TEXTILES

Subdecks (1)

Cards (36)

  • Label types of thinking and 4 sections
    Label types of thinking and 4 sections
    A) Convergent thinking
    B) Convergent thinking
    C) Divergent thinking
    D) Divergent thinking
    E) Discover
    F) Define
    G) Develop
    H) Deliver
  • Label every point
    Label every point
    A) Design problem
    B) Design brief
    C) Solution (finished product)
  • Divergent thinking
    Also called creative thinking - exploring lots of possibilities
    Techniques include:
    Researching widely
    Talking to people for ideas
    Combining ideas from different areas
  • Convergent thinking
    Also called critical thinking - turning possibilities into a decision by analysis and judgement in design brief and final solution
    Techniques include:
    Asking questions
    Thinking realistically
    Applying evaluation criteria
  • Design thinking strategies/tasks - divergent
    D1:
    • Observing end users and listening to their feedback
    • Mind map
    • Brainstorming
    • SCAMPER method
    • Crazy 8s
    • Moodboard
    • Broad research
    • Sketching design ideas
    D2:
    • Prototyping
    • Testing & trialling
    • Role playing
  • Design thinking strategies/tasks - convergent
    C1:
    • End user surveys
    • Evaluating designs and ideas using criteria
    C2:
    • Production planning
    • Timeline planning
    • Risk assessment
    • Evaluating final product
    • Decision matrix
    • PMI analysis
    • SWOT analysis
    • Decision tree
  • What is a hazard?

    A dangerous thing, action or behaviour; something in the work environment that has the potential to cause harm to people.
    Examples: Sharp blades, fast moving needle, hot iron
  • What is a risk?

    The severity or degree of harm arising from an accident, and the likelihood of the incident happening
    Examples: The hazard of a cord across a walkway might cause tripping and a head injury.
  • What does the likelihood refer to in a risk assessment?

    The probability that a given event will occur, rated low, medium or high
  • What is an injury in reference to a risk assessment?
    The actual harm or damage that could occur to a person
  • What are some of the most common injuries in textiles?
    • Slips, trips and falls
    • Poor manual handling practices
    • Eye strain due to poor lighting
    • Sewing machine incidents with needles
    • Inhaling and absorbing hazardous chemicals in fabrics, threads, and dyes
    • Musculoskeletal problems
  • What is a non resistant material?
    Can move, compress or stretch with little force applied by hands or wind
    Examples: Fabric, fibre, flexible plastic, paper, card
  • What is a resistant material?

    Hard and dense and don't change shape easily
    Examples: Stone, wood, plastic, ceramic, metal
  • What are the four materials categories included in Product design technology?
    Plastic, wood, fabric, metal
  • NATURAL: Fabric, fibres and yarns

    Protein (animal): Alpaca, wool, angora, silk
    Cellulose (plant): Cotton, linen, jute, hemp
  • Manufactured: Fabric, fibres and yarns
    Regenerated (cellulose-based): Viscose, acetate
    Synthetic (petrol-chemical): Polyester, acrylic, nylon
  • Skins, membranes, and biomaterials:Fabric, fibres and yarns

    Leather, rubber, latex, mycelium, scoby
  • Blended & laminated: Fabric, fibres and yarns
    Polycotton, Gore-Tex
  • What does a material characteristic/property refer to?
    Material characteristic: The visual and textural aspects that are typical of a material
    Material property: Relates to how a material performs and behaves in different situations
  • Properties that can be evaluated/tested in non-resistant materials:
    Moisture absorbency
    Moisture wicking
    Water repellency
    Elasticity
    Strength
    Durability
    Resistance to fire
    Stiffness/draping
    Wrinkle resistance
    Resistance to UV
    Ability to retain dye
    Lustre and surface shine
    Thermal properties
    Breathability
    Shrinkage
    Protection from sunlight
    Texture
    Ability to felt
  • Qualitative research

    Gives us descriptive content through: interview, open ended questions and observation of users
  • Quantitative research
    Gives us numerical content including data, statistics, percentages