L7 - Linear Kinematic Quantities

Cards (12)

  • Position (s):
    • Need a reference frame (to find position)
    • Scalar
    • Symbol for position = s
  • Distance & Displacement:
    • Both are descriptions of change in position
  • Distance:
    • Change in position
    • Scalar (d)
    • The magnitude
    • Distance travelled → No info in direction of movement
    • Length of path
    • From start to end point, stretch out whole difference
  • Displacement:
    • Change in position
    • Vector (d)
    • Magnitude & direction
    • Difference bw/ initial & final position
    • Straight line, furthest apart
    • Centre to goal
    • d = Δs = sf - si
    • = (final - initial)
    • Tells direction
  • Rate of Change:
    • Slope of a graph gives the rate of change in y with respect to x (normally time)
    • Slope = rise/run = Δ yx
    • eg tells us how quickly changing position/velocity/acceleration (y) etc, in relation to time (x)
  • Speed & Velocity:
    • Speed
    • Rate of change of distance
    • v = dt
    • Velocity
    • Rate of change in position/displacement (know direction)
    • v = dt
    • Increase top number (d), increases v
    • Increasing bottom number (Δ t), decreases v
  • Derivative Graphs:
    • +ve slope → +ve velocity
    • Constant slope → constant velocity
    • Increasing slope → increasing velocity
  • Derivative Graphs:
    • 1st time chunk, any change in x (time) results in a change in position
    • Rate of change is constant (speed not changing)
    • If steep increase speed higher
    • No slope = position not changing
    • Becomes less steep, at the peak/apex slope = 0 velocity
    • Curvature: pos = hill, neg = valley
    • Velocity: curvature constantly increasing for a constant increase in speed (1st chunk)
  • Acceleration:
    • Speeding up/slowing down
    • Rate of change of speed
    • Not interested in direction
    • a = Δ vt
    • Acceleration
    • Rate of change of velocity
    • a = Δ vt
  • Derivative graphs:
    • +ve velocity slope → +ve acceleration
    • Constant velocity slope → constant accelerating
    • Increasing velocity slope → increasing acceleration
  • Derivative Graphs:
    • Constant acceleration, pos = slope, pos acceleration & vise versa
    • Curvature: pos = hill, neg = valley
  • Acceleration Direction:
    • Also have to think about direction of acceleration
    • Reference frame needed
    • Pos & neg = neg
    • Neg & neg = pos