basics

    Cards (45)

    • Distance
      How far something has traveled
    • Displacement
      The difference between the final position and the initial position, including direction
    • Distance is a scalar quantity (has magnitude only)
    • Displacement is a vector quantity (has magnitude and direction)
    • Displacement examples
      • Traveling 8 meters east, then 3 meters west results in a displacement of 5 meters east
    • Speed
      How fast something is moving (distance per unit time)
    • Velocity
      Speed with direction (a vector quantity)
    • Speed is always positive, velocity can be positive or negative
    • Average speed is distance divided by time, average velocity is displacement divided by time
    • Acceleration
      How fast the speed is changing
    • Comparing acceleration of a truck and a sports car

      Sports car has greater acceleration
    • Calculating average velocity
      1. Divide net displacement by time
      2. Negative value indicates motion in westward direction
    • Acceleration
      How fast the velocity is changing
    • Comparing acceleration of a truck and a sports car
      • Truck: 0 to 60 mph in 30 seconds
      • Sports car: 0 to 60 mph in 5 seconds
    • Formula for acceleration
      Acceleration = (Final velocity - Initial velocity) / Time
    • Calculating acceleration
      • Truck: 60 mph / 30 s = 2 mph/s
      • Sports car: 60 mph / 5 s = 12 mph/s
    • Sports car has greater acceleration than truck
    • Calculating velocity over time with constant acceleration
      1. Initial velocity
      2. Acceleration
      3. Time
      4. Final velocity = Initial velocity + (Acceleration * Time)
    • If acceleration and velocity have the same sign, the object is speeding up. If they have opposite signs, the object is slowing down.
    • Gravitational acceleration (g)
      Acceleration due to gravity, -9.8 m/s^2 on Earth
    • Gravitational acceleration acts in the vertical (y) direction, not the horizontal (x) direction
    • Calculating vertical velocity with gravitational acceleration

      1. Initial vertical velocity
      2. Gravitational acceleration (g = -9.8 m/s^2)
      3. Time
      4. Final vertical velocity = Initial vertical velocity + (g * Time)
    • When an object is thrown upward
      Vertical velocity decreases due to negative gravitational acceleration
    • Calculating vertical velocity of an upward thrown object
      1. Initial upward vertical velocity
      2. Gravitational acceleration (g = -9.8 m/s^2)
      3. Time
      4. Final vertical velocity = Initial vertical velocity + (g * Time)
    • Object reaches maximum height when vertical velocity is zero
    • After reaching maximum height, object begins falling downward with negative vertical velocity
    • Vertical velocity changes over time
      1. Positive 19.6 two seconds later
      2. Decrease by 9.8 to positive 9.8 three seconds later
      3. Reach zero at maximum height
    • Reaching maximum height
      • Vertical velocity is zero, no longer going up or down
    • It took three seconds to reach maximum height
    • Position A, B, C
      1. When vertical velocity is zero
      2. At maximum height
      3. After maximum height
    • Vertical velocity changes after maximum height
      1. Negative 9.8 four seconds later
      2. Negative 19.6 five seconds later
      3. Negative 29.4 six seconds later
    • Projectile motion
      Object moving under the influence of gravity
    • In typical projectile motion problems, friction is usually ignored
    • One-dimensional projectile motion
      Motion in only the y-direction
    • Two-dimensional projectile motion

      Motion in both the x and y directions
    • Trajectory
      The path the projectile travels
    • Velocity components in two-dimensional projectile motion
      Initial horizontal velocity (vx) constant
      Vertical velocity (vy) decreases by 9.8 m/s each second due to gravity
    • Acceleration in the horizontal direction (ax) is zero for projectile motion unless stated otherwise
    • Velocity in the horizontal direction (vx) is constant for projectile motion unless stated otherwise
    • Calculating initial velocity components for two-dimensional projectile motion
      vx = v * cos(theta)
      vy = v * sin(theta)
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