L23 - Angular Kinetics: Fast Running Facts

Cards (31)

  • Sprinting Phases - looking at 100 m:
    • For any type of sprint length (100 m to 400m etc) have sprinting phases
    • Speed changes over course of sprint
    • 4 phases
  • Sprinting Phases - looking at 100 m:
    1. Drive phase (0-10 m)
    2. Transition phase (turning point)
    3. Maximal Velocity phase
    4. Maintenance phase
  • Sprinting Phases - looking at 100 m:
    1. Drive phase (0-10 m) - initiating movement
    2. Transition phase (turning point) from hz drive & become upright into maximal speed, change in stride, speed etc & how develop force
  • Sprinting Phases - looking at 100 m:
    • 3. Maximal Velocity phase - where start to reach peak velocity; constant increase until reach max, more upright posture, change of flexion & extension of hips & drive of force
  • Sprinting Phases - looking at 100 m:
    • 4. Maintenance phase - acceleration reached = no longer accelerating just trying to maintain as much as possible (60 m - 100 m → but normally slowing down before 100 m)
  • Starting blocks:
    • Blocks set up that way to have CoM to drive forward, to supply reaction forces in hz direction make initial hz phase faster (automatically in direction want) = propulsion force (as much as possible)
  • Sprinting Phases:
    • Acceleration phase (20-30 m)
    • Maximal velocity (~60 m)
    • Maintenance of velocity
  • Sprinting Phases:
    • Phases of movement
    • Red line = speed curve
    • Green = acceleration over 100 m (changes in velocity)
    • Initially changes drastically in drive phase
    • Transition maintain acceleration (plateau but still increase in velocity)
    • Maximal velocity acceleration decreases as rate of change decreases
    • After peak accelerating no longer increasing at 0 = maintain speed (below 0 = decelerating)
  • Sprinting Phases:
    • Transition CoM still forward to propel forward
    • Upright to drive force downward for reaction force
    • Braking phase = decelerating
  • Sprinting Phases - What makes a good sprinter?
    • Blue = quick explosive acceleration typically seen in elite sprinters (LJ, hurdles, 100 m)
    • Green = acceleration = middle distance runners
    • Red = not as explosive, peak later, seen in high school athletes
    • Light blue = long distance doesn't really need explosive
  • World Record 100 m Sprint Profiles:
    • What makes sprinters different
    • Ben reached peak early then started decelerating (= unusual)
    • Carl - drive phase shorter, 2 transition phase, up & down (training issue should be maintaining not going up and down in acceleration) - also unusual
    • Mo - good
    • Mo - burnt self out in drive, maintenance stage quite early (worse time)
  • World Record 100 m Sprint Profiles:
    • Tim - smooth transition phase, good maintenance
    • Asafa - less sharp deceleration, really long maintenance
    • Bolt - similar drive phase, 2 transitions points, takes longer to get to maximal (starts at back), its max while others in maintenance, maintenance start later well everyone is slowing down + for longer (see why he is faster), then sharps deceleration
  • Acceleration phase is about propulsion:
    • GRF during acceleration phase of a sprinter
    • Peak hz pretty high initially, then very little neg hz (means next to no braking, 0 = no braking) → bc/ really leaned over directing drive backwards to drive self forward keeping CoM ahead
    • As strides elongate and velocity increase more braking force come in and more vt component (starting to stand upright)
    • Neg hz still gonna be + (propulsive) over all
    • Maintain good hz propulsive force
    • Almost 50/50 hz/vt at start of drive phase
  • Reaching Peak Velocity:
    • Hz forces begin to decrease
    • Propulsive & braking forces begin to equalise
    • Speed = ([F vt / FBW] x distance) x (t stance + t aerial)^-1
    • Hz & vt component over full 100 m
    • More hz at start then then vt for majority of it
  • Reaching Peak Velocity:
    • After 40 m - hz force is less important
    • Why?
    • As becomes less efficient because
    • Faster go longer (greater ROM) takes to swing leg
    • Limiting factor to muscle performance = velocity of contraction (has a max)
    • Where doing hz becomes less efficient as takes more time - relying on contractile components
  • Reaching Peak Velocity:
    • As becomes less efficient because
    • Time is not friend, so if can't rely on hz force (muscle shortening to provide force) - muscle tendon units (not active can't contract but can) transfer energy to system through elastic recoil
    • Stretch tendon as release put energy back into system
    • So we can increase force production by using this elastin recoil
    • Store energy, when contract, force of muscle with stored energy in tendon = greater force production
  • Reaching Peak Velocity:
    • Hz = contractile components
    • Vt = elastic components
    • More force in shorter time
  • Reaching Peak Velocity:
    • As velocity increases:
    • Decrease ground contact time (faster move longer flight phase)
    • Step frequency and length increasing → step length comes with flight phase
  • Reaching Peak Velocity:
    • Average reflex time for a muscle = 50ms
    • 100-75 not a lot of time to apply force (during ground contact)
    • Greatest force in shorter amount of time = fastest runner
  • The Biomechanics of Maximal Speed (cont.):
    • How can the athlete increase GRF in a shorter time?
    • How can they cycle the limb through the recovery phase quickly in order to apply forces in the next stride?
    • Cycle limb thru faster increase time component limited due to contractile components
  • The Biomechanics of Maximal Speed (cont.):
    • To better understand let's compare a sprinter to a long distance runner
    • Marathon runner: 5.7 m/s ~20.5 km/h
    • Sprinter: 10.2 m/s ~36.7 km/h
    • Speed = sum of force z * distance stance / change in time
  • The Biomechanics of Maximal Speed (cont):
    • Get narrower & compresses
    • Impact peak hz = braking, foot in front of CoM, further ahead more braking applied (sprinting)
    • Sprinter stepping close to CoM minimise braking (ground contact almost directly under body)
  • The Biomechanics of Maximal Speed (cont):
    • To better understand compare a sprinter to a long distance runner:
    • Marathon runner
    • 5.7 m/s ~20.5 km/h
    • Longer duration, foot contact time
    • Similar to walking (separation bw/ 2 peaks)
    • Walking impact component lower & active (propulsive) component larger in marathon runner
    • Sprinter
    • 10.2 m/s ~36.7 km/h
    • Peak force = 4000 N = 400 kg
    • When walking curve as impact peak & active peak (propulsive)
    • Time shorten bw/ them so much that 2 peaks come together (still there)
  • They need to cycle the limb quicker:
    • H tot = ICMω + mk^2ω
    • Look at recovery leg position
    • Kick but in sprinting, increases flexion of knee and decreases length of moment arm which
    • Bc/ angular moment and mass moment of inertia
    • Knee closer = less resistance to rotate - increases speed of leg spin
    • As get recovery inertia force moves quickly as lags behind, ROM for free, as move faster get more of it, some have to do work for
  • Point of application of the force:
    • Marathon = Left; Sprinter = Right
    • Marathon = soft knee and hip
    • Absorbing energy of contact
    • Reduce impact force
    • Accumulative effect (as to do for ages)
    • Athletic tracks tuned to give energy back to athletes; would also make faster but increase risk
  • Point of application of the force:
    • Sprinter: hip and knee almost fully extended
    • Transfer energy of contact into next stride
    • Stimulate muscle tendon to go into next stride
    • Not as beneficial to have soft knee to absorb
    • To run faster: ground contact closer/under CoM, makes more efficient as not absorbing any energy
    • Would cause injury if constantly did this (body can't stand this over time)
  • What about the hip ROM?
    • Greater hip ROM for sprinter
    • Driving knee up (vt distance giving vt force production )
    • Greater extension because moving forward face (inertia reaction = reaction force)
    • Greater extension in recovery, greater flexion in drive (of sprinter)
  • What do the arms do?
    • H sag = ICM.ω + mk^2ω
    • H long = (ICMω + mk^2ω)upper + (ICMω + mk^2ω)lower
    • Arms help by counterbalancing
    • If didn't would be walking like penguin
    • Splitting long axis in half - to 0 out rotation in long axis
  • Other things to consider:
    • The action of biarticular muscles
    • Contribute free energy to lower segments and the action of monoarticular muscles
    • Law of action reaction means the faster we move our hip the greater counter rotation at the knee which will increase knee ROM for free
    • Greater hip and knee motion will place high strain or tension on the hamstring muscles
    • Hamstring must be compliant
    • High GRF forces mean Gastrox must be stiff to transfer force through the chain without attenuating
  • Reaching Peak Velocity:
    • Initial 10 m large hz component
    • As move thru hz component drops off and vt component picks up
    • Relates to position of body posture
    • Changing force application of where CoM is
    • Must be greater than 0 to be propulsive
    • Want to maintain 0 hz in terms of velocity (check)
  • Acceleration phase is about propulsion:
    • l Fprop * dt + l Fret * dt > 0
    • Acceleration phase = drive + transition phase
    • Hz force profile (braking & propulsive impulse)
    • If want to change velocity need greater propulsive impulse than braking (can't be 0 and should be positive)