DT Core

Subdecks (1)

Cards (85)

  • Scales of production
    • Batch
    • One-off
    • Mass
    • Continuous
  • Batch production
    • Consistent products
    • Maintaining quality
    • Products include doming, baked goods, newspapers
    • Large batches reduce overall cost per item
    • Machinery may need to be stopped between batches causing downtime
  • One-off production
    • Manufacture of a custom or bespoke item
    • Focus on craftsmanship and quality
    • Price would be high
    • Products include cruise wear, jewellery, handmade wedding dresses
  • Mass production

    • Standardised products in large quantities
    • Products include vehicles, soft drinks, mobile phones
    • Automation is used to ensure efficient manufacture
    • Producing high volumes means costs are spread, reducing per item cost
  • Continuous production
    • Takes place 24/7
    • Products include chemicals, cement, power stations
    • Very expensive to run
    • Highly automated with small workforce
    • Produces large volumes of one item
  • Prototype
    Representation of a product before it is produced in any quantity
  • Sustainability
    • Finite resources (limited supply, being used more quickly than can be replaced, use should be avoided or only used in small amounts)
    • Non-finite resources (abundant supply, unlikely to be exhausted at the same rate as grown, examples include solar and wind energy)
    • Waste disposal (can be reused as alternative parts and products, cost or materials can be recouped through selling, recyclable waste, energy used can be from waste materials such as biomass)
  • Life Cycle Assessment
    1. Extraction and processing
    2. Manufacturing and production
    3. Distribution
    4. Use
    5. End of life
  • The Six R's of Sustainability
    • Refuse (avoid using materials that are environmentally unacceptable)
    • Reduce (make durable products, reduce energy)
    • Reuse (may be used again by another person or for a different use)
    • Repair (where possible, not replace)
    • Recycle (convert parts into usable materials once again)
    • Rethink (better way to produce)
  • Textiles in the fashion industry can cause lots of pollution, the 3 main pollutors are landfill, water pollution from waste water, and ocean pollution
  • Fast fashion is generally made from synthetic materials and sold at a low price to be only used/worn a couple of times
  • To reduce fashion industry impacts, buy new clothes less, buy from sustainable companies, and repurpose clothes
  • Biodegradable
    Capable of being broken down rapidly by the action of microorganisms
  • Sustainable
    Little or no impact/damage on the environment
  • Finite
    Non-renewable resources (materials that can not be replaced)
  • Non-finite
    Renewable resources (materials that can be replaced/regrown)
  • Carbon footprint
    The volume of greenhouse gases released into the atmosphere when making, using or disposing of something
  • Planned obsolescence
    Decline in a product's lifespan that is planned by the manufacturer
  • Business enterprise
    Any endeavour where the main motive is profit in the activity of providing goods and services
  • Business enterprise opportunities
    • Fairtrade foundation
    • Co-op
    • Kickstarter
  • Business improvements
    • Computer technology (small designers have access to leading design tools)
    • Production technology (products can be made on demand with no held stock)
    • Communications technology (big teams can work in different places on the same project)
    • Social media (easy access to large audiences with minimal costs)
    • Crowdfunding (provides opportunity for business to get investment from supporting customers)
  • Automation
    Use of machines to manufacture a product
  • Entrepreneur

    A person who creates a business opportunity
  • Crowdfunding
    A method of raising money to fund a project and run by the people who work for it
  • Cooperative
    A business which are owned by the members
  • Enterprise
    Any endeavour where the primary motive is profit
  • Smart materials
    • Shape memory alloys (revert back to original shape after being deformed, used for glasses, braces, vascular surgery)
    • Thermochromic pigments (temperature sensitive, used for temperature indicators, inks)
    • Photochromic pigments (UV sensitive, change colour according to UV level, used for sunglasses, printing inks)
  • Composite materials
    • Glass reinforced polymer (polyester materials reinforced with glass fibre, strong and lightweight used for boat hulls)
    • Carbon fibre reinforced polymer (high strength to weight ratio, very rigid used for running blades for parachutes)
  • Modern materials
    • Graphene (single layer of carbon atoms, thinnest material known to man and very strong, conductive to heat and electricity, used for sports equipment, mobile phones, batteries)
    • Titanium (form of an alloy with high strength and corrosion resistance, used in missiles, aircraft, artificial joints)
    • Coated metals (helps protect metal from rust and corrosion, used to galvanise steel and in plastic coatings and thermoplastics)
  • Technical fabrics
    • Kevlar (heat resistant, very hard wearing and lightweight, used for body armour and bulletproof vests)
    • Fire resistant fabric (withstand heat which is lightweight, used for firefighters)
  • CAD (Computer Aided Design)

    More precise than hand drawn, can draw in 3D, design can be sent to different countries
  • CAM (Computer Aided Manufacture)
    Very precise, faster than humans making it, examples include laser cutters, 3D printers, CNC and some robots
  • Flexible Manufacturing Systems (FMS)

    • Easy to adapt - new machines added/layout, automated, made by machines, example digital personal IT calendars
  • Just in Time
    Reduces the amount of space needed to store products, saves money, cannot return faulty goods, example office furniture
  • Lean
    Japanese approach which reduces amount of resources and waste, minimises costs and maximises efficiency, examples are some cars (especially in Japan)
  • Types of design
    • Design for disassembly (designed to take apart when it becomes unusable)
    • Design for maintenance (designed to be durable and repaired)
    • Planned obsolescence (designed to fail after a certain amount of uses or time)
  • Quality control
    • Colour bars (used to measure various aspects of a printed item such as ink density, overprinting and mis-alignment)
    • Registration marks (printed on the edge of a commercially printed item, used to check if the printing is accurate and overlaps precisely)
  • Ergonomics
    The process of designing products and workplaces to fit the people who use them, improves human interaction and minimises risk of injury
  • Percentile graph
    Products are often designed to fit the majority of the market, there will be a small number of people who will fall outside the average range
  • Anthropometric data

    The study of the human body, its measurements and proportions, collected from a large variety of people of different sizes