Psych of Learning

    Cards (46)

    • Learning
      An enduring change in behavior resulting from experience
    • Learning must come from some type of experience
    • Learning serves a purpose to help us better respond to the world around us and predict certain outcomes
    • Types of learning
      • Classical or Pavlovian conditioning
      • Operant or instrumental conditioning
      • Observational learning
    • Classical conditioning
      1. Unconditioned Response (UR)
      2. Unconditioned Stimulus (US)
      3. Neutral stimulus
      4. Conditioned Stimulus (CS)
      5. Conditioned Response (CR)
    • Classical conditioning example
      • US = bowl full of meat
      • UR = salivation
      • CS = the bell
      • CR = salivation
    • Contiguity
      • Stimuli must occur together in time for learning to occur
    • Contingency
      • The probability that the US will follow the CS
    • Extinction
      CS is extinguished when it no longer predicts the US
    • Extinction is not unlearning, but new learning that the CS no longer predicts the US
    • Spontaneous recovery - the previously learned association of CS-US is still there, even after extinction
    • Stimulus generalization
      • Learning to respond to stimuli similar to the original stimulus
    • Stimulus discrimination
      • Learning to discriminate between similar stimuli
    • Second-order conditioning

      • Stimuli associated with the CS alone can become a CS in itself
    • Some associations are more easily learned for biological/adaptive reasons
    • Operant conditioning
      Active learning where animals operate on their environment to produce certain effects
    • Reinforcer
      Any stimulus that comes after a response and increases the likelihood that the response will occur again
    • Shaping
      Reinforcing behaviors that are increasingly similar to the one you want to ultimately reinforce
    • Reinforcer
      Any stimulus that increases the probability that the behavior will occur again
    • Punisher
      Any stimulus that decreases the probability that the behavior will occur again
    • Positive
      When something is added or given
    • Negative
      When something is removed or taken away
    • Positive reinforcement
      When a behavior is performed, a stimulus is added that increases the probability of the animal performing that behavior in the future
    • Positive reinforcement
      • Dog sits down- you give her a treat
      • You perform well at your job- you get a bonus check
      • You come to class- you get points on in-class activity
    • Negative reinforcement
      When a behavior is performed, a stimulus is taken away that increases the probability of the animal performing that behavior in the future
    • Negative reinforcement
      • Child doesn't like a certain place- child cries- parents take her away
      • Alarm goes off in the morning- hit snooze- alarm goes away
      • I don't like peas- I scream- parents take peas away
    • Positive punishment
      When a behavior is performed, a stimulus is added that decreases the probability of the animal performing that behavior in the future
    • Positive punishment
      • Spanking
      • Getting a ticket for speeding
      • Getting called out in class for talking
    • Negative punishment
      When a behavior is performed, a stimulus is taken away that decreases the probability that the animal will perform the behavior in the future
    • Negative punishment
      • Lose phone privileges for talking back to your mother
      • Getting grounded (freedom removed) for coming home after curfew
      • Time-out for hitting another child
    • Continuous reinforcement
      • Reinforcer given every time the behavior occurs, leads to quick learning but not how it happens in the "real world"
    • Partial reinforcement
      • Reinforcer given only some of the time, leads to slower learning but more persistent behavior
    • Reinforcement schedules
      • Ratio schedules (based on number of responses)
      • Interval schedules (based on time)
    • Reinforcement schedules

      • Fixed schedules (consistent)
      • Variable schedules (random)
    • Variable reinforcement schedules produce the most responding
    • Learning can occur without reinforcement, as shown in the Tolman maze study
    • Latent learning
      Learning that occurs without reinforcement, may be a performance issue rather than a learning issue
    • Behavioral principles of reinforcement and punishment may explain why people persist in behaviors that seem harmful or unhelpful
    • Learned helplessness
      When an organism learns that its behavior has no effect on an aversive stimulus, leading to passivity and failure to learn escape behaviors even when possible
    • Learned helplessness is not a failure to learn, but a belief that behavior is not associated with stopping the aversive stimulus
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