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Muscular
Continuum
Gross
- large muscle groups and movements (e.g. shot put).
Fine
- small muscle groups and movements (e.g. snooker shot)
Environmental
Continuum
Open - environment always changing (e.g. netball).
Closed
-
predictable
environment (e.g. free throw).
Continuity
Continuum
Discrete
- well defined (e.g.
penalty kick
),
Serial
- a group of skills (e.g.
triple jump
),
Continuous
- no start or finish (e.g.
cycling
)
Pacing
Continuum
External
- environment controls performance (e.g.
javelin
),
Internal
- performer controls it (e.g.
ball game
).
Difficulty
Continuum
Simple - (e.g. swimming) and
Complex-
requires more
practice
(e.g. somersault)
Organisation
Continuum
Low
(swim strokes) and
High
(cartwheel)
Part
Practice
Working on an isolated
sub-routine
with the aim of perfecting it
Whole Practice
Skills being taught
without
breaking down into
sub-routines
or parts
Whole-part-whole
Practice
Practising the whole skill, then in
sub-routines
,
isolating
, then practising whole again
Progressive
part practice
Broken into
sub-routines
, learning
one link
, then the second, etc, A-B, A-B,C...
Massed
Practice
Practise session involves
little
to
no
rest
Distributed Practice
Practice sessions with
rest
Fixed
Practice
Specific movement pattern is practised
repeatedly
in a
stable
environment
Varied
Practice
When a skill is
practised
in many
environments
Proactive
Transfer
When a skill learned
previously
affects a skill yet to be
learned
Retroactive
Transfer
When learning a
new
skill affects a skill learned
previously
Negative
Transfer
When the learning and performance of one skill
hinders
the learning and performance of another
Positive
Transfer
When the
learning
and performance of one skill help the
learning
and performance of another
Bilateral
Transfer
Transfer of learning from one
limb
to another
Operant Conditioning Theory
Trail and error learning, correct response
rewarded
,
reinforces
behaviour
Thorndike's Law of Effect
Strengthening
S-R
bonds, law of exercise, law of
effect
and law of readiness
Cognitive Theory
Whole
skill learning
, understood whole problems, processes dependent on
perception.
Observational
Learning
Copied behaviour, role models,
visual guidance
, demonstration. Attention, retention,
motor reproduction
and motivation.
Cognitive
Learning
Learner
creates a
mental picture
of the skill, demonstrations are vital. Practise with trial and error. Reinforce success with positive feedback.
Associative Learning
Practice stage, learner has fewer errors, big improvement,
motor
programmes are developed. Learner develops the ability,
detailed verbal feedback.
Autonomous
Learning
Learner
can execute the skill with little conscious thought.
Motor
programmes are established and stored in long-term memory.
Verbal Guidance
used to
describe
and
explain
activity
Visual
Guidance
Demonstrations
to highlight
key
movements
Manual
Guidance
Support
by person
Mechanical Guidance
Support by object
Intrinsic Feedback
Internal, how you feel.
Kinaethesis
Extrinsic Feedback
External sources e.g.
teacher.
Received usually and
auditory
Positive Feedback
When movement is successful and
reinforces
learning
Negative Feedback
Movement
is incorrect, used to correct
movement
Knowledge of results
Feedback about the outcome of movements.
Extrinsic
,
positive
or negative
Knowledge of performance
Concerns
movement
itself and quality. Comes from
external
sources but can be internal
Atkinson and Shifren's multi-store memory
STSS-STM-LTM
Short term sensory store
a
limitless memory
store which holds sensory information for around
one
second
Short term memory
Limited-capacity
memory system in which information is usually retained for only as long as
30
seconds unless we use strategies to retain it longer.
Long term memory
the relatively permanent and
limitless
storehouse of the memory system. Includes
knowledge
, skills, and experiences.
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