C6 Light and Optics

Cards (44)

  • Refraction of light:
    • Direction and speed of light change when crossing the boundary between two materials with different densities
    • Example: light going from air to a glass block
    • Refraction involves changes in speed and direction of light
  • Diagram of light ray passing through a glass block:
    • Incident ray: from point A to point O (same medium)
    • Refracted ray: from point O to point B (different medium)
    • Normal line (ON) must be perpendicular to the boundary
  • Definition of incident angle and angle of refraction:
    • Incident angle (i): angle between incident ray and normal line
    • Angle of refraction (r): angle between refracted ray and normal line
    • Incident angle is always greater than angle of refraction
  • Light ray traveling from less dense to denser medium:
    • Bends away from the normal
    • Incident angle is greater than angle of refraction
  • Light ray traveling from denser to less dense medium:
    • Bends towards the normal
    • Angle of refraction is greater than incident angle
  • Law of refraction:
    • Incident ray, refracted ray, and normal line all meet at the same point
    • Snell's Law: n = sin(i) / sin(r)
    • Incident angle (i) must be in vacuum for calculations
  • Characteristics of refractive index:
    • Refractive index (n) is higher for denser mediums
    • Must be equal to or greater than 1
    • Has no unit
  • Calculation of refractive index:
    • Example: Calculate refractive index of liquid X using Snell's Law
    • Formula: n = sin(i) / sin(r)
    • Answer should be a constant number without units
  • Drawing light ray diagrams:
    • Show direction of light when traveling from less dense to denser medium
    • Label incident and refracted angles
  • Reversing calculations for refractive index:
    • If calculated value is less than 1, reverse incident and refracted angles
    • Recalculate using Snell's Law to get a value greater than 1
  • Experiment to determine refractive index of glass:
    • Describe the direction of light when traveling from air to glass
    • State relationship between incident and refracted angles
    • Sketch a graph and name the gradient value
    • Deduce Snell's Law based on the graph
  • The relationship between the angle of incident and the angle of refraction is described by Snell's Law
  • The refractive index is a value that indicates how much the speed of light is reduced when it passes through a medium
  • The relationship between the incident angle and the refracted angle is found to be directly proportional
  • In a scenario where light passes from a less dense medium to a denser medium, the light ray bends towards the normal line
  • To find the refractive index (n), use the formula n = real depth / apparent depth
  • Real depth is the depth of the object in the water
  • Apparent depth is how deep the object appears to be due to refraction
  • When light travels from a denser medium (water) to a less dense medium (air), it bends away from the normal
  • The virtual image of an object appears above the actual object when viewed from above the water surface
  • In an experiment to investigate the relationship between real depth and apparent depth, the hypothesis is that apparent depth increases as real depth increases
  • Explanation for shorter appearance in water:
    • Light ray refracts away from normal line, creating a shallower image
  • Explanation for shooting failure:
    • Light refracts away from normal, creating a shallower image of the fish
  • Methods to hit the fish:
    • Aim slightly lower or perpendicular to the fish to hit the actual object
  • Applications of light refraction:
    • Eyeglasses, magnifying glass, binoculars, camera, telescope, and microscope utilize light refraction
  • Total Internal Refraction
    Critical angle: angle of incidence in optically more dense medium which angle of refraction in optically less dense medium is 90 ⁰.
  • Relationship between critical angle, c and refractive index, n for a medium is n = 1/sin(θ)
  • i = 0
    • no bending
    • no refraction
  • i < c, where c is critical angle
    • reflect away from normal
    • refraction less than 90⁰
    • weak reflected ray
    • angle of incidence same as angle of reflection
  • i = c
    • reflect away from normal
    • refraction equal to 90⁰
    • strong reflected ray
    • angle of incidence same as angle of reflection
  • i > c
    • reflects internally in the glass block
    • no refraction
    • total internal reflection
    • angle of incidence = angle of reflection
  • Total Internal Reflection
    • more dense to less dense medium
    • angle of incidence more than critical angle
    • i = r
    • all incident light reflected within denser medium
    • all ray and point of incidence lie in the same plane and meet at the same point
  • Mirage: a natural phenomenon in which light rays produce a displaced image of distant objects through refraction and total internal reflection.
  • Mirage is caused by:
    • layers of air at different heights
    • different temperatures and optical densities
    • the higher the layer of air, the colder and more optically dense the layer of air
  • Rainbow is caused by:
    • water droplet is refracted and dispersed into seven different colours when light from Sun enters water droplet
    • experience total internal reflection within water droplet
    • seven colours are refracted and dispersed again when emerging from water droplet to air
  • Convex lens
    • converging lense
    • focal point is real
    • focal length is positive
  • Concave lens
    • diverging lense
    • focal point is virtual
    • focal length is negative
  • Convex Lens
    Object at infinity (RID) ; Real, Inverted, Diminished
    Object beyond 2F (RID) ; Real, Inverted, Diminished
    Object at 2F (RIS) ; Real, Inverted, Same size
    Object between F and 2F (RIM) ; Real, Inverted, Magnified
    Object at F (VUM) ; Virtual, Upright, Magnified
    Object between F and optical centre (VUM) ; Virtual, Upright, Magnified
  • Concave lens
    Object beyond optical centre (VUD) ; Virtual, Upright, Diminished
  • Linear Magnification, m
    = Image height, hi / Object height, ho
    = Image distance, v / object distance, u