Demonstrated that when ppts were exposed to media depicting violence as a form of vengeance, they were more likely to participate in longer acts of aggression (electric shocks) when there was a perceived justification for it. This supports disinhibition. However, disinhibition may only apply to certain forms of media with the strongest effect being computer games and not others. This suggests an issue with generalising the view that all forms of media can lead to disinhibition and aggression.