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skill
a specific and defined task that can be
learned
and
practiced
subroutine
one of many parts of a movement that makes a
motor programme
motor programme
a series of
subroutines
organized into the correct sequence to perform a
movement
environment
factors that surround a performer as they
execute
their
skill
difficulty
considers how
complicated
skills are and how much
concentration
and attention is needed to complete them
organisation
considers how
tightly
knitted together the
subroutines
are
basic skill
a simple skill requiring
little concentration
complex
skill
a skill requiring a lot of
concentration
closed skill
a skill performed in a
predictable
environment
open skill
skills performed in an
unpredictable
environment where the performer has to react to the
changing
environment
high organisation skill
a skill that cannot be
broken down
easily and practiced
separately
low organisation skill
a skill that can be
broken down
easily and practiced
separately
massed practice
practice that occurs
without rest
between
trials
distributed practice
intervals between skills practice in
a
training
for rest and mental rehearsal
variable practice
a training session that includes frequent changes of task so that the skill can be
repeated
in different situations
fixed practice
repeatedly practicing the whole skill within a
training session
advantages of massed practice
promotes
fitness
, allows the skill to become
automatic
disadvantages of massed practice
boredom
/ demotivation,
fatigue
advantages of distributed practice
delay onset of
fatigue
,
feedback
made in break
disadvantages of distributed practice
time
consuming, break prevents
overlearning
skills
advantages of variable practice
allows players to
adapt
to changing environment, maintain
interest
disadvantages of variable practice
time consuming
advantages of fixed practice
forms
motor
programmes,
increases
fitness
disadvantages of fixed practice
fatigue
,
boredom
goal setting
process of setting down
target
that a performer will aim to
accomplish
SMART
Specific
Measurable
Achievable
Realistic
Timebound
guidance
information to aid the
learning
of a skill
visual guidance
information given that they can
see
verbal guidance
information given that they can
hear
manual guidance
information given that involves them being
moved
mechanical guidance
information given that
involved
equipment to aid
learning
feedback
information received during or after a
performance
about the
performance
intrinsic feedback
information a performer receives that comes from within and involves
kinaesthetic awareness
and how a
skill
feels
extrinsic feedback
information a performer receives that comes from another person i.e. a coach, teammate
concurrent feedback
information a performer receives during a
performance
terminal feedback
information a performer receives after a
performance
psychological warm up
a performer gets mentally ready to try their best
mental
rehearsal
practicing the
skill
in your
head
before actually doing it
disability
A term used when impairment adversely affects sports
performance.
stereotyping
A set idea that people have about what someone/something is like, affecting
sports
involvement.
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