The sporting environment. For example, a rugby player will have their team mates, opponents, ball, pitch markings, posts, referee, linesman, crowd and coach in their display.
Adapting and comparing coded information to memory so that decisions can be made. For example, selecting the motor programme for receiving a high ball.
Deals with auditory information from the senses and helps produce the memory trace. Memory trace is sent to the LTM to trigger the motor programme. The memory trace will fade away if its not rehearsed.
Breaking the skilled action into parts or sub-routines e.g. trampoline coach 'chunks' three or four movements instead of the sequence as individual movements. Must avoid giving too much info - info overload.
Information from the environment. E.g. I am a centre player in netball, I have the ball in my hands and I am on the edge of the shooting circle. I have been in a similar situation before.
Information about what to do based on initial conditions. E.g. I will send a short, flat, fast pass to the goal shooter, as she is quite near, before the defende recovers her position.
Information about the feel of the movement using intrinsic feedback or kinaesthesis. E.g. as I passed the netball, i felt my elbows bend and I know that as it left my hands it felt correct with enough power and height.
Reaction time increases as the number of choices increases. It is not linear because reaction time does notincrease proportionately with the number of choices.
A delay when a second stimulus is presented before the first has been processed, causing reaction time to increase. For example, an attacker 'dummying' a pass to the left. The defender will respond to the stimulus and move in that direction, and they are slower to respond to the second stimulus of the attacker running the opposite way.
When it is going to happen e.g. a centre player in netball hearing the whistle can assume that the wing attack will run into the centre third to receive the pass immediately.
Where and what is going to happen. For example, seeing a rugby player adjust their grip on the ball you predict they are going to kick over the top of the full back rather than pass.