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Subdecks (9)
Fields
Physics
94 cards
Thermal
Physics
40 cards
Nuclear
Physics
67 cards
Mechanics and Materials
Physics
77 cards
Waves
Physics
73 cards
Further mechanics
Physics
13 cards
Particles
Physics
73 cards
Measurements
Physics
31 cards
Electricity
Physics
26 cards
Cards (575)
Scalars
Physical quantities that describe only a
magnitude
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Vectors
Physical quantities that describe
magnitude
and
direction
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Examples of
scalars
Distance
, speed, mass,
temperature
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Examples of vectors
Displacement
, velocity, force/weight,
acceleration
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Adding vectors - Calculation
1. Use
Pythagoras
to find resultant
magnitude
2. Use
trigonometry
to find
direction
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Adding vectors - Scale drawing
1. Draw
scale
diagram using
ruler
and protractor
2. Measure
magnitude
and
direction
from diagram
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Resolving vectors
Splitting a vector into
perpendicular
components using
trigonometry
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Formulas for resolving vectors:
x
= V cos θ, y =
V sin θ
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Hint for resolving vectors: Use cos for components in the direction of the
angle
, use sin for components perpendicular to the
angle
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Resolving vectors - Examples
Velocity
components of a ball fired at an angle
Weight
components on an inclined plane
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Equilibrium
When the sum of all forces acting on an object is
zero
, so it is either at
rest
or moving at constant velocity
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Showing equilibrium
1. Add
horizontal
and vertical force components to show they equal
zero
2. Draw
scale diagram
to show forces form a closed
triangle
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Moment
Force
multiplied by
perpendicular
distance from line of action to point
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Couple
A pair of coplanar forces equal in
magnitude
but acting in
opposite
directions
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Principle of moments
For an object in equilibrium, sum of
anticlockwise
moments = sum of
clockwise
moments
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Using principle of
moments
Finding unknown force from
moment equilibrium
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Centre of mass
Point at which an object's
mass
acts
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Uniform
object
Centre
of
mass
is at the centre of the object
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Speed
Scalar
quantity describing how quickly an object is
travelling
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Displacement
Vector quantity describing the overall distance and direction travelled from the
starting
position
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Velocity
Rate of change of
displacement
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Acceleration
Rate of change of
velocity
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Instantaneous velocity
Velocity at a specific point in time, found from
gradient
of
displacement-time
graph
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Average velocity
Velocity over a specified time frame, found by
dividing final displacement
by time taken
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Uniform
acceleration
Acceleration is
constant
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Acceleration-time graph
Area under graph is change in velocity
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Velocity-time graph
Gradient is
acceleration
, area is
displacement
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Displacement-time graph
Gradient is
velocity
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Formulas
for
uniformly accelerated
motion
v
= u +
at
s = (u+
v
)t/
2
s =
ut
+ at^
2
/2
v
^2 = u^2 +
2as
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Applying formulas for uniformly accelerated motion
Calculating
final velocity
and
time
for a stone dropped from a bridge
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Projectile motion
Vertical and horizontal components are
independent
, can be evaluated separately using
uniform
acceleration formulas
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Projectile
motion
example
Calculating maximum
height
and
time
of flight for a ball projected at an angle
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Free fall
Motion with constant
acceleration
of g (
9.81
m/s^2)
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Friction/Air resistance
Force
opposing
motion, converts
kinetic
energy to other forms
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Lift
Upward force on objects travelling in a
fluid
, caused by
change
in fluid flow direction
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Terminal speed/
velocity
Speed at which frictional/drag forces
equal
driving forces, so no
acceleration
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Air resistance
affects both vertical and
horizontal
components of projectile motion</b>
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Newton's
1st
law
An object will remain at
rest
or travelling at
constant velocity
until a resultant force acts on it
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Newton's
2nd
law
Acceleration
is
proportional
to the resultant force, F = ma
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Newton's
3rd
law
For every force, there is an
equal
and
opposite
reaction force
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