basics

Cards (45)

  • Distance
    How far something has traveled
  • Displacement
    The difference between the final position and the initial position, including direction
  • Distance is a scalar quantity (has magnitude only)
  • Displacement is a vector quantity (has magnitude and direction)
  • Displacement examples
    • Traveling 8 meters east, then 3 meters west results in a displacement of 5 meters east
  • Speed
    How fast something is moving (distance per unit time)
  • Velocity
    Speed with direction (a vector quantity)
  • Speed is always positive, velocity can be positive or negative
  • Average speed is distance divided by time, average velocity is displacement divided by time
  • Acceleration
    How fast the speed is changing
  • Comparing acceleration of a truck and a sports car

    Sports car has greater acceleration
  • Calculating average velocity
    1. Divide net displacement by time
    2. Negative value indicates motion in westward direction
  • Acceleration
    How fast the velocity is changing
  • Comparing acceleration of a truck and a sports car
    • Truck: 0 to 60 mph in 30 seconds
    • Sports car: 0 to 60 mph in 5 seconds
  • Formula for acceleration
    Acceleration = (Final velocity - Initial velocity) / Time
  • Calculating acceleration
    • Truck: 60 mph / 30 s = 2 mph/s
    • Sports car: 60 mph / 5 s = 12 mph/s
  • Sports car has greater acceleration than truck
  • Calculating velocity over time with constant acceleration
    1. Initial velocity
    2. Acceleration
    3. Time
    4. Final velocity = Initial velocity + (Acceleration * Time)
  • If acceleration and velocity have the same sign, the object is speeding up. If they have opposite signs, the object is slowing down.
  • Gravitational acceleration (g)
    Acceleration due to gravity, -9.8 m/s^2 on Earth
  • Gravitational acceleration acts in the vertical (y) direction, not the horizontal (x) direction
  • Calculating vertical velocity with gravitational acceleration

    1. Initial vertical velocity
    2. Gravitational acceleration (g = -9.8 m/s^2)
    3. Time
    4. Final vertical velocity = Initial vertical velocity + (g * Time)
  • When an object is thrown upward
    Vertical velocity decreases due to negative gravitational acceleration
  • Calculating vertical velocity of an upward thrown object
    1. Initial upward vertical velocity
    2. Gravitational acceleration (g = -9.8 m/s^2)
    3. Time
    4. Final vertical velocity = Initial vertical velocity + (g * Time)
  • Object reaches maximum height when vertical velocity is zero
  • After reaching maximum height, object begins falling downward with negative vertical velocity
  • Vertical velocity changes over time
    1. Positive 19.6 two seconds later
    2. Decrease by 9.8 to positive 9.8 three seconds later
    3. Reach zero at maximum height
  • Reaching maximum height
    • Vertical velocity is zero, no longer going up or down
  • It took three seconds to reach maximum height
  • Position A, B, C
    1. When vertical velocity is zero
    2. At maximum height
    3. After maximum height
  • Vertical velocity changes after maximum height
    1. Negative 9.8 four seconds later
    2. Negative 19.6 five seconds later
    3. Negative 29.4 six seconds later
  • Projectile motion
    Object moving under the influence of gravity
  • In typical projectile motion problems, friction is usually ignored
  • One-dimensional projectile motion
    Motion in only the y-direction
  • Two-dimensional projectile motion

    Motion in both the x and y directions
  • Trajectory
    The path the projectile travels
  • Velocity components in two-dimensional projectile motion
    Initial horizontal velocity (vx) constant
    Vertical velocity (vy) decreases by 9.8 m/s each second due to gravity
  • Acceleration in the horizontal direction (ax) is zero for projectile motion unless stated otherwise
  • Velocity in the horizontal direction (vx) is constant for projectile motion unless stated otherwise
  • Calculating initial velocity components for two-dimensional projectile motion
    vx = v * cos(theta)
    vy = v * sin(theta)