Lesson 4: 3D Vectors

    Cards (26)

    • Learning Goal
      • Know about the 3-dimensional Cartesian system (3-space)
      • Plot points and position vectors in 3-space
      • Perform various operations to vectors in 3-space
    • Success Criteria
      • Plot points and position vectors in 3-space
      • Determine the magnitude of a vector with 3 components
      • Perform various operations (addition, subtraction, scalar multiplication, and dot product) between vectors in 3-space
    • Three-Dimensional Cartesian System

      • Points in 3-D space are described using ordered triples of real numbers
      • Coordinate system in 3-D space is formed using three mutually perpendicular number lines: π‘₯-axis, 𝑦-axis, 𝑧-axis
    • Plotting a point in 3-space
      Plot the point (βˆ’3, 4, 7) and describe the location
    • Position Vector in Three-Space
      Example 1: Plot points A(2,3,4) and B(2, βˆ’3, βˆ’1), draw the corresponding position vector, write the position vector in component form, and as a linear combination of the unit vectors
    • Unit Vectors

      • πš€Μ‚ (unit vector in the direction of the positive x-axis)
      • πš₯Μ‚ (unit vector in the direction of the positive y-axis)
      • π‘˜ΰ·  (unit vector in the direction of the positive z-axis)
    • Finding the magnitude of a vector in three-space
      For vector π‘’αˆ¬βƒ— = (π‘Ž, 𝑏, 𝑐), the magnitude of |π‘’αˆ¬βƒ—| = square root of (π‘Ž^2 + 𝑏^2 + 𝑐^2)
    • Magnitude of a Cartesian Vector in Three-Space is the addition of three vectors
    • Finding the magnitude of a vector in three-space
      Addition of three vectors
    • Operations with 3-D Vectors: 3-D vectors can be combined to determine resultants in a similar way to 2-D vectors
    • Vectors in β„πŸ‘ have an additional component, z, but the properties of scalar multiplication, vector addition and subtraction developed for β„πŸ are valid in β„πŸ‘
    • Scalar Multiplication in Three-Space
      For any vector π‘’αˆ¬βƒ— = (𝑒ଡ, 𝑒ଢ, 𝑒ଷ) and any scalar π‘˜ ∈ ℝ, π’Œπ‘’αˆ¬βƒ‘ is a scalar multiple of π‘’αˆ¬βƒ‘
    • Vector Addition in Three-Space

      For any vector π‘’αˆ¬βƒ— = (𝑒ଡ, 𝑒ଢ, 𝑒ଷ) and 𝑣⃗ = (𝑣ଡ, 𝑣ଢ, 𝑣ଷ), π‘’αˆ¬βƒ‘ + 𝑣⃗
    • Vector Subtraction in Three-Space

      For any vector π‘’αˆ¬βƒ— = (𝑒ଡ, 𝑒ଢ, 𝑒ଷ) and 𝑣⃗ = (𝑣ଡ, 𝑣ଢ, 𝑣ଷ), π‘’αˆ¬βƒ‘ βˆ’ 𝑣⃗
    • Vector Between Two Points: The vector π‘ƒπ‘„αˆ¬αˆ¬αˆ¬αˆ¬αˆ¬βƒ— from point 𝑃(π‘₯ଡ, 𝑦ଡ, 𝑧ଡ) to the point 𝑄(π‘₯ΰ¬Ά, 𝑦ଢ, 𝑧ଢ) is...
    • The magnitude of π‘ƒπ‘„αˆ¬αˆ¬αˆ¬αˆ¬αˆ¬βƒ— is |𝑃𝑄|αˆ¬αˆ¬αˆ¬αˆ¬αˆ¬αˆ¬αˆ¬αˆ¬αˆ¬βƒ— = √((π‘₯ΰ¬Ά βˆ’ ��ଡ)Β² + (𝑦ଢ βˆ’ 𝑦ଡ)Β² + (οΏ½οΏ½ΰ¬Ά βˆ’ 𝑧ଡ)Β²)
    • Point to point vector

      𝑃𝑄 = (π‘₯ΰ¬Ά βˆ’ π‘₯ଡ, 𝑦ଢ βˆ’ 𝑦ଡ, 𝑧ଢ βˆ’ 𝑧ଡ)
    • Magnitude of a vector

      |𝑃𝑄| = √((π‘₯ΰ¬Ά βˆ’ π‘₯ଡ)Β² + (𝑦ଢ βˆ’ 𝑦ଡ)Β² + (𝑧ଢ βˆ’ 𝑧ଡ)Β²)
    • Scalar multiple
    • Given vectors
      • π‘’αˆ¬βƒ‘ = (2,3, βˆ’5)
      • 𝑣⃑ = 8οΏ½οΏ½Μ‚ βˆ’ 3π‘˜ΰ· 
    • Given points

      • 𝐴(3,6, βˆ’1)
      • 𝐡(1,5,2)
    • Recall... π‘’αˆ¬βƒ‘ β‹… 𝑣⃑ = 0 when…
    • Angle between vectors

      • π‘’αˆ¬βƒ‘ = (βˆ’3,4,1)
      • 𝑣⃑ = (2,5,3)
    • The Properties of Addition and Scalar Multiplication and the Dot Product are the same in Two-Space as it is in Three-Space
    • Homework exercises
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