end of audience theories

Cards (11)

  • digital natives
    young people who grew up surrounded by technology and media
  • 'we the media'

    • phrase suggesting social media allows audiences to be producers
    • idea that e-media and Web 2.0 challenges hegemonic power structures in which powerful conglomerates monopolise media structures
    • the result is a more balanced, pluralistic media context
  • web 2.0
    refers to applications on the web that allow users to interact to user generated content, design, and callobration; includes the function of social media websites
  • convergence
    • putting separate elements together
    • the use of different technologies or platforms to produce and distribute media products
    • e.g have camera, microphone, lighting, social media, internet all on our phones
    • the use of different technologies and platforms to produce and distribute media products
  • prosumer
    people who consume and produce media products
  • mass amateurisation - shirky

    • term that refers to the fact that prosumer content is now more dominant than professionally made content
    • now people can make media in their spare time and reach a mass audiences
    (e.g. create and distribute content)
  • cognitive surplus - shirky
    • combination of leisure time and the tools to be creative
    • Shirky recognised people were “pooling their spare time and talent” to create their own media content
    • people globally now use their free time to develop collaborative projects online
  • user generated content
    social media allows users to be more interactive
    leave comments, share images, videos, leave reviews
  • shirky end of audience
    mass amateurisation
    cognitive surplus
  • shirky - end of audience theory

    Shirky argues that audiences are no longer passive due to the way social media operates.
  • Web 3.0
    developments of Web 2.0 in which user experience of the internet is more personalised