GCSE pe paper 2

    Cards (43)

    • Performance Goals
      No comparison with other performers, e.g. increase shooting accuracy in football
    • Outcome Goals
      Comparison with other performers, e.g. winning a table tennis match against opponent
    • Why we set goals
      • Increase motivation
      • Increase focus
      • Increased standard
    • Beginners are likely to avoid outcome goals as they are unrealistic and not motivating, and hard to control/depend on factors (other competitors)
    • Measurable
      Possible to measure specific target which has been set and is able to be met, e.g. run 100m in 10s
    • Realistic
      Target must actually be possible to complete and attain, e.g. score 10 goals next season
    • Time-bound
      Target covers set period of time so the performer knows whether or not they have achieved it, e.g. score 30 points in a game of basketball by end of the season
    • Inverted-U theory
      • When under aroused, performance is low. As arousal levels increase, performance increases until reaching optimum level (peak performance). If over aroused, performance decreases.
    • Somatotypes
      • Ectomorph
      • Mesomorph
      • Endomorph
    • Beta blockers
      Drugs that block the effects of the hormone adrenaline, reducing heart rate and blood pressure
    • Heart attack
      Occurs when blood flow to the heart is blocked, causing damage to the heart muscle
    • Stroke
      Occurs when the blood supply to part of the brain is cut off, causing brain damage
    • Blood doping
      Increasing the number of red blood cells in the body to enhance oxygen delivery and athletic performance
    • High blood pressure
      Condition where the force of blood against the artery walls is too high
    • Narcotic analgesics
      Painkillers that are derived from opium and can be addictive, slowing down breathing
    • Manual guidance
      Providing physical assistance or support to help a learner perform a skill
    • Intrinsic feedback
      Feedback that comes from within the learner, such as their own perception of how they performed
    • Knowledge of performance
      Feedback on the technique or movement used to perform a skill
    • Knowledge of results

      Feedback on the outcome or result of a performance
    • Hooliganism is a state of disorderly or violent behavior at a sporting event
    • Strategies to combat hooliganism
      • Designated seating areas for opposing fans
      • Increased video surveillance
      • Monitoring known hooligans
    • Examples of technology in sport
      • Hawk-eye (tennis)
      • DRS (cricket)
      • VAR (football)
      • Goal line technology (football)
    • Reasons for decline in sportsmanship
      • Increased wages and sponsorship deals
      • Media hype and rivalries
      • Win at all cost mentality
      • Commercialisation
    • Ways to promote sportsmanship
      • Fair play schemes and campaigns
      • Highlighting positive role models
      • Better quality officials
      • Punishment for negative behaviour
    • Motivation
      The drive to succeed and the desire to want to achieve something
    • Types of motivation
      • Intrinsic (from yourself)
      • Extrinsic (from outside)
    • Intrinsic motivation
      Motivation from the enjoyment and good feelings you get from taking part in physical activity and sport, e.g. pride, high self-esteem
    • Extrinsic motivation
      Motivation through rewards from other people/sources. This can be tangible (you can touch, e.g. trophies, money)
    • Intrinsic motivation is usually seen as the most effective - you're more likely to try hard in sport and carry on playing it in the long run if you enjoy it
    • Extrinsic rewards can make you feel good about yourself, so you're more likely to want to perform well again
    • If you don't like a sport, extrinsic rewards on their own probably won't motivate you to try very hard at it, or play it regularly. They work better when you're already intrinsically motivated
    • Too many extrinsic rewards can actually reduce your intrinsic motivation - so you might start to rely on extrinsic rewards to feel motivated
    • Types of aggression
      • Direct (involves physical contact)
      • Indirect (doesn't involve physical contact)
    • Aggression doesn't have to be violent - when it's used properly, it can improve your performance in sport
    • Direct aggression
      Involves physical contact with another person, e.g. pushing against the opposing team in a rugby scrum so you can win the ball
    • Indirect aggression
      Doesn't involve physical contact, but aims the aggression at an object instead, e.g. a golfer performing a drive would use indirect aggression towards the golf ball to hit it powerfully to the green
    • Personality types
      • Introverts (shy, quiet and thoughtful - they like being alone)
      • Extroverts (more sociable - they're talkative and prefer being with other people)
    • Introverts
      • Usually prefer sports they can do on their own, and tend to like sports where they'll need fine skills, high concentration and low arousal, e.g. archery, snooker and athletics
    • Extroverts
      • Might get bored when they're alone, so they usually prefer team sports, and tend to like fast-paced sports that need gross skills and low concentration, e.g. hockey, rugby and football
    • Mental preparation
      Being able to get in the 'zone' - it can help you stay focused, confident and motivated, keep control of your emotions and cope with stress so you can perform at your best
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