group members work in unity to meet common aim. May not socialise away from team and may not share views. But to achieve potential in sporting arena they come together and get good results. Important in interactive sports e.g. netball, team members must work together and rely on each other’s timing + coordination to achieve.