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Algorithm
A
sequence
of
steps
that can be followed to complete a task
Algorithmic thinking
Solving problems by defining steps and the sequence needed
Program code
is just implementing an
algorithm
Algorithms
Can be represented in
pseudocode
Can be represented in
flowcharts
Pseudocode
Resembling
code but more
relaxed
Flowchart
Has a set group of symbols like start/end, process box, sub-program, input/output,
selection
,
loops
Abstraction
Removing
unnecessary
detail from a problem
Decomposition
Breaking down a problem into
sub-problems
that each represent a
specific
task
Trace table
Shows how
values change
when an
algorithm
is carried out
Trace tables
Go through every
line
of
code
and follow it
Only add to a
column
when that value changes
Generally move to a new row when moving into a new
block
of
code
Searching algorithms
Linear
search
Binary
search
Linear search
Compares each item in a list one by one until the
target
is found,
list
does not need to be ordered
Binary search
Compares the
middle
item to the target, discards half the list, repeats until target is found,
list
must be ordered
Sorting algorithms
Bubble
sort
Merge
sort
Insertion
sort
Bubble
sort
Does a series of
passes
,
swapping
pairs if needed, until a full pass happens with no swaps
Merge
sort
Divides list continuously by
two
until each list has one item, then
merges
the lists back together in order
Insertion sort
Starts with one item in a sorted part, moves items one by one from the
unsorted
part to the
sorted
part
In section
A
, you can answer algorithm questions in your own way, while in section
B
the questions will be more restricted
Data types
Integer
Real
(float)
String
Boolean
Character
Casting
Converting between data types
Arithmetic operations
Addition
Subtraction
Multiplication
Division
(real and integer)
Exponentiation
Comparison operators
Used in
if statements
and
loops
Boolean operators
And (
both sides need
to be
true
)
Or (only
one side needs
to be
true
)
String operations
Substring
(extract part of a string)
Concatenation
(join strings)
Variables
Identifiers that hold a value that can be
changed
Constants
Identifiers that hold a value that
cannot
be changed
User input
Assigned to a
variable
,
always a string so
may need to be cast
Printing
Outputting to the screen, can
concatenate
strings
Random function
Generates a
random
number
Programming constructs
Sequence
(lines executed in order)
Selection
(if/elif/else statements)
Iteration
(for loops, while loops, do-while loops)
Selection
If statements are always checked, elif statements are only checked if previous
conditions
were
false
, else statements cover all other possibilities
Switch statement
An
alternative
to multiple if/elif statements, based on the
value
of a variable
Count-controlled loop
(for loop)
Repeats a set number of times, uses a
counter
variable
Condition-controlled loop (while, do-while)
Repeats until a condition is met (or
broken
), don't know how many times in
advance
Looping a set number of times
1. Use a
counter
variable like I
2. Put a
numerical
sequence
3. Use it in some other
output
While loop
Repeats
until a condition is broken
Do until loop (do while loop)
Repeats until a condition is
met
Condition control
loops are used when you don't know how many times the loop needs to
repeat
While loop example
1. While password not equals one
two three
2. Ask for the
password
again
Do until loop (do while loop) example
1. Condition comes after the body of the loop
2. Loops always run at least
once
3. Condition is the
opposite
of a while loop
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