Purposive Communication Reviewer

Cards (64)

  • Communication is derived from the Latin word “communicare” which means “to share” or “to make common”.
  • Communication is the act of transferring information from one place to another.
  • The principle of courtesy involves showing respect, politeness, and consideration in communication.
  • The principle of courtesy promotes positive interactions and avoids offensive or disrespectful language.
  • Communication is the act of conveying meanings from one entity or group to another through the use of mutually understood signs and semiotic rules.
  • Communication refers to the process of transmitting and receiving information, ideas, or feelings between individuals or groups using various methods and mediums.
  • Interactive Model of Communication: Bidirectional, continuous feedback, balanced focus, examples: face-to-face conversations, online discussions, video conferences, and social media interactions.
  • 7 C’s Principle of Written Communication: Principle of Clarity, Principle of Conciseness, Principle of Concreteness, Principle of Correctness, Principle of Coherence, Principle of Completeness.
  • In communication, the Sender is the initiator of the message.
  • Types of Noises: Physical Noise, Physiological Noise, Psychological Noise, Emotions, Semantic Noise, Technical Noise.
  • The Message in communication is the content or information being conveyed.
  • The Channel in communication is the medium through which the message is transmitted.
  • The Receiver in communication is the person or entity receiving and interpreting the message.
  • Feedback in communication is the response or reaction from the receiver.
  • Aristotle’s Model of Communication emphasizes persuasion, focusing on the speaker, message, and listener.
  • Berlo's model considers the various factors that influence communication.
  • Laswell’s Model of Communication identifies the communicator, message, channel, receiver, and effect.
  • Shannon - Weaver’s Mathematical Model of Communication introduces "noise" as a factor that can disrupt communication.
  • Schramm’s Interactive Model of Communication views communication as an interactive and reciprocal process.
  • The Linear Model of Communication is unidirectional, limited feedback, sender-centric, and examples include traditional mass media like radio and television broadcasts where the audience passively receives content without direct interaction.
  • Verbal communication includes speaking, listening, reading, writing, and signing.
  • Communication can be verbal (spoken) or nonverbal (written).
  • The purpose of the communication is to inform, persuade, or entertain.
  • Nonverbal communication involves body language, facial expressions, gestures, posture, touch, eye contact, tone of voice, and silence.
  • Nonverbal communication refers to all forms of communication other than spoken words.
  • Kinesics refers to movements or actions made by the body during communication.
  • Paralinguistic cues are nonverbal aspects of speech such as pitch, volume, rhythm, stress, and intonation.
  • Nonverbal communication refers to any form of communication other than spoken words.
  • Examples of nonverbal communication include facial expressions, gestures, body language, tone of voice, eye contact, touch, smell, taste, dress, hairstyle, jewelry, accessories, posture, and movement.
  • Examples of nonverbal communication include facial expressions, body language, gestures, tone of voice, eye contact, touch, and silence.
  • Exposition
    This is a form of discourse that explains, informs, or describes a topic or subject. It focuses on presenting facts, providing information or conveying ideas clearly and concisely
  • Description
    A form of discourse that vividly protrays, the sensory details of a person, place, object or event. It aims to create a clear mental image for the reader by using sensory images
  • Narration
    A form of discourse that tells a story or recounts event. It typically includes characters, a plot and a setting. It can be either fictional or based on real life experiences
  • Informative Communication

    Mainly about sharing information, educating and presenting facts without including personal opinions or emotions
  • Rhetorical Appeals 

    A formal way talking about how we use to persuade someone
  • Persuasive Speaking 

    A skill that you can apply regularly throughout your life whether you are selling a product or being interviwed
  • ETHOS "Appeal to Credibility"

    It pertains way you establish pit in your audience how you portray yourself as an authority and expert on the subject matter and convey your reputation for honestly and expertise
  • PATHOS "Appeal to Motion"

    It is often associated with "empathy" that is how you can vicariously make your audience feel the way you feel. The appeal of pathos makes a person feel excited, sad, angry, motivated
  • LOGIC "Appeal to Logic or Reason"

    LOGOS refers to primarily to the internal consistency and clarity of message and to logic of its reason and supports l. It is to appeal to logic by relying on the audiences intelligence and offering evidence in support your argument
  • This is the system of communication used by humans to express their thoughts, ideas and emotions, which can take the form of spoken language or written expression
    LANGUAGE