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SPEX201
Kinematics
L7 - Linear Kinematic Quantities
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Created by
Hailey Larsen
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Cards (12)
Position (s):
Need a
reference
frame (to find position)
Scalar
Symbol for position =
s
Distance & Displacement:
Both are descriptions of
change
in position
Distance:
Change in position
Scalar
(
d
)
The
magnitude
Distance travelled →
No
info in direction of movement
Length
of path
From start to end point, stretch out whole difference
Displacement:
Change in position
Vector
(d)
Magnitude
&
direction
Difference bw/
initial
&
final
position
Straight line, furthest apart
Centre to goal
d = Δs = sf - si
= (final - initial)
Tells
direction
Rate of Change:
Slope of a graph gives the rate of change in y with respect to x (normally
time
)
Slope =
rise
/
run
= Δ
y
/Δ
x
eg tells us how quickly changing position/velocity/acceleration (y) etc, in relation to time (x)
Speed & Velocity:
Speed
Rate of change of
distance
v =
d
/Δ
t
Velocity
Rate of change in position/
displacement
(know direction)
v =
d
/Δ
t
Increase top number (
d
),
increases
v
Increasing bottom number (Δ
t
),
decreases
v
Derivative Graphs:
+ve slope → +ve velocity
Constant slope →
constant
velocity
Increasing slope →
increasing
velocity
Derivative Graphs:
1st time chunk, any change in x (time) results in a change in
position
Rate of change is
constant
(speed not changing)
If steep increase speed higher
No
slope = position not changing
Becomes less steep, at the peak/apex slope =
0
velocity
Curvature: pos =
hill
, neg = valley
Velocity: curvature constantly increasing for a constant increase in speed (1st chunk)
Acceleration:
Speeding
up
/slowing
down
Rate of change of
speed
Not interested in
direction
a = Δ
v
/Δ
t
Acceleration
Rate of change of
velocity
a = Δ
v
/Δ
t
Derivative graphs:
+ve
velocity
slope → +ve
acceleration
Constant velocity slope →
constant
accelerating
Increasing velocity slope →
increasing
acceleration
Derivative Graphs:
Constant acceleration, pos = slope, pos acceleration & vise versa
Curvature: pos =
hill
, neg =
valley
Acceleration Direction:
Also have to think about
direction
of acceleration
Reference
frame needed
Pos & neg =
neg
Neg & neg =
pos
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