Physics

    Subdecks (9)

    Cards (575)

    • Scalars
      Physical quantities that describe only a magnitude
    • Vectors
      Physical quantities that describe magnitude and direction
    • Examples of scalars
      • Distance, speed, mass, temperature
    • Examples of vectors
      • Displacement, velocity, force/weight, acceleration
    • Adding vectors - Calculation
      1. Use Pythagoras to find resultant magnitude
      2. Use trigonometry to find direction
    • Adding vectors - Scale drawing
      1. Draw scale diagram using ruler and protractor
      2. Measure magnitude and direction from diagram
    • Resolving vectors
      Splitting a vector into perpendicular components using trigonometry
    • Formulas for resolving vectors: x = V cos θ, y = V sin θ
    • Hint for resolving vectors: Use cos for components in the direction of the angle, use sin for components perpendicular to the angle
    • Resolving vectors - Examples
      • Velocity components of a ball fired at an angle
      • Weight components on an inclined plane
    • Equilibrium
      When the sum of all forces acting on an object is zero, so it is either at rest or moving at constant velocity
    • Showing equilibrium
      1. Add horizontal and vertical force components to show they equal zero
      2. Draw scale diagram to show forces form a closed triangle
    • Moment
      Force multiplied by perpendicular distance from line of action to point
    • Couple
      A pair of coplanar forces equal in magnitude but acting in opposite directions
    • Principle of moments
      For an object in equilibrium, sum of anticlockwise moments = sum of clockwise moments
    • Using principle of moments
      • Finding unknown force from moment equilibrium
    • Centre of mass
      Point at which an object's mass acts
    • Uniform object

      Centre of mass is at the centre of the object
    • Speed
      Scalar quantity describing how quickly an object is travelling
    • Displacement
      Vector quantity describing the overall distance and direction travelled from the starting position
    • Velocity
      Rate of change of displacement
    • Acceleration
      Rate of change of velocity
    • Instantaneous velocity
      Velocity at a specific point in time, found from gradient of displacement-time graph
    • Average velocity
      Velocity over a specified time frame, found by dividing final displacement by time taken
    • Uniform acceleration
      Acceleration is constant
    • Acceleration-time graph
      Area under graph is change in velocity
    • Velocity-time graph
      Gradient is acceleration, area is displacement
    • Displacement-time graph
      Gradient is velocity
    • Formulas for uniformly accelerated motion

      • v = u + at
      • s = (u+v)t/2
      • s = ut + at^2/2
      • v^2 = u^2 + 2as
    • Applying formulas for uniformly accelerated motion
      • Calculating final velocity and time for a stone dropped from a bridge
    • Projectile motion
      Vertical and horizontal components are independent, can be evaluated separately using uniform acceleration formulas
    • Projectile motion example

      • Calculating maximum height and time of flight for a ball projected at an angle
    • Free fall
      Motion with constant acceleration of g (9.81 m/s^2)
    • Friction/Air resistance
      Force opposing motion, converts kinetic energy to other forms
    • Lift
      Upward force on objects travelling in a fluid, caused by change in fluid flow direction
    • Terminal speed/velocity
      Speed at which frictional/drag forces equal driving forces, so no acceleration
    • Air resistance affects both vertical and horizontal components of projectile motion</b>
    • Newton's 1st law

      An object will remain at rest or travelling at constant velocity until a resultant force acts on it
    • Newton's 2nd law

      Acceleration is proportional to the resultant force, F = ma
    • Newton's 3rd law

      For every force, there is an equal and opposite reaction force