Topic 2 - Design

Cards (98)

  • 5 different purposes
    • To promote
    • To educate
    • To entertain
    • To Inform
    • To influence
  • To promote
    • To persuade audience to purchase or share a particular product
    • Attractive colours will be used to catch the attention of audiences
    • Should give audiences specific information like price
  • Examples of promotion products
    • Posters, flyers and online advertisements
    • Radio and television advertisements
    • Online videos and animations
  • To educate
    • To provide knowledge to the people who are interested in a specific topic or want to learn new skills
    • Design needs to hold viewers attention without distracting them from the content
    • Humour can make content more accessible
    • Multimedia elements like images sound video and animation may be used
  • Examples of education products
    • Printed and electronic textbooks
    • Educational websites, video tutorials and podcasts
  • To entertain
    • To provide an enjoyable story for the audience
    • Style and content depend on the genre of the product
    • Bright, attractive colours are normally linked to comedies or blockbusters
    • Darker more muted colours are often linked to dramas and scary content
  • Example entertainment products
    • Film, fictional or non-fictional television
    • Game shows
    • Video game
    • Books and comics (printed and digital)
    • Music
  • To inform
    • To teach the user about a specific topic
    • Information must be clear and easy to read
    • News content is usually presented formally and with a limited selection of colours
  • Examples of information products
    • Newspapers, magazines and books (printed and electronic)
    • Documentaries or specialist podcasts
    • Websites and news apps
  • To influence
    • To persuade the audience to like a particular lifestyle or opinion rather than a product
    • Design, messages and colours are used to hold the attention of the audience
    • Videos communicate messages quickly using words and images
  • Example of influential products
    • Social media videos on platforms like TikTok
    • News channels and newspapers with a focused political agenda
  • Genre
    Style or category of a product. Each genre has its own conventions.
  • Tone
    Overall feeling or mood created by words used, humorous or sombre?
    Affected by if informal or formal language is used
  • Formal language
    Spoken carefully and not personal
  • Informal language
    More like everyday speech and uses slang and shortened words
  • Visual representation
    Images are used to communicate product's message
  • Example of layout conventions
    • On a movie poster the main character is often shown larger than the villain
    • On a shampoo bottle the ingredients are shown on the back and are much smaller than the logo
  • Tone of voice AKA
    Intonation, emotion and emphasis we put on words as we speak. Volume speed and intonation can all change the audience's experience
  • Audience segmentation
    Breaking the audience into categories which include :
    • Age
    • Gender
    • Occupation
    • Income
    • Education
    • Location
    • Interests
    • Lifestyle
  • Age (effect on design features)
    • Products for younger audiences use bright colours and simple text
    • Products for adult audiences follow current design trends
    • Products for senior audiences may feature simple colour schemes and large text
  • Gender (effect on design features)
    • Products targeted at men often feature high contrasts, darker tones and angular shapes
    • Products targeted at women often feature pastel colours and natural shapes
    • Products targeted at all genders are more likely to use neutral colours like yellow, green or white
  • Occupation (effect on design features)
    • Designs may incorporate elements and visuals associated with the occupation of the audience
    • For example a product for nurses may feature medical symbols
  • Income (effect on design features)
    • Products aimed at people with low incomes might stress 'value' or 'everyday' elements
    • Products aimed at high incomes might stress 'luxury' or 'quality'
  • Education (effect on design features)
    • Wording used will vary beased on audiences level of education
    • This may effect amount of words on a page or the difficulty of the words that are used
  • Location (effect on design features)
    • Product may feature local landmarks, culture, history or language
  • Interests (effect on design features)
    • Designs may use graphical elements associated with particular hobbies like a camera for example for someone interested in photography
  • Lifestyle (effect on design features)
    • Designs aimed at environmentalists mau feature recycling and natural materials
    • Designs aimed at health-conscious individuals may look clean and simple
  • What requirements might be in the client requirements
    • Product type and purpose
    • Target audience and genre
    • Branding and ethos
    • Content
    • Style and theme
    • Timescales
  • Product type and purpose
    Client is likely to have already identified the type of product they need and what it is for
    For example
    • Client wants an online game (product) to educate young people about online safety (purpose)
  • Target audience and genre
    Successful product will have target audience and genre clearly defined
    Clients will normally use audience segmentation to identify a target audience
    Clients may specify a genre e.g. science fiction
  • Branding and Ethos
    • Final product will carry the clients name, not the designers so it must align with the client organisation's branding and ethos
    • Organisation's ethos is the values and things it cares about. For example an organisation may be commited to environmental or social issues which should be reflected in the final product
  • Content
    • Client may provide existing media content or may ask for it to be created as part of the brief
    • Content includes any media elements including:
    • Text (like a slogan)
    • Images and graphics (logos and characters)
    • Film clips, sounds or animation
  • Style and theme
    • Clients may provide written and visual styles to follow (House style). A house style is the organisations rules around logos, colours, fonts and images. It makes the product consistant
    • Theme is the main idea that all parts of the product must link to e.g.: health
  • Timescales
    • Clients will have a deadline that needs to be met based off product's release date
    • Detailed time plan will need to be put into place to ensure there is enough time for each part of the project, from planning to final testing to minimise risk of overruns
  • Commission
    When a professional like a designer is given a brief and paid to create a product
    A client may ask multiple designers to pitch an idea before deciding who to commission, the person has a budget and some creative freedom
  • What is a client requirement
    • A brief with information to outline requirements which the product must meet
    • This helps the creative team to understand aims and expectations of the product
    • Technical requirements - size of poster, print or digital etc.
    • Creative constraints - e.g. young bright femenine
  • Briefs can be...
    Formal or informal
  • Formal briefs
    • Reduces need for additional discussion
    • Can be given to designer even if they don't have an existing relationship with the client
    • Brief may include requirements and deadlines and will set out expectations for the final product and whether existing content can be reused
    • Client may invite 1 or more designers to discuss a project brief. This means initial queries can be resolved and brief can be finalised
    • Meetings like these must be recorded carefully and argreements should be documented to prevent misunderstandings
  • Informal briefs
    • May not have clear description or deadline or even be written down
    • Might just be an idea agreed during and informal conversation, text or email
    • May lead to problems later on as no agreed written documents
    • As a result disagreements may occur which means that lots of extra meetings are required. This is awkward so informal briefs are normally created between designers who have previously worked with eachother and know eachother well
    • Designer should make own notes to confirm details of brief with client
  • Negotiated briefs
    • Client will outline initial brief to designer who will then respond with thoughts on key elements and be able to negotiate any changes. This makes design process easier without upsetting the client
    • Long negotiations may delay the product's start date and client may have to compromise on some of their initial ideas
    • Negotiations may include :
    • Scope of product including purpose and target audience
    • Costs and timescales
    • Amound of existing content which can be reused