Physics

Subdecks (9)

Cards (575)

  • Scalars
    Physical quantities that describe only a magnitude
  • Vectors
    Physical quantities that describe magnitude and direction
  • Examples of scalars
    • Distance, speed, mass, temperature
  • Examples of vectors
    • Displacement, velocity, force/weight, acceleration
  • Adding vectors - Calculation
    1. Use Pythagoras to find resultant magnitude
    2. Use trigonometry to find direction
  • Adding vectors - Scale drawing
    1. Draw scale diagram using ruler and protractor
    2. Measure magnitude and direction from diagram
  • Resolving vectors
    Splitting a vector into perpendicular components using trigonometry
  • Formulas for resolving vectors: x = V cos θ, y = V sin θ
  • Hint for resolving vectors: Use cos for components in the direction of the angle, use sin for components perpendicular to the angle
  • Resolving vectors - Examples
    • Velocity components of a ball fired at an angle
    • Weight components on an inclined plane
  • Equilibrium
    When the sum of all forces acting on an object is zero, so it is either at rest or moving at constant velocity
  • Showing equilibrium
    1. Add horizontal and vertical force components to show they equal zero
    2. Draw scale diagram to show forces form a closed triangle
  • Moment
    Force multiplied by perpendicular distance from line of action to point
  • Couple
    A pair of coplanar forces equal in magnitude but acting in opposite directions
  • Principle of moments
    For an object in equilibrium, sum of anticlockwise moments = sum of clockwise moments
  • Using principle of moments
    • Finding unknown force from moment equilibrium
  • Centre of mass
    Point at which an object's mass acts
  • Uniform object

    Centre of mass is at the centre of the object
  • Speed
    Scalar quantity describing how quickly an object is travelling
  • Displacement
    Vector quantity describing the overall distance and direction travelled from the starting position
  • Velocity
    Rate of change of displacement
  • Acceleration
    Rate of change of velocity
  • Instantaneous velocity
    Velocity at a specific point in time, found from gradient of displacement-time graph
  • Average velocity
    Velocity over a specified time frame, found by dividing final displacement by time taken
  • Uniform acceleration
    Acceleration is constant
  • Acceleration-time graph
    Area under graph is change in velocity
  • Velocity-time graph
    Gradient is acceleration, area is displacement
  • Displacement-time graph
    Gradient is velocity
  • Formulas for uniformly accelerated motion

    • v = u + at
    • s = (u+v)t/2
    • s = ut + at^2/2
    • v^2 = u^2 + 2as
  • Applying formulas for uniformly accelerated motion
    • Calculating final velocity and time for a stone dropped from a bridge
  • Projectile motion
    Vertical and horizontal components are independent, can be evaluated separately using uniform acceleration formulas
  • Projectile motion example

    • Calculating maximum height and time of flight for a ball projected at an angle
  • Free fall
    Motion with constant acceleration of g (9.81 m/s^2)
  • Friction/Air resistance
    Force opposing motion, converts kinetic energy to other forms
  • Lift
    Upward force on objects travelling in a fluid, caused by change in fluid flow direction
  • Terminal speed/velocity
    Speed at which frictional/drag forces equal driving forces, so no acceleration
  • Air resistance affects both vertical and horizontal components of projectile motion</b>
  • Newton's 1st law

    An object will remain at rest or travelling at constant velocity until a resultant force acts on it
  • Newton's 2nd law

    Acceleration is proportional to the resultant force, F = ma
  • Newton's 3rd law

    For every force, there is an equal and opposite reaction force