L23 - Angular Kinetics: Fast Running Facts

    Cards (31)

    • Sprinting Phases - looking at 100 m:
      • For any type of sprint length (100 m to 400m etc) have sprinting phases
      • Speed changes over course of sprint
      • 4 phases
    • Sprinting Phases - looking at 100 m:
      1. Drive phase (0-10 m)
      2. Transition phase (turning point)
      3. Maximal Velocity phase
      4. Maintenance phase
    • Sprinting Phases - looking at 100 m:
      1. Drive phase (0-10 m) - initiating movement
      2. Transition phase (turning point) from hz drive & become upright into maximal speed, change in stride, speed etc & how develop force
    • Sprinting Phases - looking at 100 m:
      • 3. Maximal Velocity phase - where start to reach peak velocity; constant increase until reach max, more upright posture, change of flexion & extension of hips & drive of force
    • Sprinting Phases - looking at 100 m:
      • 4. Maintenance phase - acceleration reached = no longer accelerating just trying to maintain as much as possible (60 m - 100 m → but normally slowing down before 100 m)
    • Starting blocks:
      • Blocks set up that way to have CoM to drive forward, to supply reaction forces in hz direction make initial hz phase faster (automatically in direction want) = propulsion force (as much as possible)
    • Sprinting Phases:
      • Acceleration phase (20-30 m)
      • Maximal velocity (~60 m)
      • Maintenance of velocity
    • Sprinting Phases:
      • Phases of movement
      • Red line = speed curve
      • Green = acceleration over 100 m (changes in velocity)
      • Initially changes drastically in drive phase
      • Transition maintain acceleration (plateau but still increase in velocity)
      • Maximal velocity acceleration decreases as rate of change decreases
      • After peak accelerating no longer increasing at 0 = maintain speed (below 0 = decelerating)
    • Sprinting Phases:
      • Transition CoM still forward to propel forward
      • Upright to drive force downward for reaction force
      • Braking phase = decelerating
    • Sprinting Phases - What makes a good sprinter?
      • Blue = quick explosive acceleration typically seen in elite sprinters (LJ, hurdles, 100 m)
      • Green = acceleration = middle distance runners
      • Red = not as explosive, peak later, seen in high school athletes
      • Light blue = long distance doesn't really need explosive
    • World Record 100 m Sprint Profiles:
      • What makes sprinters different
      • Ben reached peak early then started decelerating (= unusual)
      • Carl - drive phase shorter, 2 transition phase, up & down (training issue should be maintaining not going up and down in acceleration) - also unusual
      • Mo - good
      • Mo - burnt self out in drive, maintenance stage quite early (worse time)
    • World Record 100 m Sprint Profiles:
      • Tim - smooth transition phase, good maintenance
      • Asafa - less sharp deceleration, really long maintenance
      • Bolt - similar drive phase, 2 transitions points, takes longer to get to maximal (starts at back), its max while others in maintenance, maintenance start later well everyone is slowing down + for longer (see why he is faster), then sharps deceleration
    • Acceleration phase is about propulsion:
      • GRF during acceleration phase of a sprinter
      • Peak hz pretty high initially, then very little neg hz (means next to no braking, 0 = no braking) → bc/ really leaned over directing drive backwards to drive self forward keeping CoM ahead
      • As strides elongate and velocity increase more braking force come in and more vt component (starting to stand upright)
      • Neg hz still gonna be + (propulsive) over all
      • Maintain good hz propulsive force
      • Almost 50/50 hz/vt at start of drive phase
    • Reaching Peak Velocity:
      • Hz forces begin to decrease
      • Propulsive & braking forces begin to equalise
      • Speed = ([F vt / FBW] x distance) x (t stance + t aerial)^-1
      • Hz & vt component over full 100 m
      • More hz at start then then vt for majority of it
    • Reaching Peak Velocity:
      • After 40 m - hz force is less important
      • Why?
      • As becomes less efficient because
      • Faster go longer (greater ROM) takes to swing leg
      • Limiting factor to muscle performance = velocity of contraction (has a max)
      • Where doing hz becomes less efficient as takes more time - relying on contractile components
    • Reaching Peak Velocity:
      • As becomes less efficient because
      • Time is not friend, so if can't rely on hz force (muscle shortening to provide force) - muscle tendon units (not active can't contract but can) transfer energy to system through elastic recoil
      • Stretch tendon as release put energy back into system
      • So we can increase force production by using this elastin recoil
      • Store energy, when contract, force of muscle with stored energy in tendon = greater force production
    • Reaching Peak Velocity:
      • Hz = contractile components
      • Vt = elastic components
      • More force in shorter time
    • Reaching Peak Velocity:
      • As velocity increases:
      • Decrease ground contact time (faster move longer flight phase)
      • Step frequency and length increasing → step length comes with flight phase
    • Reaching Peak Velocity:
      • Average reflex time for a muscle = 50ms
      • 100-75 not a lot of time to apply force (during ground contact)
      • Greatest force in shorter amount of time = fastest runner
    • The Biomechanics of Maximal Speed (cont.):
      • How can the athlete increase GRF in a shorter time?
      • How can they cycle the limb through the recovery phase quickly in order to apply forces in the next stride?
      • Cycle limb thru faster increase time component limited due to contractile components
    • The Biomechanics of Maximal Speed (cont.):
      • To better understand let's compare a sprinter to a long distance runner
      • Marathon runner: 5.7 m/s ~20.5 km/h
      • Sprinter: 10.2 m/s ~36.7 km/h
      • Speed = sum of force z * distance stance / change in time
    • The Biomechanics of Maximal Speed (cont):
      • Get narrower & compresses
      • Impact peak hz = braking, foot in front of CoM, further ahead more braking applied (sprinting)
      • Sprinter stepping close to CoM minimise braking (ground contact almost directly under body)
    • The Biomechanics of Maximal Speed (cont):
      • To better understand compare a sprinter to a long distance runner:
      • Marathon runner
      • 5.7 m/s ~20.5 km/h
      • Longer duration, foot contact time
      • Similar to walking (separation bw/ 2 peaks)
      • Walking impact component lower & active (propulsive) component larger in marathon runner
      • Sprinter
      • 10.2 m/s ~36.7 km/h
      • Peak force = 4000 N = 400 kg
      • When walking curve as impact peak & active peak (propulsive)
      • Time shorten bw/ them so much that 2 peaks come together (still there)
    • They need to cycle the limb quicker:
      • H tot = ICMω + mk^2ω
      • Look at recovery leg position
      • Kick but in sprinting, increases flexion of knee and decreases length of moment arm which
      • Bc/ angular moment and mass moment of inertia
      • Knee closer = less resistance to rotate - increases speed of leg spin
      • As get recovery inertia force moves quickly as lags behind, ROM for free, as move faster get more of it, some have to do work for
    • Point of application of the force:
      • Marathon = Left; Sprinter = Right
      • Marathon = soft knee and hip
      • Absorbing energy of contact
      • Reduce impact force
      • Accumulative effect (as to do for ages)
      • Athletic tracks tuned to give energy back to athletes; would also make faster but increase risk
    • Point of application of the force:
      • Sprinter: hip and knee almost fully extended
      • Transfer energy of contact into next stride
      • Stimulate muscle tendon to go into next stride
      • Not as beneficial to have soft knee to absorb
      • To run faster: ground contact closer/under CoM, makes more efficient as not absorbing any energy
      • Would cause injury if constantly did this (body can't stand this over time)
    • What about the hip ROM?
      • Greater hip ROM for sprinter
      • Driving knee up (vt distance giving vt force production )
      • Greater extension because moving forward face (inertia reaction = reaction force)
      • Greater extension in recovery, greater flexion in drive (of sprinter)
    • What do the arms do?
      • H sag = ICM.ω + mk^2ω
      • H long = (ICMω + mk^2ω)upper + (ICMω + mk^2ω)lower
      • Arms help by counterbalancing
      • If didn't would be walking like penguin
      • Splitting long axis in half - to 0 out rotation in long axis
    • Other things to consider:
      • The action of biarticular muscles
      • Contribute free energy to lower segments and the action of monoarticular muscles
      • Law of action reaction means the faster we move our hip the greater counter rotation at the knee which will increase knee ROM for free
      • Greater hip and knee motion will place high strain or tension on the hamstring muscles
      • Hamstring must be compliant
      • High GRF forces mean Gastrox must be stiff to transfer force through the chain without attenuating
    • Reaching Peak Velocity:
      • Initial 10 m large hz component
      • As move thru hz component drops off and vt component picks up
      • Relates to position of body posture
      • Changing force application of where CoM is
      • Must be greater than 0 to be propulsive
      • Want to maintain 0 hz in terms of velocity (check)
    • Acceleration phase is about propulsion:
      • l Fprop * dt + l Fret * dt > 0
      • Acceleration phase = drive + transition phase
      • Hz force profile (braking & propulsive impulse)
      • If want to change velocity need greater propulsive impulse than braking (can't be 0 and should be positive)
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