C6 Light and Optics

    Cards (44)

    • Refraction of light:
      • Direction and speed of light change when crossing the boundary between two materials with different densities
      • Example: light going from air to a glass block
      • Refraction involves changes in speed and direction of light
    • Diagram of light ray passing through a glass block:
      • Incident ray: from point A to point O (same medium)
      • Refracted ray: from point O to point B (different medium)
      • Normal line (ON) must be perpendicular to the boundary
    • Definition of incident angle and angle of refraction:
      • Incident angle (i): angle between incident ray and normal line
      • Angle of refraction (r): angle between refracted ray and normal line
      • Incident angle is always greater than angle of refraction
    • Light ray traveling from less dense to denser medium:
      • Bends away from the normal
      • Incident angle is greater than angle of refraction
    • Light ray traveling from denser to less dense medium:
      • Bends towards the normal
      • Angle of refraction is greater than incident angle
    • Law of refraction:
      • Incident ray, refracted ray, and normal line all meet at the same point
      • Snell's Law: n = sin(i) / sin(r)
      • Incident angle (i) must be in vacuum for calculations
    • Characteristics of refractive index:
      • Refractive index (n) is higher for denser mediums
      • Must be equal to or greater than 1
      • Has no unit
    • Calculation of refractive index:
      • Example: Calculate refractive index of liquid X using Snell's Law
      • Formula: n = sin(i) / sin(r)
      • Answer should be a constant number without units
    • Drawing light ray diagrams:
      • Show direction of light when traveling from less dense to denser medium
      • Label incident and refracted angles
    • Reversing calculations for refractive index:
      • If calculated value is less than 1, reverse incident and refracted angles
      • Recalculate using Snell's Law to get a value greater than 1
    • Experiment to determine refractive index of glass:
      • Describe the direction of light when traveling from air to glass
      • State relationship between incident and refracted angles
      • Sketch a graph and name the gradient value
      • Deduce Snell's Law based on the graph
    • The relationship between the angle of incident and the angle of refraction is described by Snell's Law
    • The refractive index is a value that indicates how much the speed of light is reduced when it passes through a medium
    • The relationship between the incident angle and the refracted angle is found to be directly proportional
    • In a scenario where light passes from a less dense medium to a denser medium, the light ray bends towards the normal line
    • To find the refractive index (n), use the formula n = real depth / apparent depth
    • Real depth is the depth of the object in the water
    • Apparent depth is how deep the object appears to be due to refraction
    • When light travels from a denser medium (water) to a less dense medium (air), it bends away from the normal
    • The virtual image of an object appears above the actual object when viewed from above the water surface
    • In an experiment to investigate the relationship between real depth and apparent depth, the hypothesis is that apparent depth increases as real depth increases
    • Explanation for shorter appearance in water:
      • Light ray refracts away from normal line, creating a shallower image
    • Explanation for shooting failure:
      • Light refracts away from normal, creating a shallower image of the fish
    • Methods to hit the fish:
      • Aim slightly lower or perpendicular to the fish to hit the actual object
    • Applications of light refraction:
      • Eyeglasses, magnifying glass, binoculars, camera, telescope, and microscope utilize light refraction
    • Total Internal Refraction
      Critical angle: angle of incidence in optically more dense medium which angle of refraction in optically less dense medium is 90 ⁰.
    • Relationship between critical angle, c and refractive index, n for a medium is n = 1/sin(θ)
    • i = 0
      • no bending
      • no refraction
    • i < c, where c is critical angle
      • reflect away from normal
      • refraction less than 90⁰
      • weak reflected ray
      • angle of incidence same as angle of reflection
    • i = c
      • reflect away from normal
      • refraction equal to 90⁰
      • strong reflected ray
      • angle of incidence same as angle of reflection
    • i > c
      • reflects internally in the glass block
      • no refraction
      • total internal reflection
      • angle of incidence = angle of reflection
    • Total Internal Reflection
      • more dense to less dense medium
      • angle of incidence more than critical angle
      • i = r
      • all incident light reflected within denser medium
      • all ray and point of incidence lie in the same plane and meet at the same point
    • Mirage: a natural phenomenon in which light rays produce a displaced image of distant objects through refraction and total internal reflection.
    • Mirage is caused by:
      • layers of air at different heights
      • different temperatures and optical densities
      • the higher the layer of air, the colder and more optically dense the layer of air
    • Rainbow is caused by:
      • water droplet is refracted and dispersed into seven different colours when light from Sun enters water droplet
      • experience total internal reflection within water droplet
      • seven colours are refracted and dispersed again when emerging from water droplet to air
    • Convex lens
      • converging lense
      • focal point is real
      • focal length is positive
    • Concave lens
      • diverging lense
      • focal point is virtual
      • focal length is negative
    • Convex Lens
      Object at infinity (RID) ; Real, Inverted, Diminished
      Object beyond 2F (RID) ; Real, Inverted, Diminished
      Object at 2F (RIS) ; Real, Inverted, Same size
      Object between F and 2F (RIM) ; Real, Inverted, Magnified
      Object at F (VUM) ; Virtual, Upright, Magnified
      Object between F and optical centre (VUM) ; Virtual, Upright, Magnified
    • Concave lens
      Object beyond optical centre (VUD) ; Virtual, Upright, Diminished
    • Linear Magnification, m
      = Image height, hi / Object height, ho
      = Image distance, v / object distance, u