Topic 1- Media industry

    Cards (74)

    • Two types of media
      Traditional and New
    • Traditional media has been around for many years
    • New media is communication using digital technology
    • Four sectors of traditional media
      1. Film
      2. Television
      3. Radio
      4. Print
    • Four sectors of New media
      1. Computer games
      2. Interactive media
      3. Internet
      4. Digital publishing
    • Film
      • Video for cinema releases and home video
      • Includes audio, animation and special effects
      • Evolved to include streaming services too
    • Television
      • Live and pre-recorded content for broadcast via aerials
      • It includes both factual and fictional content
      • Evolved to also be broadcast via satellites and streaming services
    • Radio
      • Includes live and pre-recorded audio (spoken word and music)
      • Still broadcast using AM and FM but is now available digitally (DAB) and can often be streamed on the internet
      • Content is often available as podcasts too
    • Print publishing
      • Production of factual and fictional written material
      • Can be presented in newspapers, magazines and books (it includes graphics too)
    • Computer Games
      Games may be designed for consoles, computers or portable devices like phones
    • Interactive Media
      • Systems which respond to choices input by users (e.g. touchscreen of a fast food ordering system or through the homescreen of a TV streaming service)
      • Other examples include interactive presentations with quizzes or links to other content, and information kiosks, like interactive maps in shopping centres
    • Internet
      • The creation and use of online content
      • This includes websites, social media, streaming services and messaging services
    • Digital publishing
      • Material designed to be viewed/listened to using digital devices such as tablets, computers, smartphones and eReaders
      • It includes blogs, podcasts and eBooks
    • Media product
      Something made by or used in the media industry
    • Video
      • Moving images, often with audio. It's used to create content for live broadcast, streaming or watching at home
      • Historically, video was stored on film and magnetic tape (VHS)
      • Nowadays, physical media used to store video includes hard drives and optical discs (DVDs)
    • Audio
      Recording of music, singing, spoken word and other sounds, popular audio products include podcasts and audiobooks
    • Music
      Recordings of instrumental and vocal sounds stored either in analogue format (e.g. magnetic tape or vinyl) or in digital (computer-based) format
    • Animation
      Illusion of movement from a series of still images including 2D hand-drawn animation, stop motion and 3D computer-generated films
    • Special effects
      Special effects are visual tricks used to create scenes or pieces of action that are difficult to do for real
    • VFX (visual effects)
      VFX (visual effects) are usually added during post-production editing e.g. placing actors in a fantasy world
    • SFX (special effects)
      SFX are often used in real life during fliming e.g. explosions or prosthetic makeup
    • Digital imaging and graphics
      Photographs can be edited digitally and original graphics can be created. Examples in everyday products include logos, branding, posters, food packaging and game covers
    • Digital games
      Games that are played on a digital device e.g. consoles, smartphones and laptop or desktop computers
    • Social media platforms / apps
      • Internet-based platforms that are designed for people to share information such as updates about their lives, opinions, photos and events with people from around the world
      • Examples include Facebook, Snapchat and Instagram
    • Comics and graphic novels
      • Stories told through drawn images, speech bubbles and text from every genre from horror to science fiction
      • Originally produced as paper products, many comic books and graphic novels are now available digitally
    • Websites
      • Set of related web pages stored on the internet. You can usually jump between them using hyperlinks
      • Created by professionals and amateurs, websits are available for any purpose on any topic
    • Multimedia
      Combines different content forms e.g. text, images, sound, video and animation. Examples include presentations, interactive games and information kiosks such as touch-screen ordering devices at restaurants
    • eBooks
      • Electronic versions of any printed newspaper, magazine or book
      • Bought or downloaded from the internet and read on eReaders, tablets and smartphones
    • Augmented reality (AR)

      Displays graphics and information over an image of the real world using either glasses or a device screen
    • Virtual reality (VR)

      Replaces our view of the world with a 3D representation through a headset that's able to track our movement
    • Main product types used in films and TV
      • V ideo
      • A udio
      • M usic
      • A nimation
      • S FX / VFX
      • D igital imaging and graphics
    • Main product types used in Radio
      • A udio
      • M usic
      • W ebsites
      • A pps
    • Main product types used in Print
      • D igital imaging and graphics
      • C omics and graphic novels
      • W ebsites
    • Main product types used in computer games
      • V ideo
      • A udio
      • M usic
      • A nimation
      • S FX / VFX
      • D igital imaging and graphics
      • M ultimedia
      • A R / VR
    • Main product types used in Interactive media
      • V ideo
      • A udio
      • M usic
      • D igital games
      • A nimation
      • D igital imaging and graphics
      • M ultimedia
      • A R / VR
    • Main product types used in internet
      • V ideo
      • A udio
      • M usic
      • S ocial media
      • A nimation
      • D igital imaging and graphics
      • M ultimedia
      • W ebsites
    • Main product types used in Digital publishing
      • E Books
      • C omics and graphic novels
      • A udio
      • M usic
      • W ebsites
      • D igital imaging and graphics
    • Give an example of how traditional media products have evolved due to digital technology
      Travel brochures became websites
    • Artificial intelligence (AI)
      Use of data processing to stimulate human thinking and behaviour
      Ai can be used to create original content based on a description given to a computer
    • Ethics of Ai
      Concerns about creative jobs being replaced by AI