q4

Cards (42)

  • Family
    A group of two or more persons related by birth, marriage, or adoption who live together; all such related persons are considered as members of one family
  • Family according to membership
    • Nuclear
    • Extended
    • Single-Parent Family
    • Stepfamily
    • Grandparent Family
  • Family according to type of marriage
    • Polygamy
    • Polygyny
    • Polyandry
    • Monogamy
    • Cenogamy
  • Family according to line of descent
    • Patrilineal
    • Matrilineal
    • Bilineal
  • Family according to place of residence
    • Patrilocal
    • Matrilocal
    • Neolocal
  • Family according to authority
    • Patriarchal
    • Matriarchal
    • Egalitarian
  • Characteristics of a Filipino family
    • Closely knit and has strong family ties
    • Has a strong loyalty among members
    • Individual interests are sacrificed over the welfare of the group
    • Parents get sponsors (ninong and ninang)
  • Functions of family
    • Reproduction of the race and rearing the young
    • Cultural transmission or enculturation
    • Socialization of the child
    • Providing affection and a sense of security
    • Providing the environment for personality development and the growth of self-concept
  • Socialization
    Lifelong process of social interaction through which people acquire their identities and necessary survival skills in a society
  • Enculturation
    The process whereby an individual learns to adjust to a group (or society) and behave in a manner approved by the group (or society)
  • Acculturation
    The process of cultural and psychological change that takes place as a result of contact between cultural groups and their individual members
  • Identity Formation
    Development of an individual's unique personality by which he or she is recognized or known
  • Factors affecting identity formation
    • Nature
    • Nurture
  • Nature
    Genetic makeup is the primary factor in determining human behavior
  • Nurture
    Environmental variables (early childhood experiences, how we are raised, our social relationships, and our surrounding culture) effect who we are
  • Social Self Theory

    People develop self-images through interactions with other people
  • George Herbert Mead developed the Social Self Theory
  • Development of self
    • Imitation
    • Preparatory play
    • Games
  • Norms
    Rules and expectations that specify how people should or should not behave in various social situations
  • Values
    General standards of those things that people consider important to them
  • Status
    A position a person occupies within a social structure
  • Role
    Expected behavior associated with a particular status
  • Types of status
    • Ascribed
    • Achieved
  • Ascribed status

    A social position assigned at birth and is, therefore, usually permanent (e.g. sex, caste, race, age, ethnic background, place of birth, and family name)
  • Achieved status
    A status that is chosen or achieved, not fixed by inheritance, biological characteristics, or other factors (e.g. being a doctor, husband, and father)
  • Family as an agent of socialization
    • Mothers and fathers, siblings and grandparents, plus members of an extended family, all teach a child what he or she needs to know
  • Peers as an agent of socialization

    • Includes people of about the same age, social status, and interests
  • School as an agent of socialization
    • We learn social skills through our interactions with teachers, staff, and other students
  • Mass media as an agent of socialization
    • Give individuals a wide view of culture and ideas and reactions to and judgments about the culture and ideas
  • Factors affecting socialization
    • The type of society
    • The subcultures within a society (class, race, ethnicity, religion, gender)
    • Unique individual experiences (family, friendship groups)
  • Conformity
    The tendency for an individual to align their attitudes, beliefs, and behaviors with those of the people around them
  • Chameleon effect
    A socio-psychological phenomenon wherein people tend to make themselves blend into the environment
  • Reasons for conformity
    • Pragmatic reasons - to make decisions
    • Motivational - to be accepted, to fit in, to feel good
    • Group persuasion - pressure
  • Deviance
    Any behavior that violates social norms, and is usually of sufficient severity to warrant disapproval from the majority of society
  • Reasons for deviance
    • To broaden options in making decisions
    • Constructive - weigh the strengths and weaknesses of the options/proposals
    • Destructive - when the members create a dispute within the group
  • Innovation
    When there is external pressure put upon the individual to achieve a specific goal within a given time, it accepts the goal or the social expectations but innovates the way or process to attain that specific means
  • Ritualism
    Individuals reject their social values and goals. They don't conform or deny and deviate from them. They simply reject those goals and don't consider them as their ultimate goal.
  • Retreatism
    Rejects both the cultural goals and the means to obtain it, then find a way to escape it. They simply avoid both the goals and means established by the society.
  • Rebellion
    An individual rejecting socially acceptable goals and means while replacing them with socially unacceptable goals and means. It can lead to crime, violence, and in extreme examples, terrorism.
  • Social order
    • A necessary feature of any society and it is deeply important for building a sense of belonging and connection with others. At the same time, social order is also responsible for producing and maintaining oppression.