Forces

    Cards (57)

    • Vector
      Quantity with both magnitude and direction
    • Scalar
      Quantity with only magnitude
    • Scalars cannot be negative, but vectors can be, as a certain direction is positive
    • Examples of scalars and vectors
      • Speed (scalar)
      • Velocity (vector)
      • Distance (scalar)
      • Displacement (vector)
      • Time (scalar)
      • Acceleration (vector)
      • Force (vector)
      • Mass (scalar)
      • Momentum (vector)
      • Energy (scalar)
    • Displacement is 0 at the height of a cliff, above the cliff the ball has positive displacement, and below the cliff top the ball has negative displacement
    • In long answer questions, you may be able to decide where the "0" point of a vector may lie
    • Speed
      Velocity when given a direction
    • A car travelling round a roundabout at constant speed
      Its velocity is constantly changing, therefore it is accelerating
    • Vectors
      Can be represented by arrows, with their size/length representing the vector magnitude
    • Types of forces
      • Non-contact (electrostatic, gravitational attraction)
      • Contact (normal contact force, friction)
    • Gravitational field
      All matter has a gravitational field, and attracts all other matter
    • Weight
      The force exerted on a mass by the gravitational field, in Newtons
    • Weight is measured by a force meter (also known as calibrated spring-balance)
    • On Earth, g = 9.8
    • The weight of an object is considered to act at the object's centre of mass
    • Resultant force
      A single force representing the sum of all the forces acting on an object
    • Free body diagrams
      Show the forces (and their directions) acting on an object
    • Resolving forces
      1. A force F at angle θ to the ground can be resolved parallel and perpendicular to the ground
      2. Using Pythagoras' Rule, the two components are calculated
    • Work
      Work Done = Force × Distance
    • Work done is when energy is transferred from the object doing the work to another form
    • One joule of work is done when a force of one newton causes a displacement of one metre
    • Work done against frictional forces causes a rise in temperature of the object
    • Springs
      To stretch, bend or compress an object, more than one force has to be applied
    • Deformation
      Changing the shape of an object
    • Types of deformation
      • Elastic (object returns to original shape)
      • Plastic (object does not return to original shape)
    • Hooke's Law

      The extension of an elastic object is directly proportional to the force applied, provided the limit of proportionality is not exceeded
    • Force/Extension Graph
      • Linear line in elastic region following Hooke's Law, gradient is k
      • Non-linear line in plastic region not following Hooke's Law
    • Moments and rotation
      • If a force is applied along a line passing through the pivot, the object does not rotate
      • If there is a distance between the pivot and the line of action of the force, the object rotates about the pivot, in the direction of the force applied
    • Equilibrium
      Sum of anticlockwise moments = sum of clockwise moments
    • Distance
      How far an object moves, does not involve direction, a scalar quantity
    • Displacement
      Includes both the distance an object moves, measured in a straight line from the start point to the finish point and the direction of that straight line, a vector quantity
    • Speed
      Does not involve direction, a scalar quantity
    • Velocity
      Speed in a given direction, a vector quantity
    • The speed of a moving object is rarely constant
    • Typical Speeds
      • Wind: 57𝑚𝑚𝑠𝑠−1
      • Sound: 330𝑚𝑚𝑠𝑠−1
      • Walking: ~ 1.5𝑚𝑚𝑠𝑠−1
      • Running: ~3𝑚𝑚𝑠𝑠−1
      • Cycling: ~6𝑚𝑚𝑠𝑠−1
      • Bus: 14km/h
      • Train: 125miles/h
      • Plane: 900km/h
    • Distance measured in mm, cm, m and km and time measured in ms, s, mins and hours
    • Depending on lengths involved, use appropriate units
    • Displacement-Time Graphs
      • Gradient is velocity
      • Sharper gradient means faster speed
      • Negative gradient is returning back to starting point
      • Horizontal line means stationary
      • 0 Distance means that it is back to starting point
      • Area under line = nothing
      • Curved Line means that the velocity is changing (acceleration)
    • Velocity-Time Graphs
      • Gradient is acceleration
      • Sharper gradient means greater acceleration
      • Negative gradient is deceleration
      • Horizontal line means constant speed
      • 0 Velocity means that it is stationary
      • Area under line = distance travelled
      • Curved Line means that the acceleration is changing
    • Newton's First Law
      • An object has a constant velocity unless acted on by a resultant force
      • If a resultant force acts on the object, it will accelerate
      • If no resultant force acts on the object, and the object is stationary, it will remain stationary, and the object is moving, it will continue to move at the same velocity
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