Psych of Learning

Cards (46)

  • Learning
    An enduring change in behavior resulting from experience
  • Learning must come from some type of experience
  • Learning serves a purpose to help us better respond to the world around us and predict certain outcomes
  • Types of learning
    • Classical or Pavlovian conditioning
    • Operant or instrumental conditioning
    • Observational learning
  • Classical conditioning
    1. Unconditioned Response (UR)
    2. Unconditioned Stimulus (US)
    3. Neutral stimulus
    4. Conditioned Stimulus (CS)
    5. Conditioned Response (CR)
  • Classical conditioning example
    • US = bowl full of meat
    • UR = salivation
    • CS = the bell
    • CR = salivation
  • Contiguity
    • Stimuli must occur together in time for learning to occur
  • Contingency
    • The probability that the US will follow the CS
  • Extinction
    CS is extinguished when it no longer predicts the US
  • Extinction is not unlearning, but new learning that the CS no longer predicts the US
  • Spontaneous recovery - the previously learned association of CS-US is still there, even after extinction
  • Stimulus generalization
    • Learning to respond to stimuli similar to the original stimulus
  • Stimulus discrimination
    • Learning to discriminate between similar stimuli
  • Second-order conditioning

    • Stimuli associated with the CS alone can become a CS in itself
  • Some associations are more easily learned for biological/adaptive reasons
  • Operant conditioning
    Active learning where animals operate on their environment to produce certain effects
  • Reinforcer
    Any stimulus that comes after a response and increases the likelihood that the response will occur again
  • Shaping
    Reinforcing behaviors that are increasingly similar to the one you want to ultimately reinforce
  • Reinforcer
    Any stimulus that increases the probability that the behavior will occur again
  • Punisher
    Any stimulus that decreases the probability that the behavior will occur again
  • Positive
    When something is added or given
  • Negative
    When something is removed or taken away
  • Positive reinforcement
    When a behavior is performed, a stimulus is added that increases the probability of the animal performing that behavior in the future
  • Positive reinforcement
    • Dog sits down- you give her a treat
    • You perform well at your job- you get a bonus check
    • You come to class- you get points on in-class activity
  • Negative reinforcement
    When a behavior is performed, a stimulus is taken away that increases the probability of the animal performing that behavior in the future
  • Negative reinforcement
    • Child doesn't like a certain place- child cries- parents take her away
    • Alarm goes off in the morning- hit snooze- alarm goes away
    • I don't like peas- I scream- parents take peas away
  • Positive punishment
    When a behavior is performed, a stimulus is added that decreases the probability of the animal performing that behavior in the future
  • Positive punishment
    • Spanking
    • Getting a ticket for speeding
    • Getting called out in class for talking
  • Negative punishment
    When a behavior is performed, a stimulus is taken away that decreases the probability that the animal will perform the behavior in the future
  • Negative punishment
    • Lose phone privileges for talking back to your mother
    • Getting grounded (freedom removed) for coming home after curfew
    • Time-out for hitting another child
  • Continuous reinforcement
    • Reinforcer given every time the behavior occurs, leads to quick learning but not how it happens in the "real world"
  • Partial reinforcement
    • Reinforcer given only some of the time, leads to slower learning but more persistent behavior
  • Reinforcement schedules
    • Ratio schedules (based on number of responses)
    • Interval schedules (based on time)
  • Reinforcement schedules

    • Fixed schedules (consistent)
    • Variable schedules (random)
  • Variable reinforcement schedules produce the most responding
  • Learning can occur without reinforcement, as shown in the Tolman maze study
  • Latent learning
    Learning that occurs without reinforcement, may be a performance issue rather than a learning issue
  • Behavioral principles of reinforcement and punishment may explain why people persist in behaviors that seem harmful or unhelpful
  • Learned helplessness
    When an organism learns that its behavior has no effect on an aversive stimulus, leading to passivity and failure to learn escape behaviors even when possible
  • Learned helplessness is not a failure to learn, but a belief that behavior is not associated with stopping the aversive stimulus